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Street Justice/Regen Build Help


Cradicias

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So, some of my choices are influenced by theme. He's not supposed to have a lot of extra "flare" thus Dark Mastery is a bit outside his theme. Admittedly, I know that's not ideal for survivability, just informing you as to why I stuck with Energy Mastery. Also, Energy Mastery does have Focused Accuracy which I slot Gaussians random +Chance for build up which is a nice touch.

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On 4/19/2020 at 4:48 PM, Without_Pause said:

Do you even brute, bro? 🤣

While not exactly helpful.. that was hilarious.

 

@Cradicias cones can be made into AoEs by jumping (you may already be aware)

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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3 minutes ago, Cradicias said:

So, some of my choices are influenced by theme. He's not supposed to have a lot of extra "flare" thus Dark Mastery is a bit outside his theme. Admittedly, I know that's not ideal for survivability, just informing you as to why I stuck with Energy Mastery. Also, Energy Mastery does have Focused Accuracy which I slot Gaussians random +Chance for build up which is a nice touch.

I see, a few comments then.

 

The build up proc is better in combat readiness, it's guaranteed to go off there and it's on demand. Secondly, if you are going to go energy mastery consider energy torrent, it's good mitigation and it does knockDOWN instead of knockback, and it can take a Force Feedback proc.

 

This is the revised build that uses energy mastery, it uses agility to bring your S/L def to 45%, I also tried to cram in more slow resist.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Loose Canon: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Rchg/HoldProc(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7)
Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 2: Heavy Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg(11)
Level 4: Quick Recovery -- SynSck-EndMod(A), SynSck-EndMod/Rech(46), SynSck-EndMod/+RunSpeed(50)
Level 6: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(19)
Level 8: Rib Cracker -- KntCmb-Acc/Dmg(A), HO:Nucle(11), KntCmb-Dmg/EndRdx/Rchg(13), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15)
Level 10: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(23)
Level 12: Combat Readiness -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(33), GssSynFr--Build%(45)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), KntCmb-Dmg/EndRdx(45)
Level 16: Integration -- Prv-Absorb%(A)
Level 18: Spinning Strike -- Rgn-Dmg(A), FrcFdb-Rechg%(34), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42)
Level 20: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(34)
Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Rct-Def(25), Rct-Def/EndRdx(46)
Level 26: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), HO:Nucle(45)
Level 28: Instant Healing -- Pnc-Heal(A), Pnc-Heal/EndRedux(37), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Acc/Rchg(37)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(46)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Focused Accuracy -- HO:Cyto(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Dmg/EndRdx(48), FrcFdb-Rechg%(48), Bmbdmt-Acc/Dam/Rech/End(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
Level 50: Agility Core Paragon
------------

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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