Jump to content

Bombardment


Cutter

Recommended Posts

So I went ahead and picked up several copies of the new Bombardment TAoE set when it went live, and had the thought that Sentinel is probably the AT best suited to take advantage of its complete suite of bonii. For reference:

  • 2 = 5% range
  • 3 = 2.25 S/L res (and mezres)
  • 4 = 7% accuracy
  • 5 = 5% recharge
  • 6 = 4.5% E/N res (and mezres)

 

There are a significant number of primary+epic combinations that allow us to use the full 5 sets of Bombardment (which for this thought exercise, we want to do). What I'm curious about, and having builder issues determining, is what secondary most benefits from the 3- and 6-slot resistances. With five sets in place that's an extra 11.25% S/L res, and a whopping 22.5% E/N res.

 

On the resist set side, /Elec and /Rad likely overkill the big bonus, which kinda defeats the purpose here. /Dark and /Fire could sure make use of it, but I'm not sure how viable they are in a general sense. Or would one of the defense/hybrid sets be a better choice, for padding the resistance layers?

 

What do wiser minds say?

  • Like 1

@Cutter

 

So many alts, so little time...

Link to comment
Share on other sites

I agree with everyone here. E/N res set bonuses are hard to come by, usually involves chasing suboptimal sets. Here we have it as part of a set that gives full damage enhancement and near full recharge enhancement, and all other set bonuses are also useful.

 

Full 5 sets of Bombardment, probably not, but 1 or 2 or 3, replacing whatever slotting you had in TAoE powers before, yes!

  • Like 1
Link to comment
Share on other sites

Its a pretty good set, but it isn't so good you should create a build around it.  

I did swap a 5x Positron's with Bombardment in my Water/Dark Sentinel.  The minor recharge loss wasn't a big deal and it got me 2.25% more S/L which is nice.  Dark Armor is a bit finicky to cap S/L resistance through IOs alone and the set has always had a weakness to in energy resist.  I don't have a slot to spare for the full bonus but the large resistance perk would be nice to have.  Regeneration is another secondary where Bombardment can play a role in the build. 

And for whatever its worth... Dark Armor is viable.  All of the secondaries are viable.  All of them.  What is optimal or not is a different question. 

  • Like 1
Link to comment
Share on other sites

Did a little bit of noodling in Mids late last night. Without Incarnates, and using 5x (6)Bombardment (along with 3x (5)Gift of the Ancients), I got an /EA to capped S/L/E/F/C def (N was about 6% short, and S/L didn't cap til way late), along with ~60% S/L res and closer to 70% E/N res. Also built /Dark with higher resists, and defenses in the mid- to high-20s. Running fewer sets would certainly allow a little more flexibility in bringing up other aspects of the build, because in both cases some of my other powers were underslotted.

 

Strictly based on those two, I like the idea of padding /EA. (I might also look at ways to buff my existing /Regen guy.)

 

3 hours ago, oldskool said:

And for whatever its worth... Dark Armor is viable.  All of the secondaries are viable.  All of them.  What is optimal or not is a different question. 

Yeah, I used an imprecise term there. Appreciate you pointing it out. FWIW, I prolly should be less concerned about this - I don't go chasing 4/8 solos, Master runs, etc. Honestly I really need to let this idea go 🙂

  • Like 1

@Cutter

 

So many alts, so little time...

Link to comment
Share on other sites

OK. so the numbers were a little lower than I ballparked (I didn't have updated Mids before, now I do), but still managed to build what should be, for my general purposes, a perfectly serviceable and beefy Beam/EA beater. This is with no purples or winters, minimal PVPs, non-superior ATOs, and no Incarnates chosen. Could easily be tuned to much higher performance I expect, if one had the inclination and resources.

 

image.png.6976bc1c48a1bf3b6540147e3f90e007.png

 

(one buggy note: recharge is displaying 5% higher than actual as it's calculating all six 5% +rech bonii in there - bugged it on the MRBU thread)

(also a whoops: had Aim with Gaussian's proc active - that +tohit is a filthy lie 🙂 )

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Beam EA: Level 50 Technology Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Single Shot -- Acc-I(A)
Level 1: Kinetic Shield -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(7), GifoftheA-Def/EndRdx/Rchg(9), GifoftheA-Def(9), GifoftheA-Run+(11), LucoftheG-Def/Rchg+(46)
Level 2: Cutting Beam -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(3), Bmbdmt-Dam/Rech(3), Bmbdmt-Acc/Dam/Rech(5), Bmbdmt-Acc/Dam/Rech/End(5), Bmbdmt-+FireDmg(7)
Level 4: Power Shield -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(11), GifoftheA-Def/EndRdx/Rchg(17), GifoftheA-Def(19), GifoftheA-Run+(19), Rct-ResDam%(36)
Level 6: Disintegrate -- OppStr-Acc/Dmg(A), OppStr-Dmg/Rchg(37), OppStr-Acc/Dmg/Rchg(39), OppStr-Acc/Dmg/EndRdx(39), OppStr-Acc/Dmg/EndRdx/Rchg(39), OppStr-Rchg/+Opportunity(40)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Energize -- DctWnd-Rchg(A), DctWnd-Heal(36), DctWnd-EndRdx/Rchg(36), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37)
Level 12: Lancer Shot -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(13), SntWar-Acc/Dmg/Rchg(13), SntWar-Acc/Dmg/EndRdx(15), SntWar-Acc/Dmg/EndRdx/Rchg(15), SntWar-Rchg/+Absord(17)
Level 14: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 16: Entropy Shield -- RechRdx-I(A)
Level 18: Refractor Beam -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(21), Bmbdmt-Dam/Rech(23), Bmbdmt-Acc/Dam/Rech(23), Bmbdmt-Acc/Dam/Rech/End(25), Bmbdmt-+FireDmg(25)
Level 20: Power Armor -- UnbGrd-Max HP%(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 26: Piercing Beam -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Dam/Rech(27), Bmbdmt-Acc/Dam/Rech(29), Bmbdmt-Acc/Dam/Rech/End(29), Bmbdmt-+FireDmg(31)
Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(34)
Level 32: Overcharge -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Dam/Rech(33), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-+FireDmg(34)
Level 35: Power Drain -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 38: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 41: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 44: Chain Fences -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 47: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Acc/Dmg/Rchg(50)
Level 49: Rehabilitating Circuit -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1474;689;1378;HEX;|
		|78DA65945B6F12511485CFC0500AF4DE5228A52DA5570A8CA0BE9B6AA9696D15A98|
		|98F13A4A774CC3818A8A6A8D1F82BFC0D3EE8CFF0FAA6B5F5164D7CF59AA8A9F586|
		|9BD9CB868449C837AC73F659EBEC3933CB9B736D778FDF3C22948E6366BE52D157A|
		|4B56158D2F49E918575AB64968A554197FBA8CC5F886466DD741FFA3F47CFE5ADA2|
		|5CD5EA637ACE583365787F684EAE49AB22B58C25CBC5AA3E7BA99C17EDD952C9D4E|
		|68DE23ACD2976DBFF16ACCB46C5386798C646D5C7E3667D420FDF97CA05A997D6F4|
		|B386698632178D82B6EF903165415FCE573664B91AA45893F4DB8A095C35CA4948A|
		|BA25A1F506CCD2554BA9952458B8BD9EA065B995E0F33E957ECDAED184AA956F9A3|
		|DA9AE32F5863AAC2C554982D0EE615F275C2D7095F2F7CBBE0DB03DF1EF88E7D75D|
		|AB53BE4EB82AFEB09FB8C3F654E6E81CFC06DE6D40EF339D5BAD957B86F3B6CED06|
		|65F1F07AAA27CB7B1B3B052E31C797C193CC17B48E0F197CF778EDB6FBE00366C74|
		|3F011B3EB31F31AF9B57306A53D403743AAE83BC87BBB4A639DC8D719E767F492BC|
		|BAED4ED75CDDE8731FFADC8F3EF7A3CF41F439883E6FD27ABD58AF778F3D1C744EF|
		|D3807FE1A5DC2494A80673903DF78D6D477709719FBC17C456906B0F301A409214D|
		|0869C24813469A61A4B943B58348338853A492F710BC87E6D96378115C608E9E60B|
		|EA6FA11788FC03B02EF08BC23F01E85F728BCAF5327A2A88DEEAAD813B8C79CF909|
		|FE027FE30952C609746C02B93B499B86360DED0DE58BC3238E7C09E44B205F02F99|
		|2C89744BEB754ABA156CB12A2AA38701ACC812BCCF42A9F8C7481F98E6A535CABA4|
		|DE73AFD21F9861B5E1ADB79FF6F9FA77A0EE4E7F679A46534D4ABA4939D4A41C6E5|
		|2969A94ACBAFFBD108AAD78BAE82BC04AEDA3974671369424EFEB73A3B6C85F814F|
		|8DDA34CFFBD2A8DDE2B7BA6E50FB07D77DFA5B|
		|-------------------------------------------------------------------|

 

Edited by Cutter
Frickin' Aim

@Cutter

 

So many alts, so little time...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...