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Posted

I was hoping you guys could take a look at my build and offer some further maximization suggestions.

 

Right off the top, I went overboard on the Endurance Management aspect; 50 levels of running out of endurance with Titan Weapons is enough to scar a guy. Choosing Ageless for my Destiny Incarnate only emphasizes that "issue" - I could drop that Destiny, but Bio and Titan both really benefit from the +Rech. I'd rather lose one or both of my Energy Master ancillary power pool picks, but I don't have a great idea of what powers to replace them with. I wouldn't mind having Fireball, but don't think I can carve out a spot for 3 power picks.

 

I'd also like to know what I should be striving for with the build really. I could replace my Mako's Bite enhancements with Hecatombs and my Obliterations with Armageddons, but I don't know if that would necessarily be worthwhile. I wish there were Defensive purple sets.

 

Note: The blank enhancement slots contain a couple from the new enhancements: Parasitic Aura: Preemptive Optimization - EndMod/Rech and EndMod/End/Rech;
Physical Perfection: Power Transfer - End Mod and Chance to Heal proc

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Devastation Blade: Level 50 Mutation Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13)
Level 1: Hardened Carapace -- GldArm-End/Res(A), GldArm-ResDam(3), GldArm-3defTpProc(5)
Level 2: Titan Sweep -- Obl-Dmg(A), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7)
Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(37)
Level 6: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11), Prv-Heal(13), Prv-Absorb%(40)
Level 8: Mighty Leap -- Jump-I(A)
Level 10: Adaptation 
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(43)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(40), Pnc-Heal/+End(48)
Level 18: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(25)
Level 20: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-Psi/Status(23)
Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(23)
Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(37), ShlWal-ResDam/Re TP(46)
Level 26: Whirling Smash -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(27), FuroftheG-Dam/End/Rech(27), FuroftheG-ResDeb%(36)
Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(29), TchoftheN-%Dam(31), EffAdp-EndMod/Rchg(33), EffAdp-EndMod/Acc/Rchg(40)
Level 30: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37)
Level 32: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34)
Level 35: Genetic Contamination -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(39), BrtFur-Dmg/EndRdx/Rchg(43), BrtFur-Acc/Dmg/EndRdx/Rchg(45), BrtFur-Rchg/Fury(45)
Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Rchg(42), Empty(45), Empty(46)
Level 41: Defensive Sweep -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Rct-Def(48), Rct-ResDam%(50)
Level 44: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 47: Physical Perfection -- Heal-I(A), Empty(48), Empty(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Heal(42), Mrc-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 1: Momentum 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Musculature Total Core Revamp 
Level 50: Mighty Judgement 
------------

Posted

could you carve out two spots? Mu cages and ball lightning make a nice damage boost for when you want a little more aoe 'oomph', plus you could slot chances for +end in those so you are still overdoing your endurance management.

Posted
31 minutes ago, Frostweaver said:

could you carve out two spots? Mu cages and ball lightning make a nice damage boost for when you want a little more aoe 'oomph', plus you could slot chances for +end in those so you are still overdoing your endurance management.

I could, yes, in replacing Superior Conditioning and Physical Perfection. That might be the trick

Posted (edited)
On 5/12/2020 at 5:14 PM, ChrisMoses said:

I'd also like to know what I should be striving for with the build really. I could replace my Mako's Bite enhancements with Hecatombs and my Obliterations with Armageddons, but I don't know if that would necessarily be worthwhile. I wish there were Defensive purple sets.

Scrapper's Strike ATOs offers 5% S/L & melee defense when 3-slotted. So... I split it into two separate powers for 10% def.  Kinetic combat +3.75% def on Boxing (mule only) and the Vorpal incarnate offers 30% defense when on.  EDIT: WRONG AT, SORRY. 

 

TW is soooo slow to attack that building around an optimum (recharge rate, dps) attack chain seems to make the most sense. At least how I feel when I play it. Also, I use mine for solo efforts, not teams. Ageless is my lore of choice over barrier. 

Edited by Olly
Posted (edited)

With accolades and a build built around offense and max +recharge, you shouldn’t be encountering crippling end issues. Especially if you take Energy Mastery. You could take Barrier too and not have any issues. Of course you’d lose out on the recharge and the ability to fill your endurance when you do get sapped or run out. One thing I noticed, you dedicated several slots to the autos from Energy Mastery. You’ll get the most bang for your buck putting a +End proc from Performance Shifter in both. You’ll have so many +end procs going off with 1 more proc coming from Stamina if you opt to put one there. I would keep the Energy Mastery, only take the two autos, slot the +end proc and leave it at that, this along with a full build and accolades will solve all of your endurance issues. Then use the slots elsewhere to shore up more defense/resistance or recharge. Then choose between Barrier or Ageless. Personally, I think I would go Barrier, but it would be hard to not want Ageless either. So you really can’t go wrong there.

Edited by Camel
Posted

I think there was a bit of misunderstanding. I WAS fearful of END issues, so I loaded up on the Energy Mastery pool and Ageless, but it isn't a concern at all; my END bar never moves, so I think I'm losing the Energy Mastery pool. Fire would be ideal, but don't think I want to/can lose 3 powers to fit in Fireball, so the Ball Lightening approach is worth considering.

Posted

OR, I could lose Crushing Blow or Follow Through to fit Melt Armor and Fireball vs. Electrifying Fences, Ball Lightning. Thoughts on that perspective?

  • 2 weeks later
Posted

this is what i run and with parasitic Aura i have very little End issues 

 

 

http://www.cohplanner.com/mids/download.php?uc=1632&c=751&a=1502&f=HEX&dc=78DA6594D96F524114C6E7C2A5150AA5C856BA435B4A41B0A80FAE69AC5DA2B6B19BD6F842081DE94D2A10C0C4C6271F7C778D2F2E754BEC8B2FEE5AFD577C3531ADD5685C5EF0F47E477A2393DCFCE67E33E7CC3767E6DE890BC3F6A763970685D27064315D2AA5868AE7CBB27E26A3C95C469A05B57A7A02BA9C9A908B522666B5723A979A93E9423E57EAC4C8B03C2B73259918D2F2A913C56C3AA76552878BE7F245E198CCE71713A35A76A1ACE5B236FD6DA620E5BC53EF8ECBF4BC2C9616B482FDDF7B81E605460A5A26319293C5EC526A225D2ACBE212BC35939DBDF47CF6096E158BB8A90A915445DD0DD07E8579156CBC0626AF83CFBA294CD16355F1CBAC6BA6EFCC1FA0FA13ACF3D3C476553CA718053126650D63D14FCC5B269D2F688E99F39ABD0AF21CC39C1DA3CC31E651708DF661418CB0AC20CFBA0F65DFCC531F83B62DCA0C83B63E66047C496B5B91A7A2507003E2CD0DB384902A764E32A798D3A099E63A106776700D1AB906FD5C8328D7E82DADE1E49A3B4F617F4D279953E0F669E60CE8990537684F2EAC6371B9700E1E3BD8E2003B1AC1A013EC6902DFD1BA6EBDF815D5CD1EC3EC31CC1EC3BFC1F82E3E3FDA9797CFC2CB67E1E3B3F0F15934F359B41C074314E3478CE28F09CC617E25FF01F61F5886AFBEDBCC3BCCBB60FF3DE6659CCD2AF96F1516DD4BABC05A6D1791B76DDDA4DFAF8E66E81D5ED0455EDAD97F3BFB8FB3FF38FB4FB2FF24DFA56FE4B193CFA7739034B72ABA0EC143D741E60130B88FB91F7C4F1E43BCBFD063E4EB5E66DE673E007B1E321F713DC96B2FDFE15EF66A750911612DC2DF879DB4186B31D63ED0BA09D446243CBC0EE51BC03EC44090EBA456BFF7CD2B5EA988688D3250A3246B94DD35CA9E1A6554ADFE1F2AE3C6512B3C4FAA3C4C9AD2057FD62621CCD02A6BB6EABF4228718C7F316A41EC73DDA845306FC3A8718D5E6F7EDB9CFB95A1FFC6F0CDEB6DCAA6DBD4853943FFB4A17FC6D0D7DB477F7587FFB73F74A192C6059E84B68415F7567FD5D00F78B6FA7F01563C2024

Posted (edited)
On 5/12/2020 at 5:14 PM, ChrisMoses said:

Right off the top, I went overboard on the Endurance Management aspect; 50 levels of running out of endurance with Titan Weapons is enough to scar a guy.

I think the problem is probably that you are not using DNA Siphon enough, it should pretty much be used on cooldown at every spawn. It's important to use it when there are many targets because it is a stacking buff. Not only does it give you a chunk of end back, it also gives you a bunch of endurance regen based on how many targets you hit with it. I use it at the start of every fight and I rarely need to use Ageless because my end is empty, I also don't even run Physical Perfection and I have very little endurance issues.

In Health or Inexhaustible, add in the Panacea end proc in addition to your Miracle end recovery IO. Having Panacea proc in Ablative Carapace makes it so that it will only proc when you use that power, if you put it in health, it will fire by itself whenever possible.
In Physical Perfection you can add in another Performance Shifter endurance proc IO.

 

On 5/12/2020 at 5:14 PM, ChrisMoses said:

I wouldn't mind having Fireball, but don't think I can carve out a spot for 3 power picks.

I would advice against running EPP or PPP attacks with Titan Weapon because it has negative synergy with your Momentum mechanic. Not only that but it will put your weapon away so that you need to redraw it when you restart your attack chains. TW has so many great attacks that it is very unnecessary to use others. You have 4 aoe attacks and 3 ST attacks, you don't need anything else especially if it negatively impacts your main attack sequence.

 

 

Edited by Seigmoraig
  • Like 1

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