Meknomancer Posted June 11, 2020 Posted June 11, 2020 Trying to put together a ranged defence elec/elec with mu cages to immob as cheaply as possible, no winter/purples: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer ELEC ELEC MU RANGED: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Charged Bolts SprDfnBrr-Rchg/+Status Protect:50(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(5), SprDfnBrr-Acc/Dmg/EndRdx:50(7), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg:50(9) Level 1: Electric Fence EnfOpr-Acc/EndRdx:50(A) Level 2: Lightning Bolt Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(11), Thn-Dmg/Rchg:50(11), Thn-Acc/Dmg/Rchg:50(13), Thn-Acc/Dmg/EndRdx:50(13), Thn-Dmg/EndRdx/Rchg:50(15) Level 4: Ball Lightning SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(15), SprBlsWrt-Acc/Dmg/EndRdx:50(17), SprBlsWrt-Acc/Dmg/Rchg:50(17), SprBlsWrt-Dmg/Rchg:50(19), SprBlsWrt-Acc/Dmg:50(19) Level 6: Fly BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(21) Level 8: Aim RechRdx-I:50(A), GssSynFr--Build%:50(21) Level 10: Hover LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(23), BlsoftheZ-ResKB:50(23), Ksm-ToHit+:30(25) Level 12: Zapp StnoftheM-Dam%:50(A), StnoftheM-Dmg/EndRdx/Rchg:50(25), StnoftheM-Acc/Dmg:50(27), StnoftheM-Dmg/EndRdx:50(27), StnoftheM-Dmg/ActRdx/Rchg:50(29) Level 14: Afterburner LucoftheG-Def/Rchg+:50(A) Level 16: Build Up RechRdx-I:50(A) Level 18: Tesla Cage Lck-%Hold:50(A), Lck-Acc/EndRdx/Rchg/Hold:50(31), Lck-EndRdx/Rchg/Hold:50(31), Lck-Rchg/Hold:50(31), Lck-Acc/Rchg:50(33), Lck-Acc/Hold:50(33) Level 20: Force of Thunder EndMod-I:50(A), EndMod-I:50(33), SuddAcc--KB/+KD:50(34), Stp-Acc/EndRdx:50(34), Stp-Acc/Stun/Rchg:50(34) Level 22: Stealth LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx/Rchg:50(29), LucoftheG-Def/EndRdx:50(36) Level 24: Boxing Empty(A) Level 26: Voltaic Sentinel ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Dmg/EndRdx:50(37), ExpRnf-Acc/Dmg/Rchg:50(37), ExpRnf-EndRdx/Dmg/Rchg:50(37), ExpRnf-+Res(Pets):50(46) Level 28: Tough StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(39), GldArm-End/Res:50(39), GldArm-Res/Rech/End:50(40) Level 30: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(40), LucoftheG-Def/EndRdx/Rchg:50(40) Level 32: Thunderous Blast PstBls-Dam%:50(A), PstBls-Acc/Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(50), PstBls-Dmg/EndRdx:50(50), PstBls-Acc/Dmg:50(50) Level 35: Charged Armor Ags-Psi/Status:50(A), Ags-ResDam/EndRdx:50(36), Ags-ResDam/EndRdx/Rchg:50(46) Level 38: Static Discharge Artl-End/Rech/Rng:50(A), Artl-Acc/Rech/Rng:50(43), Artl-Acc/Dam/Rech:50(46), Artl-Dam/Rech:50(48), Artl-Dam/End:50(48), Artl-Acc/Dam:50(48) Level 41: Electrifying Fences Artl-End/Rech/Rng:50(A), Artl-Acc/Rech/Rng:50(42), Artl-Acc/Dam/Rech:50(42), Artl-Dam/Rech:50(42), Artl-Dam/End:50(43), Artl-Acc/Dam:50(43) Level 44: Summon Adept ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(45), ExpRnf-Acc/Dmg/Rchg:50(45), ExpRnf-EndRdx/Dmg/Rchg:50(45) Level 47: Power Sink EffAdp-EndMod/Rchg:50(A) Level 49: Assault EndRdx-I:50(A) Level 1: Brawl Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3), NmnCnv-Regen/Rcvry+:50(5) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;703;1406;HEX;| 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Meknomancer Posted June 11, 2020 Author Posted June 11, 2020 Or elecx3 stacked holds for av's: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer ELEC THREE RANGED: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Electrical Mastery Hero Profile: ------------ Level 1: Charged Bolts SprDfnBrr-Rchg/+Status Protect:50(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(3), SprDfnBrr-Acc/Dmg/EndRdx:50(3), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg:50(9) Level 1: Electric Fence EnfOpr-Acc/EndRdx:50(A) Level 2: Lightning Bolt Thn-Dmg/EndRdx/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(5), Thn-Acc/Dmg:50(5), Thn-Dmg/EndRdx:50(15), Thn-Dmg/Rchg:50(15), Thn-Acc/Dmg/Rchg:50(17) Level 4: Ball Lightning SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(9), SprBlsWrt-Acc/Dmg/EndRdx:50(11), SprBlsWrt-Acc/Dmg/Rchg:50(11), SprBlsWrt-Dmg/Rchg:50(13), SprBlsWrt-Acc/Dmg:50(13) Level 6: Hover LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel:50(17), BlsoftheZ-Travel/EndRdx:50(19), ShlWal-ResDam/Re TP:50(43) Level 8: Aim RechRdx-I:50(A), GssSynFr--Build%:50(21) Level 10: Fly BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(21) Level 12: Zapp StnoftheM-Dam%:50(A), StnoftheM-Dmg/EndRdx/Rchg:50(23), StnoftheM-Acc/Dmg:50(23), StnoftheM-Dmg/EndRdx:50(25), StnoftheM-Dmg/ActRdx/Rchg:50(25) Level 14: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(27), LucoftheG-Def/EndRdx/Rchg:50(27) Level 16: Build Up RechRdx-I:50(A) Level 18: Tesla Cage SprEnt-Acc/Hold:50(A), SprEnt-Acc/Hold/End/Rchg:50(19), SprEnt-Hold/Rchg:50(29), SprEnt-End/Rchg:50(31), SprEnt-Acc/Hold/End:50(31) Level 20: Force of Thunder EndMod-I:50(A), EndMod-I:50(29), AbsAmz-Acc/Rchg:50(31), AbsAmz-EndRdx/Stun:50(33), SuddAcc--KB/+KD:50(33) Level 22: Boxing Empty(A) Level 24: Tough StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(34), GldArm-End/Res:50(36), GldArm-Res/Rech/End:50(36) Level 26: Stealth LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(36), LucoftheG-Def/EndRdx/Rchg:50(37) Level 28: Thunder Strike Erd-Acc/Dmg/Rchg:30(A), Erd-Dmg:30(37), Erd-Acc/Dmg/EndRdx/Rchg:30(37), SuddAcc--KB/+KD:50(39), FrcFdb-Rechg%:50(39) Level 30: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Def/EndRdx/Rchg:50(40) Level 32: Thunderous Blast Rgn-Dmg:50(A), Rgn-Dmg/EndRdx:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/Rchg:50(40), Rgn-Acc/Dmg/Rchg:50(40) Level 35: Assault EndRdx-I:50(A) Level 38: Static Discharge Artl-End/Rech/Rng:50(A), Artl-Acc/Rech/Rng:50(42), Artl-Acc/Dam/Rech:50(43), Artl-Dam/Rech:50(43), Artl-Dam/End:50(46), Artl-Acc/Dam:50(46) Level 41: Charged Armor TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam:50(42), TtnCtn-ResDam/EndRdx/Rchg:50(42) Level 44: Shocking Bolt BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(45), BslGaz-EndRdx/Rchg/Hold:30(45), BslGaz-Acc/EndRdx/Rchg/Hold:30(46) Level 47: Shocking Grasp Mk'Bit-Dam%:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(48), Mk'Bit-Acc/EndRdx/Rchg:50(48), Mk'Bit-Dmg/Rchg:50(48), Mk'Bit-Dmg/EndRdx:50(50), Mk'Bit-Acc/Dmg:50(50) Level 49: Tactics EndRdx-I:50(A) Level 1: Brawl Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(33), NmnCnv-Regen/Rcvry+:50(45) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(50) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1496;691;1382;HEX;| 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Meknomancer Posted July 27, 2020 Author Posted July 27, 2020 So dropped to 35% ranged def to get more damage and control and didn't notice any difference (it still doesnt do any damage) : Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer ELEC ELEC MU RANGED: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Charged Bolts SprDfnBrr-Rchg/+Status Protect:50(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(5), SprDfnBrr-Acc/Dmg/EndRdx:50(7), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg:50(9) Level 1: Electric Fence EnfOpr-Acc/EndRdx:50(A) Level 2: Lightning Bolt Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(11), Apc-Acc/Rchg:50(11), Apc-Acc/Dmg/Rchg:50(13), Apc-Dmg:50(13), GldJvl-Dam%:50(40) Level 4: Ball Lightning SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(15), SprBlsWrt-Acc/Dmg/EndRdx:50(17), SprBlsWrt-Acc/Dmg/Rchg:50(17), SprBlsWrt-Dmg/Rchg:50(19), SprBlsWrt-Acc/Dmg:50(19) Level 6: Fly BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(48) Level 8: Aim RechRdx-I:50(A) Level 10: Hover LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(15), ShlWal-ResDam/Re TP:50(46) Level 12: Zapp StnoftheM-Dam%:50(A), StnoftheM-Dmg/EndRdx/Rchg:50(25), StnoftheM-Acc/Dmg:50(27), StnoftheM-Dmg/EndRdx:50(27), StnoftheM-Dmg/ActRdx/Rchg:50(29), GldJvl-Dam%:50(36) Level 14: Assault EndRdx-I:50(A) Level 16: Build Up RechRdx-I:50(A) Level 18: Tesla Cage UnbCns-Dam%:50(A), UnbCns-EndRdx/Hold:50(25), UnbCns-Acc/Rchg:50(31), UnbCns-Acc/Hold/Rchg:50(31), UnbCns-Hold/Rchg:50(31) Level 20: Force of Thunder PrfShf-End%:50(A), PrfShf-EndMod:50(21), NmnCnv-Regen/Rcvry+:50(21), NmnCnv-Heal:50(23), SuddAcc--KB/+KD:50(50) Level 22: Tactics GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Rchg/EndRdx:50(33), GssSynFr--ToHit/Rchg:50(36), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--ToHit:50(39) Level 24: Boxing Empty(A) Level 26: Hasten RechRdx-I:50(A), RechRdx-I:50(29) Level 28: Tough StdPrt-ResDam/Def+:30(A), TtnCtn-ResDam:50(34), TtnCtn-ResDam/EndRdx:50(34) Level 30: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(40) Level 32: Thunderous Blast Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(33), Rgn-Acc/Rchg:50(34), Rgn-Acc/Dmg/Rchg:50(37), Rgn-Dmg/Rchg:50(39) Level 35: Charged Armor GldArm-3defTpProc:50(A), GldArm-ResDam:50(36), GldArm-Res/Rech/End:50(37), GldArm-RechEnd:50(37), GldArm-RechRes:50(45), GldArm-End/Res:50(48) Level 38: Static Discharge Bmbdmt-+FireDmg:50(A), Bmbdmt-Dam:50(40), Bmbdmt-Acc/Dam/Rech/End:50(43), Bmbdmt-Acc/Dam/Rech:50(46), Bmbdmt-Acc/Rech/End:50(46) Level 41: Electrifying Fences TraoftheH-Dam%:50(A), TraoftheH-Acc/Immob/Rchg:50(42), TraoftheH-Immob/Acc:50(42), TraoftheH-Acc/EndRdx:50(42), TraoftheH-EndRdx/Immob:50(43), TraoftheH-Acc/Rchg:50(43) Level 44: Electric Shackles GldNet-Dam%:50(A), GldNet-Acc/EndRdx/Rchg/Hold:50(45), GldNet-EndRdx/Rchg/Hold:50(45), GldNet-Acc/Rchg:50(50), GldNet-Acc/Hold:50(50) Level 47: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(48) Level 49: Afterburner LucoftheG-Def/Rchg+:50(A) Level 1: Brawl Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3), Prv-Absorb%:50(5) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3), PwrTrns-+Heal:50(23) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;688;1376;HEX;| 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Nemu Posted July 27, 2020 Posted July 27, 2020 (edited) The build doesn't do any damage because you skipped the damage dealing powers. You'd do more damage if you took more attacks. The last you build you posted isn't cheap either with all the pvp and purple sets, for that kind of investment you could have something like this - do more damage, and be more survivable: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Electricity ManipulationPower Pool: LeapingPower Pool: ConcealmentPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(11)Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Rchg/SlowProc(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9)Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)Level 4: Super Jump -- BlsoftheZ-ResKB(A)Level 6: Combat Jumping -- Ksm-ToHit+(A), WntGif-ResSlow(50)Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(45)Level 10: Stealth -- LucoftheG-Def/Rchg+(A)Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(17), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21)Level 14: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(40)Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(45)Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19)Level 20: Force of Thunder -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(23), AbsAmz-Acc/Rchg(48), RopADop-Acc/Rchg(48)Level 22: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(27)Level 24: Boxing -- Empty(A)Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)Level 28: Thunder Strike -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(29), Erd-Dmg(29), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Mlt-Acc/Dmg/EndRdx(33)Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31)Level 32: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36)Level 35: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(45)Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39), Rct-ResDam%(39)Level 41: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(43)Level 44: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46)Level 47: Tactics -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)Level 50: Musculature Radial Paragon------------ This combo leans heavily towards a melee blaster playstyle. If you try to force a pure ranged playstyle like you did, you will be sorely disappointed by it's performance. If you are truly afraid of going in melee with a blaster, try sentinels. Elec blast is better tuned on that AT. Edited July 27, 2020 by Nemu Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Meknomancer Posted July 29, 2020 Author Posted July 29, 2020 I have an elec/elec/mace build on it for melee and yes it does way more damage with punching stuff in the face, the point of the 2nd build was to play something much more relaxing and purely at ranged and with a resist shield, taking mace on every blaster is so dull now it restricts fun powers from patron and epic pools hence the title elec/elec/mu ranged.
Meknomancer Posted July 29, 2020 Author Posted July 29, 2020 Should of pointed out at the top this is build 2 on elec/elec, having already rolled fire/elec/mace and ice/elec/mace and 80 others with mace.
Nemu Posted July 29, 2020 Posted July 29, 2020 I've spung up a few ranged softcap builds with epic resist shields that still took melee attacks. The melee single target attacks are great mako mules for the 3.75% ranged defense and you can still do fairly well getting in and out of melee and getting your licks in if you are mobile. S/L defense is secondary to ranged defense even in those cases because it's the ranged stuff that shut you down/whittle away at you. The key is knowing how to move, but as you said that's not a "relaxed" playstyle. But if you really want to skip all the melee stuff out of principal that's on you. Elec blast is not the best primary for that and I think you know that already. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Meknomancer Posted July 29, 2020 Author Posted July 29, 2020 I run it as a blapper on build 1 when i want to play aggressive with 45% s/l/e switching out short circuit and lightning field depending on how lazy i feel or if i'm patient enough to wait for SC animation and focus on FoT, lightning ball, charged brawl, thunderstrike, shocking grasp etc but i like the patron epics and i occasionally just want to hover blast with it. Still prefer elec blast to fire despite the damage difference and i get way higher resists which make a big difference in endgame stuff when scorp shield gets tickled and your desperately clicking insps cos your def got debuffed to negative numbers you can just float away and continue sniping instead of legging it as fast as poss out of enemy range. And its nice to have multiple builds depending on how you feel like playing. Appreciate the response tho i do like your fire/elec build, i tried it for a while but it wasn't for me but i suspect thats fire blast more than the build. I mostly play melee regardless of toon/AT its just more fun that way this was just an attempt to try something i haven't before as every other blaster i have is built to blap in melee.
Krazie Ivan Posted July 30, 2020 Posted July 30, 2020 15 hours ago, Meknomancer said: taking mace on every blaster is so dull now it restricts fun powers from patron and epic pools tend to agree, & would argue it results in less dmg output & even less durability most of the time. sure, they're safe at range (unless something manages to bean them from melee) - but like Nemu said, they miss-out on killing speed. Fire3 and Water/Atom/Mu are 2 of my fav's, but man it was hard to get defenses into the 40's. the payoffs are large tho... they still have high Def in really low-lvl content, which makes them incredibly powerful to blap with, & they take far less dmg in the late-game than /Mace blasters. both chars are in melee 100%. maybe take a fresh look, & try chasing typed Def instead?
Meknomancer Posted July 30, 2020 Author Posted July 30, 2020 I may do that although i find it takes a huge amount of slots out of my attacks to find places for unbreakable sets or slotting full thunderstrikes to get to 40ish defence numbers and that leaves me feeling the attacks are underwhelming if they don't have at least dmg proc in. I'm still in mids tho i find myself spending almost as much time looking at and making builds as playing the game pretty much as it was on live trying to find that perfect toon and build to be my main. At shutdown i was only playing ill/dark troll and ice/cold corr, the other 100+alts just sat alone but on HC i haven't got there yet and i must have about 100 incarnates again all fully geared up. I'll find something eventually just gotta keep looking i guess 😛
Chelsea Rorec Posted July 31, 2020 Posted July 31, 2020 (edited) I will say it is really easy to cap ranged def and cap smashing and lethal resists on a elec/elec/mu and that is with only tough/weave and charged armour. Mine has 49% ranged def and 75%S/L resists. And it's cheap as chips. No purples. Edited July 31, 2020 by Chelsea Rorec
Krazie Ivan Posted July 31, 2020 Posted July 31, 2020 15 hours ago, Meknomancer said: i find myself spending almost as much time looking at and making builds as playing the game same. the game content doesn't change a ton, while Mids is a never-ending puzzle of game-mechanics & probabilities/possibilities w/o a finish line. and most of what has changed in-game, has been AT Set combos & new IOs ...a benefit to Mids too.
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