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How to Hybrid-Slot my WM/EA?


Generator

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Hey,

 

So I got my newest Brute up to 50, and I'm having a hell of a time with her (hat tip to @Frostweaver for encouragement/inspiration given in build).  I've got all of her Incarnate abilities up to T3, except for Hybrid.  This slot always seems to baffle me.  I never really got a handle on it when the game was live, I figured, "Ehh, there'll be time for that."  Little did we know, eh?

 

My top two contenders are either Assault, or hell, maybe Control, given the number of times I seem to send guys staggering away with my mace.  Anyone got any thoughts?  Does Assault have a noticeable effect when you're rocking a full Fury Bar?  And how on earth am I supposed to tell whether I want Core or Radial there?

 

Thanks so much.

 

Generator

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Olympias: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Bash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(33)
Level 2: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(27), TchofDth-Dam%(39)
Level 4: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(50)
Level 6: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(25)
Level 8: Clobber -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(40)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Pulverize -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(19)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45)
Level 16: Dampening Field -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(29), GldArm-3defTpProc(40)
Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(42)
Level 20: Energy Cloak -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
Level 22: Energy Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam(42), Ags-Psi/Status(46), ImpArm-ResPsi(50)
Level 24: Boxing -- Empty(A)
Level 26: Shatter -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(33), FrcFdb-Rechg%(43)
Level 28: Energy Drain -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg+(46)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Max HP%(48)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(43)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
Level 38: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 44: Superior Conditioning -- PwrTrns-EndMod(A), PwrTrns-+Heal(45)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(48)
Level 49: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(21)
Level 50: Agility Radial Paragon
Level 50: Vorpal Total Core Judgement
Level 50: Degenerative Total Core Conversion
Level 50: Rebirth Partial Radial Invocation
Level 50: Knives of Vengeance Total Core Improved Ally
------------

 

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  • 2 weeks later

For Assault, there is a comprehensive breakdown here, discussing Core vs. Radial trees (the TLDR very-oversimplified answer for you would Assault Radial. Usually):

 

 
Control hybrid? Never tried it on a melee character. Also wasn’t impressed with it in Live on my controller, but maybe things are different now with distance, etc. 
 

You may also wish to consider Melee if you want increased survivability, either boosting resistance or defense. I doubt you have much need for added defense between /EA and Agility, but additional resistance (with the accompanying regen) is certainly an option.

 

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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