Jump to content
Sign in to follow this  
JnEricsonx

Plant/Storm Epic/Patron?

Recommended Posts

Ok, I'm stuck between Fire, Stone, and Ice when it comes to Epic options.  Fire gives more damage, Stone has some damage and a nice control(Fissure shows chance to have a Mag 2 and Mag 1 stun-does that mean they stack?).  Ice has ST damage, also defensive, a end/regen power, and Ice Storm.   Any thoughts?   Also, Mu is interesting too, since your +end recovery power with enough recharge is less than a minute a pop.

Share this post


Link to post
Share on other sites

Forget single-target damage from Ice, you get as much from slotting up the Immobilize from Plant (albeit as DoT). Ice's real strength is AoE with Frost Breath. Because of its size, shape, and recharge, if you don't slot it up for Recharge you can get about 400 damage out of it, and do it at a good range for Plant (mid-range cone like Seeds of Confusion). While Stone is great, its AoE and ST damage are melee range, while otherwise with Plant/Storm you don't really have to go into melee range. Note, if you use Thunderclap a lot, then stacking Stuns from it with Stuns from Fissure IS nice. And, getting +Recharge from a Force Feedback proc in Fissure is great for a Stormy.

 

My slotting for Frost Breath (empty slot is for Bombardment, since Mids doesn't calculate the damage from that proc properly):

image.png.83e7493e18de79ae49837e42611f6e35.png

Resulting stats (add another 64 damage from Bombardment):

image.png.64d5c8e35869bc8afbd500853164d9ff.png

 

IMO, that's way better for damage than Fire, and that's without Ice Storm even added in. So if you're looking for damage, the way to go is Ice, not Fire.

 

The real question is: more direct damage from Ice, or more +Recharge from Stone? If you're planning to be in melee range all the time anyway (which usually means NOT using Hurricane, but using Thunderclap), then Stone fits that playstyle. If you're planning to stay a bit out of melee range (which means NOT using Thunderclap but maybe using Hurricane), then Ice fits that range better, IMO.

Share this post


Link to post
Share on other sites

I have Ice, and Frost Breath deals a LOT more damage then either fireball or the earth aoe.  The rain power in addition makes Ice much better if you are just looking for dps.  The ice armor is great, but it really messes with your costume.  Hibernate is great since you can get everything rolling then hibernate if you are taking too much heat.  Honestly with Plant/Storm Ice also has the best synergy since you are starting with a big cone attack, then debuffs, I tend to stay where I started till the minions are cleared and I move in to concentrate on bosses.  That makes the frost breath cone and the rain easy to use.

 

Plant/Storm was my first 50 on Homecoming, and I still play her a LOT.  Ice is the way to go.

 

Share this post


Link to post
Share on other sites

Mine is Earth/Storm/Stone.  She lives in melee, usually surrounded by stunned mobs.  Stalagmites, Thunderclap and Fissure.  Anything not stunned earns itself a slap upside the head with Seismic Smash.  No Hurricane atm ... but both of mine on Live had it though rarely used.  Hard to go wrong really Plant/Storm is a very strong pairing to add to.  Try them both.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...