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Cauterizing Aura


Ukase

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As a player who enjoys playing the Blaster AT more than the other ATs, I found myself surprised when HC opened that blasters had a toggle in the secondary. With ice secondary, it's Frigid Protection. With fire, it's cauterizing aura. 

While I was considering which IO set to pop in, I noticed that CA accepts heal sets, as well as end mod sets. While I like preventative medicine's absorb proc, as well as most of the bonuses that come with a set of 6, with this blaster, I'm focused on hp and regen primarily.  Because of this, I can stop at 3, and either slot 3 perf shifters, or 3 numina's. (or maybe something else). 

Because I had the Preventative Medicine's in my base, and I wouldn't turn down another 8.75% recharge, I thought I'd check to see how much improvement it would give my regen rate. 

So I pop open combat attributes, and I look....and CA doesn't impact regen rate at all. I checked to make sure CA was toggled on, and it was. 

So...why does CA accept Heal IOs if it does nothing to benefit regen or health points? A free mule space? Guess that's it, but I'm a bit puzzled about it, figured I'd ask if anyone knows why. 

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It's a periodic heal. I wouldn't invest too much in it but people see heal on blasters and immediately think "A HEAL I NEED TO SLOT THIS TO ED CAP!" Like all blaster sustains, slotting these power for Heal will not save you when things go south and if you have softcapped defenses an extra 7-9HP per second which tends to be the difference between base slotting and ED cap isn't going to make a huge difference. Some people say but it's some semi respectable % increase in healing/total regen effectiveness!!! Well X% of next to nothing is still next to nothing.

 

I'd just toss a perf shifter proc in it and slot it for end mod if the build has end issues, or 3 piece eradication for some ranged defense. I'd rather slot the heal uniques in health if my builds have room for them.

 

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I went with 3 Preventative Medicine, 3 Perf Shifters. The usual heal procs are already in Health. I am fond of PM's Absorb Proc. I won't miss the recharge much. Just threw me off when I checked the Combat Attributes. 

I still don't know why it accepts heals when nothing shows up in combat attributes. But, now that you've said it, I do get a 30.11 heal every few seconds from it in my combat log. Guess that's why it doesn't show up as regeneration, as it's a heal. 

Thanks, Nemu!

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Unless I'm really chasing recharge or ranged defence (slotting prev medicine or numinas respectively) I always like to slot 2 basic end mods in any blaster sustain. They give so much recovery you can completely forget about end issues. Each end mod in a sustain is worth far more than any other recovery slot regardless of what you put in it (possible exception being the panacea proc?). This allows you to save slots in health and stamina for more interesting things.

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15 hours ago, parabola said:

Unless I'm really chasing recharge or ranged defence (slotting prev medicine or numinas respectively) I always like to slot 2 basic end mods in any blaster sustain. They give so much recovery you can completely forget about end issues. Each end mod in a sustain is worth far more than any other recovery slot regardless of what you put in it (possible exception being the panacea proc?). This allows you to save slots in health and stamina for more interesting things.

Just checked the spreadsheet and the panacea proc is just worth more recovery than a second lv50+5 end io in a blaster sustain. The first lv50+5 end io is worth more recovery than any other option and the second is only beaten by the panacea proc (which will usually be going in the base slot of health anyway).

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