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1st time scrapper Ice/SD how bad did I gimp this?


jojogladco

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Been playing since the day after the ED patch (great 1st day in an MMO) and never been able to get into a Scrapper before.  Mainly the mob scatter would drive me nuts and cause me to delete every prior attempt at the Class before.  I see Shield Defense has a taunt component to it's AAO so I'm hopeful I found my unicorn at last. I went Ice Melee both because I've never played the set before and it had enough AOE to not make running +X/8 not drive me crazy taking all day to clear things.

 

A couple notes. 

 

  1. I know range isn't softcapped without Incarnates.  I only play level 45+ Content so that shouldn't ever be an issue. If I wanted to get there I could drop 4 slots from Health/Stamina+the Proc from Moonbeam and slot up Boxing with Mako's Bite. 
  2. Endurance is dependent on Ageless, but I run Ageless on all of my characters so that doesn't bother me. 
  3. I like the +tohit and +recharge Cross Punch gives and would like to keep it.
  4. Power ordering will be different in game. This ordering let's me slot everything how I wanted in MIDS 

 

Have I missed something major here to have a functional Scrapper that can solo fairly quickly at +4/8 (+3/8 after the Incarnate Shift) for all of the 45+ Arcs?  From time to time I also like to do things like solo the ITF but I normally only do that at +1 or +2 because taking 10 minutes to kill and AV drives me nuts.

 

http://www.cohplanner.com/mids/download.php?uc=1516&c=690&a=1380&f=HEX&dc=78DA6D944B4F5341188667DA7328BD41CB1DA11690DA4ACB690FB8305EE2429420342169E2B61CCB088D27D0504C74E9C29D31C68D7FC0EBC61F62BCFC0DEE987841E3A57E9DEFA535A993364FE79D79DF996FCE9CE6EFCE84DECCDEBF2C64C715D7A9568B85D28653A9A80D33EFAC944B825A70AEA4460AAB65E52E8FF8A83F703CA59857AE52160DF3AF78636046DD526B5565B1EBB82BC28BEBEBAE75ADBCB2BA595E5B09E9DE82722AD409E84EA1A2D4729067B9F56983572BE59255D874DCDB145B58BFE316F34E75536DDC1BA09D4CD2379314683543BCF50A611BA2FD2333F00E7CCF0C7D403F4CD3A5F698A2576ACDD353A75F185F784EDB57F00899DF9941F24AF64A09AF016F88C6BCC8F56E61CD6D66D70EB8CBECD903F799928ED6E43A8459A3263CA4F8A0F8B412A67C3FE70B7F5AE835FB684A105A10FBF1921666CD084F717EC70F10754450670475765076A70CE89CCE51CE3628278A5AA3C8CEA2D64E9ADF8D75BB31F63021442FEFD8EC7DE0D15ADF4FF01733F99B39F107AC3127E939F6C3DBEF35B536608026F3441BE8630EB7332DF20EC23BF88CF332CFC117C87F09BE025F332354C7106A1C9AE7B318FECCB4293786DCD892A1B5930E78132C31479799E38A3945DE38BCF1395E6B644930D3E817A99F24EF6364A478DD28ED690CDE319CE3A973E025F03C73FC027891394DEB26E04D6C931633C4E91D7017DC6326F7C10366FDCAA6E04D6538EF8C0D5A6016CF2DC7CC6EB1778CEE4A1AE798C6DDCC8059DA93859B6CE16E75518D3968B97EA933868DC6BB4C9FFA8D8F1B8D37B5363FD1FC3DD13233D7A2D82DCA748B72B6455968AE28449B47EF75D180449AD4B3FC117AD359A9ED071AFF08424E7275874DCD2347719B6EF05B625F97FAA91FFCEB4BB1EF5353F3CAA77CC29E2738E96F7C4BEC4366ED3FED119D918D7DE976D447020EED2FAB2A065A

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Hello, 

 

Ice melee is a great set, my favorite.   Couple of points, Freezing Touch is one of the best, if not best DPA attack for a scrapper, it needs to be slotted for more recharge and damage, go with 5 slot hecatomb and the purple hold damage proc.  You knock over a second off on recharge with the Agility alpha, you want to be using this power as much as possible.  You are also getting some nice set bonuses that way and remember, procs don't crit.  Next thing would be GIS, I never take this on all my ice melee heroes (worse DPA then Ice Sword), I would dump it and move the Critical Strike set to Ice Sword or Frozen Aura,  depends on how you want to leverage the crit proc,  you now have an extra power slot to play around with.  I would get rid of the eradication set, tops out at lvl 30 and very little end reduction and I think end will still be an issue with you despite Ageless.   You could put the 5 piece winter set in Moonbeam and keep the Apoc damage proc to get back your Range Def bonus and not lose anything with regards to set recharge bonuses with the Hecatomb addition in FT. 

 

Another option would be the five piece winter set in Crosspunch to go with the FF +recharge, giving it more end reduction, another recovery bonus and  more Melee Def so  you could change your unbreakable guards around to other sets for different bonuses to help your s/l resists perhaps.

 

Haven't played shield much on a scrapper so I can't comment much on that, but you always have Ice Patch in case you Def gets debuffed.  Cross Punch is a super fun and awesome power, pairs well with Frost but then again, I love lining up cones.

 

Hope you have fun with it!

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By taking and relying on Agility at 50 you're going to find the build some what lacking in sub-50 content (exmplar, and just the general level-up process). You can reach those numbers without reliance on that Alpha choice, and you'll also have Phalanx Fighting to help support you a bit with debuffs if you team along the journey. There's some other areas where there's a lot of "meat left on the bone" as the saying goes (areas to get more improvement). Since your current build isn't shy about Purple/ATO's, then I'll leave this one here for you to compare against. Since Stalkers have the same mitigation modifiers things will exchange evenly, just have to swap out the ATO's (which happen to be pretty much the same bonuses).

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Ice Sword -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), TchofDth-Dam%(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19), TtnCtn-ResDam(21), TtnCtn-ResDam/EndRdx(21), TtnCtn-ResDam/Rchg(23)
Level 4: Kick -- Acc-I(A)
Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(11)
Level 8: Super Speed -- EndRdx-I(A)
Level 10: Battle Agility -- ShlWal-Def(A), ShlWal-ResDam/Re TP(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(46)
Level 12: Frozen Fists -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg(15), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(50)
Level 14: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45)
Level 16: True Grit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(39), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40)
Level 18: Ice Patch -- EndRdx-I(A)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Active Defense -- EndRdx-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(31), StdPrt-ResDam/Def+(31)
Level 26: Freezing Touch -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(39)
Level 32: Frozen Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34)
Level 35: Shield Charge -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37)
Level 38: One with the Shield -- GldArm-3defTpProc(A)
Level 41: Water Spout -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), AchHee-ResDeb%(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Void Core Final Judgement
Level 50: Ageless Radial Epiphany
Level 50: Assault Core Embodiment
Level 1: Quick Form
------------

 

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Here a scrapper build based on what I recommended.  Tough to compare Stalker and Scrapper Ice Melee as Scrappers have to decide what to do with Greater Ice Sword.   Take a slow poor damaging attack or replace with cross punch where you can't slot ATO's.  You definitely want Frost as that is one of the highlights of the set and you slotted in Range which is great.  I dropped GIS and added maneuvers and took those extra slots and added them to give you some more def and bonuses to up your S/L Res. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ice Shield : Level 50 Magic Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: zc_Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(9), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Dmg/Rchg(31)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), Ags-ResDam/EndRdx(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), Ags-Psi/Status(9)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(37)
Level 4: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 6: Boxing -- Empty(A)
Level 8: Kick -- FrcFdb-Rechg%(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(48)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg(43)
Level 24: Frost -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29)
Level 26: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(29)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34)
Level 32: Freezing Touch -- UnbCns-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dam%(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/Rchg(34)
Level 35: Shield Charge -- FrcFdb-Rechg%(A), Arm-Dmg(36), Arm-Dam%(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37)
Level 38: Frozen Aura -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(40)
Level 41: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), Apc-Dam%(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Ice Patch -- EndRdx-I(A)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(48), SynSck-EndMod/+RunSpeed(50)
Level 50: Agility Partial Core Revamp 
------------

Edited by Sgt. Terminus
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