NemeanLion Posted July 31, 2020 Posted July 31, 2020 So, I had an idea that I'm sure many others have wanted: a hybrid melee/ranged powerset using a sword and pistol. This set would be primarily used by melee ATs (Scrappers, Brutes, Stalkers, Tanks) but also available as a Secondary for Dominators. The idea is that the melee sword strikes are light and quick, whereas the ranged pistol attacks are slower and heavier. Tier 1: Flick A quick flick across the eyes with the sword Single Target - Melee Damage: Light Recharge: Very Fast -Acc, -Def(All) Tier 2: Opening Shot Stand up straight and turn sideways, extend arm to take aim, and fire Single Target - Ranged Range: 30ft Damage: Moderate Recharge: Moderate -Acc, -Recharge Tier 3: Rake Duck and make a back-handed slash at belly-level in a wide arc Melee Cone Damage: High + Minor DoT Recharge: Moderate -Def(All), -Dmg, grants Audacity Tier 4: Flourish Perform a flourish with your sword, Recharge: Long +Dmg(Self), +Acc(Self), grants Audacity Tier 5: Riposte A quick thrust to the heart with the sword Single Target - Melee Damage: Moderate Recharge: Moderate -Def(All), +Def(Melee, Lethal)(Self), grants Audacity Tier 6: Point Blank Shot Same animation as Dual Pistol's Executioner's Shot Single Target - Melee Damage: Superior Recharge: Moderate Mag 2 Knockdown, Mag 2 Stun, requires Audacity Tier 7: Moulinet Spinning strike with sword coupled with a few shots from the pistol in a 360 arc PBAoE Damage: Moderate + Moderate DoT Recharge: Moderate -Def(All), -Dmg Tier 8: Gut Shot Elbow in close to the body, as if jamming the muzzle of the pistol into target's belly and firing Single Target - Close Damage: Moderate + High DoT Recharge: Slow Mag 4 Stun, -Regen, -Dmg, requires Audacity Tier 9: Execution Backhanded slash flowing into a heart thrust, withdraw sword and extend arm to fire pistol into target's face Single Target - Melee Damage: Extreme Recharge: Slow -Def(All), Mag 4 Knockdown, slow wind-up unless Audacity is active -------------------------------------------------------------------------- So this is my first attempt at actually creating a powerset, so please be gentle with feedback, haha. The idea here is primarily melee with some range and disabling utility thrown in. I also wanted to incorporate a fun mechanic similar but not as limiting as TW's Momentum. As far as the disabling powers, I wanted something practical and useful, whereas some melee debuffs inflict -Speed, which I guess is really only useful for chasing down runners, but otherwise pointless. What do you think? 1 2
JayboH Posted August 1, 2020 Posted August 1, 2020 A mix of ranged/melee lends itself to blaster manipulation and dominator assault sets. 1 Flint Eastwood
NemeanLion Posted August 1, 2020 Author Posted August 1, 2020 6 minutes ago, JayboH said: A mix of ranged/melee lends itself to blaster manipulation and dominator assault sets. Generally speaking, yes, but those powersets are heavily weighted towards Ranged powers with a handful of Melee powers thrown into the mix. Whereas this is more akin to Spines, Claws, and Kinetic Melee where it is predominantly a Melee with a few Ranged attacks.
JayboH Posted August 1, 2020 Posted August 1, 2020 In that case it might be a decent idea as you could make variations necessary to port it to those types. 2 Flint Eastwood
plainguy Posted August 1, 2020 Posted August 1, 2020 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Uun Posted August 1, 2020 Posted August 1, 2020 Was it necessary to repost this in 4 different forums? 1 Uuniverse
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