Jump to content

Build request - Traps/Electric Blast


KaizenSoze

Recommended Posts

This is a concept char, hence the uncommon pairing. 

 

Trying to maximize end drain, so I was thinking traps/electric/mu. I know I am not going to drain AVs, but maybe the occasional EB.

Force field generator gives me the space to go proc heavy.

The new end mod sets give lots of recharge, drain, and defense.

In the crazy idea bucket, I found that you can enflame acid mortar and I presume trip mine. Probably not practical but maybe fun.

 

Any awesome suggestions? I will post my initial build once I have tinkered with it more.

 

Link to comment
Share on other sites

Soul mastery gives powerboost and soul drain. I'd go with that.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Concealment
Power Pool: zc_Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Web Grenade -- HO:Endo(A)
Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/Rchg(37)
Level 2: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9)
Level 4: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(7), Rgn-Knock%(7), Ann-ResDeb%(31)
Level 6: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(46)
Level 8: Acid Mortar -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Dmg/Rchg(19), AchHee-ResDeb%(19), SprDfnBst-Rchg/Heal%(40), SprDfnBst-Acc/Dmg/EndRdx(40)
Level 10: Lightning Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(15), Apc-Dam%(17)
Level 12: Force Field Generator -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-ResDam/Re TP(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42)
Level 16: Stealth -- LucoftheG-Def/Rchg+(A), HO:Cyto(42)
Level 18: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(23)
Level 20: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(25), StnoftheM-Acc/ActRdx/Rng(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(43)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34), Rct-ResDam%(37)
Level 24: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(40)
Level 26: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(46)
Level 28: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(34)
Level 32: Seeker Drones -- SprVglAss-Acc/Dmg(A), Dcm-Build%(34), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Dmg/EndRdx/Rchg(48)
Level 35: Short Circuit -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(36), EffAdp-EndMod/Rchg(36), PreOptmz-EndMod/Rech(37), PwrTrns-Dam/EndMod(43)
Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg(39)
Level 41: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(50), Arm-Dam%(50)
Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(45), Ags-ResDam(45), Ags-Psi/Status(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Radial Epiphany
Level 50: Musculature Radial Paragon
------------

 

 

Trip mine was a let down. Too much setup time, too many things interrupt it including uneven terrain. You are better off with just another attack. This build has you covered defensively and with 80% slow protection you can keep short circuit on a relatively fast cycle even with slow debuffs. Powerboost helps you one shot drain stuff. Muscalature shores up your damage and adds to end drain. Soul Drain is nearly up half the time.

  • Like 2

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Link to comment
Share on other sites

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Electrical Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Caltrops -- Rgn-Knock%(A)
Level 1: Charged Bolts -- Empty(A)
Level 2: Lightning Bolt -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Dmg/EndRdx/Rchg(48), Dcm-Build%(48), Dcm-Acc/Dmg(50), Dcm-Dmg/EndRdx(50)
Level 4: Ball Lightning -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(5), SprVglAss-Acc/Dmg/EndRdx(5), Bmbdmt-+FireDmg(27), PstBls-Dam%(34), JvlVll-Dam%(37)
Level 6: Acid Mortar -- GldJvl-Dam%(A), Dvs-Hold%(7), AchHee-ResDeb%(7), TchofLadG-%Dam(17), ShlBrk-%Dam(17), GldJvl-Acc/Dmg(19)
Level 8: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9), LucoftheG-Def/Rchg(11)
Level 10: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(11), PreOptmz-EndMod/Rech(13), PreOptmz-EndMod/Acc/End(13), PreOptmz-EndMod/Acc/Rech(15), PreOptmz-EndMod/End/Rech(15)
Level 12: Poison Trap -- NrnSht-Dam%(A), GldNet-Dam%(19), GhsWdwEmb-Dam%(25), Lck-%Hold(27)
Level 14: Boxing -- Empty(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Seeker Drones -- CldSns-%Dam(A), Apc-Dam%(40), Apc-Dmg(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/EndRdx(45)
Level 20: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dam%(23), StnoftheM-Dmg/ActRdx/Rchg(25)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Trip Mine -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34), OvrFrc-Dam/KB(34)
Level 28: Tesla Cage -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(29), UnbCns-Dam%(29), GldNet-Dam%(31), GldJvl-Dam%(31), GldJvl-Acc/Dmg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 38: Soul Drain -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg(40)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42)
Level 44: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(45), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(50)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 16.63% Defense(Melee)
  • 11.31% Defense(Smashing)
  • 11.31% Defense(Lethal)
  • 12.25% Defense(Fire)
  • 12.25% Defense(Cold)
  • 12.88% Defense(Energy)
  • 12.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 11% Defense(AoE)
  • 9% Max End
  • 8% Enhancement(Heal)
  • 24% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 91.25% Enhancement(RechargeTime)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 15% SpeedFlying
  • 194.6 HP (19.13%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 31.25%
  • MezResist(Held) 31.25%
  • MezResist(Immobilized) 31.25%
  • MezResist(Sleep) 31.25%
  • MezResist(Stunned) 31.25%
  • MezResist(Terrorized) 31.25%
  • MezResist(Teleport) 100% (20% chance)
  • 15.5% (0.26 End/sec) Recovery
  • 38% (1.61 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 12% Resistance(Fire)
  • 12% Resistance(Cold)
  • 3.75% Resistance(Energy)
  • 3.75% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 15% SpeedRunning

 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...