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Posted (edited)

I know this problem exists for Assault Radial Hybrid (Double-Hit), and it might also exist for Plant Manipulation's Toxins. Each of these powers gives a "proc damage" effect to damage powers that have an activate period (damage auras, damage patches/pseudopets, etc), and the damage from that effect is dependent on the activation period of the power. The larger the period, the larger the damage. The formula for Assault Radial Hybrid is as follows (T4 version):

 

Proc Damage = 0.4 x 0.11 x min(ActivatePeriod, 2) x 107.0897 / (1+0.15 x Radius)

 

The formula implies that the proc damage would occur at each tick (with damage capped up to a maximum of 2s). However, this damage occurs exactly like how Procs in toggles work: with each proc chance happening every 10 seconds. It makes no sense to reduce the damage from auras/patches to such miniscule numbers and only have the damage applied once per 10 seconds, especially when ActivatePeriods can be as low as 0.5s. To illustrate my point, let's assume we have a damage aura with 8 ft radius and 0.5s ActivatePeriod. Our damage would be:

 

Proc Damage = 0.4 x 0.11 x 0.5 x 107.0897 / (1+0.15 x 8 ) = 1.071 damage ... every 10 seconds.

 

That is heinous. I recommend changing this formula to match how it works in game (replace the min(ActivatePeriod, 2) with 10s) or allow the damage to occur at every tick. As it is now, there is no way on Earth it is working as intended.

Edited by Bopper
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Posted

I'm replying to confirm that we tested Toxins in June and it also exhibits this problem(/bug). When Toxins is used with rain powers (Rain of Arrows, Bonfire, Blizzard, Ice Storm, Rain of Fire, Whirlpool, Irradiate, Short Circuit) then Toxins adds 27% toxic damage to a single tick.

 

For example, it adds 1.38 damage per cast of Rain of Arrows at level 50. It works out to 0.178% or less of damage added to rain powers.

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