Bill Z Bubba Posted August 21, 2020 Posted August 21, 2020 AVs running away from me, killin my DPS and adding more enemies I have to waste time on. So here's the question: Would Provoke from the Presence Pool keep AVs from running away due to fire DoTs or whatever it is triggering them to be cowards?
HelenCarnate Posted August 21, 2020 Posted August 21, 2020 I think they run more due to not being able to hit you. I am pretty sure a taunt would force them to attack but you would have to either work it into your chain otherwise it will run out and they will take off again. I would copy to test and try before wasting potentially 2 respecs on a live build to be sure. 1
drbuzzard Posted August 25, 2020 Posted August 25, 2020 I dipped into an immobilize in the fire EPP to keep them locked into place. Yes, that means I give up mind probe, but the running really annoys me. 1
Bill Z Bubba Posted August 26, 2020 Author Posted August 26, 2020 23 hours ago, drbuzzard said: I dipped into an immobilize in the fire EPP to keep them locked into place. Yes, that means I give up mind probe, but the running really annoys me. How do you have that slotted? I tried with Midnight Grasp but it was a total bust.
nihilii Posted August 26, 2020 Posted August 26, 2020 I find Mu Fences slotted for damage/procs to be good enough at immobilize against regular mobs, and that's despite a 10' radius. It lasts maybe 11 seconds against +4s, but then it recharges in about 6 or 7. So I even get some doublestacking action for bosses and AVs, intermittently. Fire Cages and Chain Fences (from Elec Mastery) are proper controller level immobilizes with long range, huge radius, fast animation. Will get the job done for sure even on base slot, if you're willing to sacrifice animation time.
Bill Z Bubba Posted August 26, 2020 Author Posted August 26, 2020 Oh, I hope I didn't mislead... the only thing I care about is being able to lock down is AVs. It looks like fire cages with the first five trap of the hunters will recharge in 5.24 secs with a duration of 32 secs. But at Mag 3 per pop even that is only going to work when purple triangles are not up, correct?
jojogladco Posted August 26, 2020 Posted August 26, 2020 19 minutes ago, Bill Z Bubba said: Oh, I hope I didn't mislead... the only thing I care about is being able to lock down is AVs. It looks like fire cages with the first five trap of the hunters will recharge in 5.24 secs with a duration of 32 secs. But at Mag 3 per pop even that is only going to work when purple triangles are not up, correct? Sleep and immobilize aren't part of the purple triangles. So mag 4 should keep one in place. EBs is mag 6 for whatever reason. 1
drbuzzard Posted August 26, 2020 Posted August 26, 2020 (edited) Purple triangles don't work on immobilize from what I understand. I have good success locking down Rommy and the Malta AV in Tin Mage. Edited August 26, 2020 by drbuzzard 1
Bill Z Bubba Posted August 26, 2020 Author Posted August 26, 2020 (edited) Yea, I can keep it stacked on an AV but it's a big end suck. Got a slot I could steal back to add in a pure 50+5 endred though. May do that. Edit: Now there's an odd choice... I dumped inferno, went back to midnight grasp and picked up parasitic leech again. Better. As long as I do not miss with MG and hit it as soon as it recycles, I can keep a +4 Requiem rooted. But it doesn't work on Rom at all. Gorram it so much. Edited August 27, 2020 by Bill Z Bubba
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