Ura Hero Posted September 2, 2020 Posted September 2, 2020 (edited) Went off to work on some Badges in Recluse's Victory today. My Phantom Army isn't being affected by my recharge bonus like I think it should. Probably just my misunderstanding, but since I don't know for sure, here we are. 235% Recharge bonus. In PVE, Phantom Army recharges right at the time it is expiring. In PvP it expires with 26 seconds left before the power is recharged. So what gives? Build is below: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Mr. Deception - Inherent Stamina: Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: FlightPower Pool: TeleportationPower Pool: LeadershipAncillary Pool: Fire Mastery Hero Profile:Level 1: Blind -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5)Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)Level 2: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Build%(15), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(19)Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(23), EffAdp-EndMod/Acc/Rchg(23), EffAdp-Acc/Rchg(25), EffAdp-EndMod/Acc(25), EffAdp-EndMod/EndRdx(27)Level 6: Flash -- UnbCns-EndRdx/Hold(A), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(29), UnbCns-Acc/Rchg(29), UnbCns-Dam%(31)Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)Level 12: Radiation Infection -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Slow%(34), TchofLadG-DefDeb(34), TchofLadG-DefDeb/EndRdx(34)Level 14: Fly -- WntGif-ResSlow(A)Level 16: Recall Friend -- BlsoftheZ-ResKB(A)Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), SlbAll-Dmg/Rchg(37), SlbAll-Build%(37)Level 20: Mutation -- RechRdx-I(A)Level 22: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(37), TmpRdn-Rng/Slow(39), TmpRdn-EndRdx/Rchg/Slow(39), TmpRdn-Acc/Dmg/Slow(39)Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(40)Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprWiloft-EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)Level 28: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45)Level 35: Fire Ball -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(46), Rgn-Dmg(46), Rgn-Dmg/EndRdx(46)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)Level 44: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Acc/Dmg/Rchg(50)Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A)Level 49: Rise of the Phoenix -- Pnc-Heal/+End(A)Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Containment Level 4: Ninja Run Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)Level 50: Musculature Total Core Revamp Level 50: Ion Total Radial Judgement Level 50: Longbow Total Core Improved Ally Level 50: Reactive Core Flawless Interface Level 50: Assault Total Core Graft Level 0: Task Force Commander Level 0: Portal Jockey Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1605;717;1434;HEX;| |78DA6593C94F137114C77F03ADD896A505CA225486B2140A1D5A40AF24B289A18A6| |0BC1932C200930C6D331D123D7A77BFE096686413301E8DC17FC083772FFE016E08| 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|07CF3243D45F07F6A2033DF4A1BF0DAAD785DEBBEA498B90AF9FEFB546E8C1593DD| |8FD3EEC7C0A3B9FC2CEA7B0F3EB5442C17D159CB54B8B9184966CE5DACD1ED777DC| |C97DFA63CCF22EB09B5919674E3A39F4D223A63CFFBF4E21D94AC48939F205E9FB8| |31D2FCA4D1629A92265A048192C52F6FDD483E4EEE1C05124E92ACFA0F68264CFE7| |6751F4A13B7A956F5AFB90394EEB9E62DF5143AD6357861DFB932B663DEAD8AADFE| |ED1B6AFB9ECEB2EFB1FE0241532| |-------------------------------------------------------------------| Edited September 2, 2020 by Ura Hero
Monos King Posted September 2, 2020 Posted September 2, 2020 @macskull The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
macskull Posted September 3, 2020 Posted September 3, 2020 This is not a bug - this is PvP diminishing returns at work. The ingame combat attributes window does not accurately show the effects of diminishing returns for some attributes, recharge included. Your 235% global recharge is actually closer to 156% in PvP and therefore PA - which would recharge in about 58 seconds in PvE - will recharge in 84 seconds. You'd need to have about 500% global recharge before factoring in diminishing returns in order to keep perma PA. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Ura Hero Posted September 3, 2020 Author Posted September 3, 2020 Thanks @macskull! That was what I was thinking was happening, but I couldn't find any reference to Recharge being affected in my searching.
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