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PVP - Ill/Rad Recharge Bonus on Phantom Army


Ura Hero

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Went off to work on some Badges in Recluse's Victory today.   My Phantom Army isn't being affected by my recharge bonus like I think it should.  Probably just my misunderstanding, but since I don't know for sure, here we are.

 

235% Recharge bonus.   In PVE, Phantom Army recharges right at the time it is expiring.   In PvP it expires with 26 seconds left before the power is recharged.  So what gives?

 

Build is below:

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mr. Deception - Inherent Stamina: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)
Level 2: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Build%(15), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(19)
Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(23), EffAdp-EndMod/Acc/Rchg(23), EffAdp-Acc/Rchg(25), EffAdp-EndMod/Acc(25), EffAdp-EndMod/EndRdx(27)
Level 6: Flash -- UnbCns-EndRdx/Hold(A), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(29), UnbCns-Acc/Rchg(29), UnbCns-Dam%(31)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 12: Radiation Infection -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Slow%(34), TchofLadG-DefDeb(34), TchofLadG-DefDeb/EndRdx(34)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Recall Friend -- BlsoftheZ-ResKB(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), SlbAll-Dmg/Rchg(37), SlbAll-Build%(37)
Level 20: Mutation -- RechRdx-I(A)
Level 22: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(37), TmpRdn-Rng/Slow(39), TmpRdn-EndRdx/Rchg/Slow(39), TmpRdn-Acc/Dmg/Slow(39)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprWiloft-EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)
Level 28: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45)
Level 35: Fire Ball -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(46), Rgn-Dmg(46), Rgn-Dmg/EndRdx(46)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 44: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Acc/Dmg/Rchg(50)
Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Rise of the Phoenix -- Pnc-Heal/+End(A)
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment 
Level 4: Ninja Run 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 50: Musculature Total Core Revamp 
Level 50: Ion Total Radial Judgement 
Level 50: Longbow Total Core Improved Ally 
Level 50: Reactive Core Flawless Interface 
Level 50: Assault Total Core Graft 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
------------


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Edited by Ura Hero
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This is not a bug - this is PvP diminishing returns at work. The ingame combat attributes window does not accurately show the effects of diminishing returns for some attributes, recharge included. Your 235% global recharge is actually closer to 156% in PvP and therefore PA - which would recharge in about 58 seconds in PvE - will recharge in 84 seconds. You'd need to have about 500% global recharge before factoring in diminishing returns in order to keep perma PA. 

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