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Posted
On 6/12/2021 at 3:44 AM, Force Redux said:

Thanks @Nexros, I'm only on my phone. 

 

But I'll say this, I like about 25 Ranged Defense on /Dark, combined with -ToHit, then pump up resistances. Shadowfall and Demons gives a good base for building on.

 

I've gone higher on def', pushed the -to hit and taken the resistances as far as I can with the 1st build (minus tweaking the build and the uniques for the Pets...) so broadly the same formula.

 

I found this thread very informative.  So many ideas, it's hard to try them all straight out of the gate.

 

Have been finding good builds over the last year or so and tweaking them.  But this time I have my own idea to build on the fly and finding this excellent thread perused the compelling guide to 'how it is' with Miasma.  (A set I never quite got there with on my Dark/Dark defender who sits parked on L41+.  What's the point of dark if I hit so gently and get mezzed?  Thought I.)

 

Probably one of the most authoritative and enjoyable guides on HC.  And I've read one or two.  An epiphany of Miasma.

 

Demon Girl.

  • Thanks 1
Posted

This is my current build on live. I never have end problems. I use HT offensively all the time.  I like whips.  I just was exemp'd down for SBB and it was a cakewalk still. 

My incarnates are musculature, clarion, reactive (I think), and the higher % support hybird.  This MM is so good that my Beasts/Kin feels like a wet noodle.

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • Like 1
Posted
6 hours ago, Force Redux said:

Hybrid support does buff pets. One version(radial??) is double buff numbers for pets, too

 

Now that is interesting(!) to know.  😮  I find some of the incarnate descriptions a little vague at times.  Double buff number for the pets would be worth chasing.

 

Once I 'cap' out with initial builds, I then like to experiment with the incarnates to see if I can 'tune' for optimal performance.  Sometimes I will change the alpha, the destiny or even go from the left side to the radial right side of the incarnate tree.

 

Demon Girl.

 

 

  • Thumbs Up 1
  • 2 weeks later
Posted

Necro/Dark was the first and only MM I took to 50 on live. 

 

Always seemed to be underrated to me. Not much I couldn't handle. Only the most pita AV's gave me real trouble.

 

Pretty sure I'll be rolling one again soon.

  • Like 2
Posted
6 hours ago, 1seanv23 said:

Necro/Dark was the first and only MM I took to 50 on live. 

 

Always seemed to be underrated to me. Not much I couldn't handle. Only the most pita AV's gave me real trouble.

 

Pretty sure I'll be rolling one again soon.

 

I had one back on live, too, and its a classical pairing, though probably now is a bit overlooked for Demons these days, though I still see plenty of Necro/ running around. I agree, I think Necro/Dark is one of the strongest pairings for Necro, and really emphasizes the controllery-ness of Necromancy. I have one incarnated on Everlasting these days, myself. 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

Thanks @1seanv23 - yes, so many great guides on the fold forums, now just adrift in the memories of Wayback Machine. I am glad my guide helped a number of folks. 

 

Definitely catch me on @Force Redux on Everflasting. I don't play other servers, but I'm on at odd hours, and not as much as I used to be. Always down for a team if I have the time. 

  • Like 1

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

  • 3 weeks later
Posted

Powerleveled my Necro/Dark to level 40. Stopped at 33, io'd him, put the 4 pet uniques in soul extraction, ran a few missions - and immediately noticed how awesome Dark Servant aka Fluffy is. Missed his presence. The DS REALLY ties the set together. PL'd him to 40 and then put 4 Dark Watchers into DS. Immediately noticed a significant power increase. I only have the game on +1/3, but pulling multiple spawns at once is np. Occasionally one of the lil zombies will die, which just gives me another pet with Soul Extraction. I'll be bumping to +2/2 and will most likely max out on something like +4/4-6. I feel like Necro/Dark does best with small numbers of difficult targets rather than large spawns.

 

I pretty much play him how I did on live - fearsome stare the spawn, lay down tar patch, goto my pets to the most annoying mob and single target one mob after another while popping the heal everytime it's up and stepping out abit here and there to toss another fear out. I will put Darkest Night on a particularly annoying mob and ignore them until last, but only for certain spawns. Bosses get it applied at the start after the fear.

 

Feels very powerful at 40. I would argue the most powerful/safest of my half dozen pl'd toons including my kat/sr and em/inv scrappers, fire/em blaster, and ss/regen brute. Granted they all feel powerful, but the Necro/Dark is casually walking through groups of mobs with nary a scratch - even groups that would make my monsterous em/inv scrapper work for it.

 

My memories served me correctly. Necro/Dark is a very powerful combination and fun to play. Also, the heal is like asmr inducing sort of.

 

 

  • Thumbs Up 2
Posted (edited)
On 7/24/2021 at 9:29 PM, 1seanv said:

Powerleveled my Necro/Dark to level 40. Stopped at 33, io'd him, put the 4 pet uniques in soul extraction, ran a few missions - and immediately noticed how awesome Dark Servant aka Fluffy is. Missed his presence. The DS REALLY ties the set together. PL'd him to 40 and then put 4 Dark Watchers into DS. Immediately noticed a significant power increase. I only have the game on +1/3, but pulling multiple spawns at once is np. Occasionally one of the lil zombies will die, which just gives me another pet with Soul Extraction. I'll be bumping to +2/2 and will most likely max out on something like +4/4-6. I feel like Necro/Dark does best with small numbers of difficult targets rather than large spawns.

 

I pretty much play him how I did on live - fearsome stare the spawn, lay down tar patch, goto my pets to the most annoying mob and single target one mob after another while popping the heal everytime it's up and stepping out abit here and there to toss another fear out. I will put Darkest Night on a particularly annoying mob and ignore them until last, but only for certain spawns. Bosses get it applied at the start after the fear.

 

Feels very powerful at 40. I would argue the most powerful/safest of my half dozen pl'd toons including my kat/sr and em/inv scrappers, fire/em blaster, and ss/regen brute. Granted they all feel powerful, but the Necro/Dark is casually walking through groups of mobs with nary a scratch - even groups that would make my monsterous em/inv scrapper work for it.

 

My memories served me correctly. Necro/Dark is a very powerful combination and fun to play. Also, the heal is like asmr inducing sort of.

 

 

Yes! Finally slotting dark and fluffy with -tohit. That's the stuff! After I started walking through +4x8 on my Necro/dark, I ended up going acc heal x2, -to hit x2, procs x2 in fluffy and ended up settling there. Also started removing the +def pet procs (not all) since I was capping the hit chance on mobs

Edited by Nexros
Posted

I have a force feedback and -res proc in grave knights, theft of essence in twilight grasp, and that's it. Once I hit 50 and run more challenging content I'll see about reducing the -tohit and adding other stuff in like you have.

  • 3 weeks later
Posted (edited)
On 7/26/2021 at 6:26 PM, 1seanv said:

I have a force feedback and -res proc in grave knights, theft of essence in twilight grasp, and that's it. Once I hit 50 and run more challenging content I'll see about reducing the -tohit and adding other stuff in like you have.

I might be wrong, but I don't think the FF proc will help with pet's power recharge, or your own due to how pets work. Build Up proc would work nicely though in its place.

Edited by Force Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

  • 3 weeks later
Posted
On 9/23/2021 at 2:18 PM, mimakos1996 said:

Hey im new to mm and was thinking about making a demon/radiation but im seeing that dark might be a lot better can you tell me your current build?

Hi, my build is posted an earlier in the thread, here:

 

https://forums.homecomingservers.com/topic/22192-gather-the-shadows-a-dark-miasma-primer-for-masterminds/?do=findComment&comment=315448

 

I swapped Group Fly back into the build on favor of Oppressive Gloom.  Hope this helps. Let me know if questions!

  • Like 1

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

  • 2 months later
Posted

I have spent several hours scouring the forums for data on masterminds, and this is a top notch post!

 

It has served me well even today in 2021 so close to 2022!

 

These posts are amazing and should be stickies!

  • Like 1
  • Thanks 2

---------------------------------------

From Venezuela with Love!

---------------------------------------

  • 2 years later
Posted (edited)

Thanks @Force Redux for this guide. I started Homecoming this week as a Ninja/Dark Miasma mastermind, and am having so much fun playing it. Around level 12 I started wondering if I should stick with Dark Miasma because my ninjas lack survivability, but based on your guide I am going to keep with it and see how things go in my 20s. Appreciate your work here!

 

Too bad Ninjas are not optimal compared to the other pets, but I am loving the theme anyway... It's cool running around with a squad of ninjas, using darkness to subdue our enemies. I feel like a shogun and I love it.

 

Edited by Makszi
  • Thanks 1
  • 4 weeks later
Posted (edited)
On 1/23/2024 at 7:28 PM, Force Redux said:

Guide updated!

Force, any chance we could get an updated build that opens in MIds as all the listed builds are out of date for Mids to translate. I have built your original in Mids and included it down below, but not sure if you have updated this. ALso, you stacked a lot of buffs on Hell on Earth, but HoE has such a long cooldown... will the buffs still be active? Also, if someone could tell me how to post this build in the format everyone else uses, taht would be great, bc can't seem to get it on MIds.

 

 

# **Villain Mastermind**

### *Build plan made with Mids' Reborn v3.6.6 rev. 3*


----

- **Primary powerset: Demon Summoning**
- **Secondary powerset: Dark Miasma**
- **Pool powerset (#1): Flight**
- **Pool powerset (#2): Leadership**
- **Pool powerset (#3): Speed**
- **Pool powerset (#4): Teleportation**
- **Ancillary powerset: Soul Mastery**

----


# **Powers taken:**


**Level 1: Summon Demonlings**
- A: Blood Mandate: Accuracy/Damage
- 3: Blood Mandate: Accuracy/Damage/Endurance
- 3: Commanding Presence: Accuracy/Damage
- 5: Commanding Presence: Accuracy/Damage/Endurance
- 5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
- 7: Edict of the Master: Defense Bonus


**Level 1: Twilight Grasp**
- A: Touch of the Nictus: Healing/Absorb
- 7: Touch of the Nictus: Healing/Absorb/Recharge
- 9: Touch of the Nictus: Accuracy/Healing/Absorb
- 9: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
- 11: Touch of the Nictus: Accuracy/Endurance/Recharge
- 11: Theft of Essence: Chance for +Endurance


**Level 2: Tar Patch**
- A: Pacing of the Turtle: Endurance/Recharge/Slow


**Level 4: Hover**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 13: Kismet: Accuracy +6%
- 13: Blessing of the Zephyr: Knockback Reduction (4 points)
- 15: Reactive Defenses: Scaling Resist Damage


**Level 6: Darkest Night**
- A: Dark Watcher's Despair: To Hit Debuff
- 15: Dark Watcher's Despair: To Hit Debuff/Endurance
- 17: Dark Watcher's Despair: To Hit Debuff/Recharge
- 17: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance


**Level 8: Enchant Demon**
- A: Invention: Endurance Reduction


**Level 10: Fly**
- A: Winter's Gift: Slow Resistance (20%)


**Level 12: Summon Demons**
- A: Blood Mandate: Accuracy/Damage
- 19: Blood Mandate: Accuracy/Damage/Endurance
- 19: Commanding Presence: Accuracy/Damage
- 21: Commanding Presence: Accuracy/Damage/Endurance
- 21: Soulbound Allegiance: Chance for Build Up
- 23: Gladiator's Armor: TP Protection +3% Def (All)


**Level 14: Howling Twilight**
- A: Pacing of the Turtle: Endurance/Recharge/Slow


**Level 16: Shadow Fall**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 23: Luck of the Gambler: Defense/Endurance
- 25: Shield Wall: +Res (Teleportation), +5% Res (All)
- 25: Gladiator's Armor: End/Resist
- 27: Gladiator's Armor: Resistance
- 27: Steadfast Protection: Resistance/+Def 3%


**Level 18: Hell on Earth**
- A: Call to Arms: Defense Bonus Aura for Pets
- 29: Expedient Reinforcement: Resist Bonus Aura for Pets
- 29: Sovereign Right: Resistance Bonus
- 31: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura
- 31: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen
- 31: Expedient Reinforcement: Accuracy/Damage/Recharge


**Level 20: Fearsome Stare**
- A: Cloud Senses: ToHit Debuff
- 33: Cloud Senses: Accuracy/ToHitDebuff
- 33: Cloud Senses: Accuracy/Recharge
- 33: Cloud Senses: ToHit Debuff/Endurance/Recharge
- 34: Cloud Senses: Accuracy/Endurance/Recharge
- 34: Cloud Senses: Chance for Negative Energy Damage


**Level 22: Evasive Maneuvers**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 24: Maneuvers**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 34: Luck of the Gambler: Defense/Endurance


**Level 26: Summon Demon Prince**
- A: Blood Mandate: Accuracy/Damage
- 36: Blood Mandate: Accuracy/Damage/Endurance
- 36: Call to Arms: Accuracy/Damage
- 36: Call to Arms: Accuracy/Damage/Recharge
- 37: Blood Mandate: Accuracy/Endurance
- 37: Ghost Widow's Embrace: Chance of Damage(Psionic)


**Level 28: Tactics**
- A: Adjusted Targeting: To Hit Buff
- 37: Adjusted Targeting: To Hit Buff/Endurance/Recharge


**Level 30: Corruption**
- A: Entropic Chaos: Chance of Heal Self
- 39: Thunderstrike: Accuracy/Damage
- 39: Thunderstrike: Damage/Endurance
- 39: Thunderstrike: Accuracy/Damage/Recharge
- 40: Thunderstrike: Damage/Endurance/Recharge
- 40: Thunderstrike: Accuracy/Damage/Endurance


**Level 32: Abyssal Empowerment**
- A: Invention: Endurance Reduction


**Level 35: Dark Embrace**
- A: Aegis: Resistance
- 40: Aegis: Resistance/Endurance


**Level 38: Dark Servant**
- A: Cloud Senses: ToHit Debuff
- 42: Cloud Senses: Accuracy/ToHitDebuff
- 42: Cloud Senses: Accuracy/Recharge
- 42: Cloud Senses: ToHit Debuff/Endurance/Recharge
- 43: Cloud Senses: Accuracy/Endurance/Recharge
- 43: Cloud Senses: Chance for Negative Energy Damage


**Level 41: Soul Tentacles**
- A: Trap of the Hunter: Accuracy/Recharge
- 43: Trap of the Hunter: Endurance/Immobilize
- 45: Trap of the Hunter: Accuracy/Endurance
- 45: Trap of the Hunter: Immobilize/Accuracy
- 45: Trap of the Hunter: Accuracy/Immobilize/Recharge
- 46: Trap of the Hunter: Chance of Damage(Lethal)


**Level 44: Petrifying Gaze**
- A: Basilisk's Gaze: Accuracy/Hold
- 46: Basilisk's Gaze: Endurance/Recharge/Hold
- 46: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- 48: Basilisk's Gaze: Accuracy/Recharge


**Level 47: Hasten**
- A: Invention: Recharge Reduction
- 48: Invention: Recharge Reduction


**Level 49: Oppressive Gloom**
- A: Invention: Accuracy


----


# **Inherents:**


**Level 1: Supremacy**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- A: Celerity: +Stealth


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- (Empty)


**Level 1: Hurdle**
- (Empty)


**Level 1: Health**
- A: Panacea: +Hit Points/Endurance
- 50: Numina's Convalesence: +Regeneration/+Recovery
- 50: Miracle: +Recovery


**Level 1: Stamina**
- A: Performance Shifter: EndMod
- 48: Performance Shifter: EndMod/Recharge
- 50: Invention: Endurance Modification


**Level 10: Afterburner**


**Level 1: Cold Demonling**


**Level 1: Fiery Demonling**


**Level 1: Hellfire Demonling**


**Level 12: Ember Demon**


**Level 12: Hellfire Gargoyle**


**Level 26: Demon Prince**

 

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Demon-Dark-Soul ForceRedux.mbd

Edited by Aeseiri
  • Like 1
Posted

If you create a build in MidsReborn, then Save it, you can attach that saved file to your post, and others can import it to their Mids program. I only learned this today.

  • Thanks 1
Posted

Hi @Aeseiri.

I don't use meds anymore ever since the change that broke some functionality. Plus 20 years of making builds I don't really need it myself. Real life my time's pretty busy, so I won't promise anything but if I have opportunity and a few weeks I might get around to updating the build function for my previous builds.

 

As far as hell on Earth, slotting for demons for me is idiosyncratic, as I almost always forget to activate it as frequently as I should so it became a slot mule for unique IOs. Based on how many extra slots you have available you can always throw some recharge in there. As it is currently slotted no, you are correct, it would not be a very frequently, it is off enough for me to use on important fights with some of my global recharge.

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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