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Posted

Hello all!

 

I recently asked for help with a build in the Stalker forum and I applied some of the great advice I received there to this Kat/SR Scrapper build.  This is only my second full build (well, 6th version of the second build) in MIDS and I wanted to run it by the experts to see if I'm missing anything obvious or if anything can be improved.  Money is no object. 

 

I'm fairly set on the power selections but I'm absolutely open to recommendations.  I really want to keep Super Jump and I built the toon for a bit of running speed for maneuverability. 

 

This toon will mainly be used for examplaring down for TF's, random lvl 50+ teams and the occasional AE S/L farm. 

 

I'm not 100% sure about the incarnates here so any advice there would be helpful too.  ANY assistance will be greatly appreciated!

 

Thank you!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Katana SR v.6: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23)
Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5)
Level 2: Sting of the Wasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), AchHee-ResDeb%(27)
Level 4: Hasten -- RechRdx-I(A)
Level 6: Flashing Steel -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(7), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Agile -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(45), Ksm-Def/EndRdx/Rchg(45)
Level 12: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Def/Rchg+(15)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(17), Ksm-ToHit+(17)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 20: Dodge -- GifoftheA-Run+(A), GifoftheA-Def(39)
Level 22: Quickness -- Run-I(A)
Level 24: Kick -- Empty(A)
Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), FrcFdb-Rechg%(43)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), FrcFdb-Rechg%(48)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
Level 38: Lucky -- LucoftheG-Def/Rchg+(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45), Prv-Heal(46), Prv-Absorb%(46)
Level 47: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-EndRdx/Rchg(50), Ksm-Def/EndRdx/Rchg(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), SynSck-EndMod(11), SynSck-EndMod/+RunSpeed(11)
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Judgement 
Level 50: Assault Total Core Graft 
Level 50: Reactive Core Flawless Interface 
Level 50: Musculature Radial Paragon 
------------

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Posted

I went back and forth on that!  Do you think the potential benefits of the increased +crit and associated bonuses for 6-slotting Superior Scrapper's Strike outweighs the potential for increased recharge from the Force Feedback proc?  I can't figure out how to get more recharge out of the build without making more sacrifices.  Still learning! 🙂 

 

Also, I was thinking of swapping the Superior Avalanche set in The Lotus Drops with the Superior Critical Strikes set in Flashing Steel.  

 

I made all three of those changes in the build below.  

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Katana SR v.6: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23)
Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5)
Level 2: Sting of the Wasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), AchHee-ResDeb%(27)
Level 4: Hasten -- RechRdx-I(A)
Level 6: Flashing Steel -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Agile -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(45), Ksm-Def/EndRdx/Rchg(45)
Level 12: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Def/Rchg+(15)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(17), Ksm-ToHit+(17)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40)
Level 20: Dodge -- GifoftheA-Run+(A), GifoftheA-Def(39)
Level 22: Quickness -- Run-I(A)
Level 24: Kick -- Empty(A)
Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), FrcFdb-Rechg%(43)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), SprScrStr-Rchg/+Crit(48)
Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
Level 38: Lucky -- LucoftheG-Def/Rchg+(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45), Prv-Heal(46), Prv-Absorb%(46)
Level 47: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-EndRdx/Rchg(50), Ksm-Def/EndRdx/Rchg(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), SynSck-EndMod(11), SynSck-EndMod/+RunSpeed(11)
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Judgement 
Level 50: Assault Total Core Graft 
Level 50: Reactive Core Flawless Interface 
Level 50: Musculature Radial Paragon 
------------

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Posted
5 hours ago, Severend said:

I went back and forth on that!  Do you think the potential benefits of the increased +crit and associated bonuses for 6-slotting Superior Scrapper's Strike outweighs the potential for increased recharge from the Force Feedback proc?

I don't know. Honestly, that would be the exact kind of question I'd take up with pylons in the RWZ.

Posted

Which is a limit to pylon testing vs testing vs mobs.  With mobs some of your dps is basically wasted when your foes has a sliver left.  That can only happen once vs a pylon.  So it becomes a judgement on how often you overkill your foe and if the crits speed kill time (1 or 2 shots vs 3+) against mobs measured against the accumulated extra damage against hard targets (GM's, AV's, etc.) measured as pylon times/dps.

  • Like 1

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