Lockpick Posted September 13, 2020 Posted September 13, 2020 Has anybody tested putting Endurance or Sleep Procs in Electric Melee Attacks? I'm curious how the Chance of Heal Self and the Chance for + Endurance will work in some of the attacks to help manage endurance and health.
TNT Posted September 13, 2020 Posted September 13, 2020 (edited) I run an elec/elec blaster and that should be comparable. I have a chance for heal proc from the Call of the Sandman set in Havoc punch and it goes off fairly often. Along with Power Transfer heal chance in other powers which fires off enough to keep me upright. I can't speak for the +end Performance Shifter in click powers. I only slot that in auto powers. Edited September 13, 2020 by TNT 1
JnEricsonx Posted September 13, 2020 Posted September 13, 2020 Never bothered honestly on my Elec/Shield. I had to use full sets to build up my resistance,and in some cases, needed the full 6 pieces for defense bonuses.
Cabron Posted September 14, 2020 Posted September 14, 2020 I have both the Sandman heal proc and the PS +end proc on Havoc Punch and both fire off regularly enough. The heal won't keep you alive under focus fire nor will the +End solve End woes but they do contribute to faster game play.
Haijinx Posted September 14, 2020 Posted September 14, 2020 The chance for Stun Proc worked pretty good in Energy Drain in EA so I do wonder how it would do if you intentionally set up to stack stuns in something like and Electric/Electric blaster.
Imbicatus Posted September 24, 2020 Posted September 24, 2020 I have used the sandman chance for self heal in IM on Frozen Aura and it turns into a mini dark regen there. It’s great on AOE but I don’t think it would be as dependable on A ST attack.
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