Monos King Posted September 19, 2020 Posted September 19, 2020 The Phantom boss is pretty much the only Boss that only gets 3 actual attacks in lore, aside from Warworks, longbow, and perhaps one other. Warworks makes sense because of the insanely fast recharges and ability to crit, and this guy has neither of that. Longbow is just awesome, and does a lot of damage. Phantom is also none of that. He needs Bitter Ice Blast, or something. Toxic Tarantula is another. Actual Toxic Tarantulas literally only have 4 moves; I don't even understand why they omitted that last one. Perhaps because it doesn't do damage. In my opinion, this should be replaced with the Recluse Victory Heavy Pet, which corresponds with what the Longbow Lore Pet has going on anyway. There are only two Lore Boss pets that can get away with or really benefit from having only 3 attacks instead of the norm that is 4. Toxic and Phantom at the very least should get that extra damaging move. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Monos King Posted September 19, 2020 Author Posted September 19, 2020 Notice they get Resistance or Essence instead of an actual move. Both do nothing, and their existence is probably a glitch. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Vanden Posted September 19, 2020 Posted September 19, 2020 Do these Lore pets actually fall behind the others in DPS tests? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Monos King Posted September 19, 2020 Author Posted September 19, 2020 2 minutes ago, Vanden said: Do these Lore pets actually fall behind the others in DPS tests? Phantoms does alright, but the others definitely. Arachnos is outright terrible just based off of tests documented on the wiki page, and that was before monsters like Banished Pantheon came and added to the average. Lore Bosses that have 5 attacks (only Cimeroran) should keep their 5, but I think with only two exceptions all the rest should get at least 4. The lieutenant's powers seem to have no bearing on how many the bosses get, which makes sense as they are practically trivial by comparison. Seems to have been the first iteration of incarnate Lore pets mostly had only 3 powers, besides Clockwork from what I gather. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Vanden Posted September 20, 2020 Posted September 20, 2020 I'll tell you what. These Lore bosses can have their extra attacks, BUT in exchange the invincible support pets at T4 Radial get to have the attacks that the T3 Partial Radial support pets get. (Banished Pantheon's T3 Partial Radial loses the extra attack it gets, and the T3 Total Radial and T2 Radial support pets have the damage on their debuff nerfed.) A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Monos King Posted September 20, 2020 Author Posted September 20, 2020 17 minutes ago, Vanden said: I'll tell you what. These Lore bosses can have their extra attacks, BUT in exchange the invincible support pets at T4 Radial get to have the attacks that the T3 Partial Radial support pets get. (Banished Pantheon's T3 Partial Radial loses the extra attack it gets, and the T3 Total Radial and T2 Radial support pets have the damage on their debuff nerfed.) Hahaha if we were the only two in charge of this I'd call it a deal. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
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