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Posted

So i am going to start a new Brute i know i want to go Stone Melee i am thinking of Radiation or Electric Armor looking for thoughts Influence is no object.  

Posted

Those two armor sets are somewhat similar in playstyle IMO. Rad is at least as good as Elec on the resist stuff, and better than Elec in terms of regen/selfheal. At their best, both can probably be equally good, but the /elec would cost more Inf to get there. As price is not an object for you, the decision comes down to aesthetics and/or thematics. I personally prefer the visuals of /elec as they are more subdued, but that is 100% subjective.

 

Disclaimer: My opinion is based on a Rad/Dark tanker and an Elec/Elec brute. It is possible that Rad/ is significantly different on brute vs. on tanker - if that is the case, you should ignore everything I say. If you need any tips on the best technique for ignoring everything I say, just ask my wife.

  • Haha 2
Posted
2 hours ago, Icono04 said:

If you need any tips on the best technique for ignoring everything I say, just ask my wife.

lol

Rad can be much faster with far more dmg output, via B.Decay/R.Therapy/G.Zero.
Elec can be far more durable & easier to play, while L.Field will help with longer fights.
both can hit Melee softcap with lil effort, and both have +End tools good enough to keep you fighting indefinitely. i can't think of anything that works against Stone for synergy.

Posted

I did Stone/Electric recently. Rather than focusing on soft-capping defense, I capped S/L/E resistance (M/R/A defense is in the mid 20s). Unless you're faced with toxic damage, it's ridiculously durable. Endurance management is painful until you get Power Sink. 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Uunplugged: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(36)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39)
Level 2: Heavy Mallet -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(17), SprBrtFur-Rech/Fury(37)
Level 4: Lightning Field -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17), ScrDrv-Acc/Rchg(48)
Level 6: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(39), ImpArm-ResPsi(39), ImpArm-EndRdx/Rchg(48)
Level 8: Fault -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(9), Stp-Acc/EndRdx(9), Stp-Stun/Rng(19), Stp-Acc/Stun/Rchg(40)
Level 10: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(48), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 18: Seismic Smash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(42)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(43)
Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(29), GifoftheA-Def(31)
Level 26: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29), SuddAcc--KB/+KD(34)
Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
Level 30: Taunt -- PrfZng-Dam%(A)
Level 32: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(45)
Level 35: Power Sink -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 38: Superior Conditioning -- PwrTrns-+Heal(A)
Level 41: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(50)
Level 44: Energy Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Musculature Total Core Revamp 
Level 50: Ion Total Core Judgement 
Level 50: Reactive Total Core Conversion 
Level 50: Warworks Total Core Improved Ally 
Level 50: Barrier Partial Core Invocation 
Level 50: Assault Total Radial Graft 
------------

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