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Posted

The first character I created on Homecoming was a Sonic/Traps Corruptor.
I know (Now) that the combination is difficult both solo and on teams, and I only got her to level 9 before going back to scrapping.
I would like to show her more of the city and I was wondering if anyone has a build, or even just tips on power choices, what to take and what to avoid.
Any experienced Sonic users or Trappers?
Thanks in advance!

Posted
Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Rgn-Knock%(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Scream -- SprMlcoft-Dmg/Rchg(A), SprMlcoft-Acc/Dmg(15), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
Level 8: Shout -- Apc-Dam%(A), Apc-Dmg(36), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), GldJvl-Dam%(43)
Level 10: Acid Mortar -- ShlBrk-%Dam(A), AchHee-ResDeb%(11), GldJvl-Dam%(11), TchofLadG-%Dam(13), GldJvl-Acc/Dmg(15)
Level 12: Amplify -- RechRdx-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(39)
Level 16: Force Field Generator -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
Level 18: Sirens Song -- PstBls-Dam%(A), Ann-ResDeb%(23), JvlVll-Dam%(31), Bmbdmt-+FireDmg(31), PstBls-Acc/Dmg(33), HO:Centri(34)
Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(21), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), SprEnt-Rchg/AbsorbProc(50)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Ksm-ToHit+(48)
Level 24: Boxing -- Empty(A)
Level 26: Screech -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34), GldJvl-Dam%(36)
Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(37), SphIns-Acc/ToHitDeb(37), SphIns-Acc/Rchg(37), SphIns-ToHitDeb(39), SphIns-ToHitDeb/EndRdx/Rchg(39)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 32: Dreadful Wail -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 38: Trip Mine -- ScrDrv-Dam%(A), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(46), OvrFrc-Dam/KB(46)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(43), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50)
Level 44: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(25)
Level 47: Power Sink -- PrfShf-EndMod/Rchg(A)
Level 49: Howl -- HO:Centri(A), JvlVll-Dam%(13), Bmbdmt-+FireDmg(3), PstBls-Dam%(23), PstBls-Acc/Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Support Radial Embodiment 
Level 50: Intuition Radial Paragon 
------------
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 11.63% Defense(Melee)
  • 8.81% Defense(Smashing)
  • 8.81% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 7.2% Max End
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 16% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 75% Enhancement(RechargeTime)
  • 27% SpeedFlying
  • 176.7 HP (16.5%) HitPoints
  • 27% JumpHeight
  • 27% SpeedJumping
  • MezResist(Confused) 8.75%
  • MezResist(Held) 8.75%
  • MezResist(Immobilized) 8.75%
  • MezResist(Sleep) 8.75%
  • MezResist(Stunned) 8.75%
  • MezResist(Terrorized) 8.75%
  • MezResist(Teleport) 100% (20% chance)
  • 18% (0.3 End/sec) Recovery
  • 46% (2.05 HP/sec) Regeneration
  • 1.5% Resistance(Smashing)
  • 1.5% Resistance(Lethal)
  • 1.5% Resistance(Fire)
  • 1.5% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 27% SpeedRunning

 

  • Like 1
  • Thanks 1
Posted

What kind of trouble are you having with your trapper? Traps has historically been considered a set with very high survivability. The one caveat is you do NOT want to outrun the forcefield generator to set up the acid mortar and poison traps.

Posted
2 minutes ago, Psylenz0511 said:

What kind of trouble are you having with your trapper?

I only initially stuck it out to level 4, so I had only taken Web Grenade when boredom set in.
I am now level 9, and elected to take Hasten and Combat Jumping instead of Triage Beacon so far.
I an excited to get back in there and do some more content soon though!

Posted (edited)

Ok, you can try this. It has perma soul drain, softcapped R/M def, perma hasten (with 2 FF procs in two minutes from time bomb), a lot of -res procs, and a lot of damage procs. It also takes the triage beacon and combined with the heal proc in stamina I think it should be able to keep you up solo against +4x8 (with our pretty good resistances). I did not take shriek as it only lasts 5 seconds and so scream gives better overall dps through -res when we are considering our attack chains and the duration of -res. Screech is terrible dps btw, but its -res lasts a longtime so it is worth it overall. Acid Mortor>amplify>souldrain>Dreadful wail>Trip mine should be pretty damn devastating. Anyway, let me know what you think. 

 

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Scream -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(5)
Level 1: Web Grenade -- EndRdx-I(A)
Level 2: Howl -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg(7), PstBls-Dmg/Rng(7), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(37)
Level 4: Caltrops -- Rgn-Knock%(A)
Level 6: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37)
Level 8: Shout -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(13)
Level 10: Acid Mortar -- GldJvl-Dam%(A), ShlBrk-%Dam(40), TchofLadG-%Dam(40), AchHee-ResDeb%(40)
Level 12: Amplify -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Force Field Generator -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17), LucoftheG-Def/Rchg+(34), Rct-ResDam%(34), Ksm-ToHit+(36)
Level 18: Boxing -- Empty(A)
Level 20: Poison Trap -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(21), UnbCns-Dam%(21), GldNet-Dam%(29), Lck-%Hold(29)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25)
Level 26: Screech -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(39), SprScrBls-Rchg/+End(39)
Level 28: Seeker Drones -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 32: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)
Level 35: Trip Mine -- ScrDrv-Dmg/EndRdx(A), Mlt-Dmg/EndRdx(43), Erd-%Dam(43), OvrFrc-Dam/KB(46), FrcFdb-Rechg%(50)
Level 38: Dark Consumption -- PrfShf-EndMod/Acc/Rchg(A)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: Soul Drain -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46), FuroftheG-ResDeb%(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-+Heal(48)
Level 50: Agility Core Paragon 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------


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Edited by Darkir
  • Thanks 1
Posted (edited)

Thanks @Darkir !
That looks good...

...   So.... From level 22 until level 37 I will most likely be using only basic IOs. It looks like traps can really benefit from procs, but until I can afford them...Does anybody have ideas on basic IO slotting?
Do most of the traps need recharge? Accuracy?  Any hints?
Ghost Owl thanks you for the help so far....

1601390225811841752698998992424.jpg

Edited by Vulpoid
  • Like 2
  • 3 weeks later
Posted

I made it to level 25!

Still looking for slotting ideas for leveling with no cash. Basic IOs. 
Would you slot De-buff in Acid? Hold in Poison? Slow in Caltrops?
Ghost Owl is a billionaire French 19th century industrialist. A steampunk Batman homage.
The guy behind the keyboard is not so lucky. How would you slot /Traps on a budget?

Posted

On basic IO's I'd tend to slot recharge to get my traps downtime as short as can.  Until getting into sets (and moving towards builds like the ones upthread) the unenhanced values for the various trap debuffs/mez are strong enough that I'd prioritize getting them ready for the next spawn.

  • Thanks 1

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