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Posted

Hi peeps, I need help with a vengeance bind, or macro if necessary.

 

I just want one click to have it select nearest fallen teammate and cast Vengeance.

 

I tried this, but didn't seem to work (unless I have a typo):

/bind t "target_custom_next teammate defeated$$powexecname Vengeance"

 

Advice?

Posted

not an expert on this, but what I've gathered is that binds and macros work from right to left, so:
/bind T "powexec_name Vengeance$$target_custom_next teammate defeated"
or
/bind T "powexec_location target Vengeance$$target_custom_next teammate defeated"

another disclaimer is I've never used Vengeance binds/macros, nor have I ever had the need to use the syntax "target_custom_next teammate defeated". I'm simply reverse engineering a bind/macro that I have for Jaunt (which works for me):
/bind J "powexec_location target Jaunt$$target_custom_near enemey alive"

Posted
1 hour ago, Six Six said:

not an expert on this, but what I've gathered is that binds and macros work from right to left, so:
/bind T "powexec_name Vengeance$$target_custom_next teammate defeated"
or
/bind T "powexec_location target Vengeance$$target_custom_next teammate defeated"

another disclaimer is I've never used Vengeance binds/macros, nor have I ever had the need to use the syntax "target_custom_next teammate defeated". I'm simply reverse engineering a bind/macro that I have for Jaunt (which works for me):
/bind J "powexec_location target Jaunt$$target_custom_near enemey alive"

That should work, but you may need to switch defeated and teammate around so it's /bind T "powexec_name Vengeance$$target_custom_next defeated teammate"

If you have problems with it try switching the order of the commands so it's /bind T "Target_custom_next defeated teammate$$powexec_name vengeance"

 

You might also want to add notmypet after teammate if you are a MM or controller. Your target must be in line of sight to work (which usually means on screen), and be aware you may need to press the key twice, once to target and again to trigger the power.

Bopper: "resistance resists resistible resistance debuffs"

Posted

thank you all, will try these out and post back on which one works. Vengeance sucks only because it's hard to test. "Hey buddy, would you mind dying so I can test this bind."

Posted
2 minutes ago, beradical said:

thank you all, will try these out and post back on which one works. Vengeance sucks only because it's hard to test. "Hey buddy, would you mind dying so I can test this bind."

Create a second account? You can run both on the same machine and just alt-tab between them to test it.

Bopper: "resistance resists resistible resistance debuffs"

Posted

/bind T "Target_custom_next defeated teammate$$powexec_name vengeance"

 

Worked like a charm! Tyvm, this makes Vengeance much more useful. Ya'll rez too fast.

Posted

I don't know how you normally play, but I find Vengeance most useful in league situations, like hami raids or itrials. Unfortunately the teammate modifier specifically only targets people on your team while you can use Vengeance on any dead person in your league. I use "targetcustomnear defeated friend notmypet" which will target leaguemates, but will also target other people's dead pets too. I don't know if there is a better alternative. It would be great if they could add leaguemate and notleaguemate modifiers.

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Raid leader for 'Everlasting TFs'.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.

Posted (edited)
26 minutes ago, Burk said:

I use "targetcustomnear defeated friend notmypet" which will target leaguemates, but will also target other people's dead pets too.

Wait, I can cast Vengeance if someone's pet dies? - nm, i'm dumb. you just meant so it can select players in the entire league and not just on your team within the league. I'm slow but eventually get there...

 

FYI, I used your chain and it worked on the league I'm currently in when a player died, so either way it works. (turns out ToT is perfect for Vengeance testing since we have so many lowbies)

Edited by beradical

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