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Illusion/Time/Primal build looking for advices/fine tweaks


Akronos

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Hello everybody.

 

First quote before start: I apologize for my bad english because it's not my native tongue but I hope to do my best to do this readable. Thanks in advance.

 

I am a huge fan of thematic builds, then I planned a controller based on the old "Mandrake the Magician" and the modern "Doctor Strange". I chose Illusion/Time/Primal and then I searched on forums to start my build. I found some nice builds and I tried to adapt them to my roleplaying concept and I finished with this:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mandrake El Mago: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)

Level 1: Time Crawl

  • (A) Tempered Readiness - Accuracy/Endurance

Level 2: Blind

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Gladiator's Net - Chance of Damage(Lethal)
  • (37) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Deceive

  • (A) Coercive Persuasion  - Confused
  • (5) Coercive Persuasion  - Confused/Recharge
  • (5) Coercive Persuasion  - Accuracy/Recharge
  • (15) Coercive Persuasion  - Confused/Endurance
  • (17) Coercive Persuasion  - Contagious Confusion
  • (23) Cacophany - Chance of Damage(Energy)

Level 6: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Chance for +Absorb

Level 8: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Kismet - Accuracy +6%

Level 10: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Kick

  • (A) Empty

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Damage/Endurance
  • (21) Soulbound Allegiance - Damage/Recharge
  • (27) Soulbound Allegiance - Chance for Build Up
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 20: Time Stop

  • (A) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Hold
  • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (36) Unbreakable Constraint - Accuracy/Recharge
  • (43) Unbreakable Constraint - Endurance/Hold

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance

Level 26: Spectral Terror

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (31) Superior Will of the Controller - Control Duration/Recharge
  • (33) Superior Will of the Controller - Endurance/Recharge
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Red Fortune - Defense/Recharge

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Scaling Resist Damage

Level 32: Phantasm

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (42) Call to Arms - Defense Bonus Aura for Pets
  • (43) Edict of the Master - Defense Bonus

Level 35: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff

Level 38: Chrono Shift

  • (A) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - +Regeneration/+Recovery

Level 41: Power Blast

  • (A) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Chance of Build Up
  • (50) Decimation - Accuracy/Endurance/Recharge

Level 44: Temp Invulnerability

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance

Level 47: Power Boost

  • (A) Recharge Reduction IO

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Containment 
Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run 
Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - Chance for +End

Level 50: Agility Core Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Support Core Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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My main goals are to get the perma PA to be able to debuff and damage mobs soloing and support with perma FARSIGHT, heals and debuffs targets when grouped.

 

I'm open to sugestions to improve this build, I'd like to mantain my chose powers but I'd not hesitate to change if the suggestion is a remarkable upgrade.

Edited by Akronos
Little mistake: Magic origin, not science.

Thanks for read this and enjoy the game.

Take care and best regards from Spain.

Akronos The Elder Gamer

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Experimentation
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Blind    
 (A) Superior Will of the Controller - Accuracy/Control Duration
 (3) Superior Will of the Controller - Control Duration/Recharge
 (3) Superior Will of the Controller - Endurance/Recharge
 (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (50) Superior Overpowering Presence - RechargeTime/Energy Font


Level 1:    Time Crawl    
 (A) Accuracy IO


Level 2:    Temporal Mending    
 (A) Panacea - Heal/Endurance
 (9) Panacea - Heal
 (43) Panacea - Endurance/Recharge
 (43) Panacea - Heal/Recharge
 (45) Panacea - Heal/Endurance/Recharge


Level 4:    Time's Juncture    
 (A) Endurance Reduction IO
 (40) Endurance Reduction IO


Level 6:    Hover    
 (A) Red Fortune - Defense/Endurance
 (7) Red Fortune - Defense/Recharge
 (7) Red Fortune - Defense
 (9) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 8:    Superior Invisibility    
 (A) Shield Wall - Defense/Endurance
 (15) Shield Wall - Defense/Recharge
 (50) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Shield Wall - Defense
 (46) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 10:    Temporal Selection    
 (A) Panacea - Heal/Endurance
 (11) Panacea - Endurance/Recharge
 (11) Panacea - Heal/Recharge
 (13) Panacea - Heal/Endurance/Recharge
 (13) Panacea - Heal


Level 12:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 16:    Distortion Field    
 (A) Pacing of the Turtle - Accuracy/Slow
 (17) Pacing of the Turtle - Damage/Slow
 (19) Pacing of the Turtle - Accuracy/Endurance
 (40) Pacing of the Turtle - Range/Slow
 (46) Pacing of the Turtle - Endurance/Recharge/Slow


Level 18:    Phantom Army    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (21) Expedient Reinforcement - Accuracy/Damage
 (23) Expedient Reinforcement - Damage/Endurance
 (23) Expedient Reinforcement - Accuracy/Damage/Recharge
 (25) Expedient Reinforcement - Endurance/Damage/Recharge


Level 20:    Time Stop    
 (A) Unbreakable Constraint - Hold
 (29) Unbreakable Constraint - Hold/Recharge
 (34) Unbreakable Constraint - Accuracy/Hold/Recharge
 (36) Unbreakable Constraint - Accuracy/Recharge
 (45) Unbreakable Constraint - Endurance/Hold


Level 22:    Group Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 24:    Flash    
 (A) Gladiator's Net - Accuracy/Hold
 (25) Gladiator's Net - Accuracy/Recharge
 (27) Gladiator's Net - Recharge/Hold
 (27) Gladiator's Net - Endurance/Recharge/Hold
 (29) Gladiator's Net - Accuracy/Endurance/Recharge/Hold


Level 26:    Spectral Terror    
 (A) Glimpse of the Abyss - Accuracy/Recharge
 (36) Glimpse of the Abyss - Endurance/Fear
 (36) Glimpse of the Abyss - Accuracy/Endurance
 (37) Glimpse of the Abyss - Fear/Range
 (37) Glimpse of the Abyss - Accuracy/Fear/Recharge


Level 28:    Farsight    
 (A) Red Fortune - Defense/Endurance
 (37) Red Fortune - Defense/Recharge
 (46) Red Fortune - Defense/Endurance/Recharge
 (50) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 30:    Experimental Injection    
 (A) Panacea - Heal/Endurance
 (31) Panacea - Endurance/Recharge
 (31) Panacea - Heal/Recharge
 (31) Panacea - Heal/Endurance/Recharge
 (34) Panacea - Heal


Level 32:    Phantasm    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (33) Expedient Reinforcement - Accuracy/Damage
 (33) Expedient Reinforcement - Damage/Endurance
 (33) Expedient Reinforcement - Accuracy/Damage/Recharge
 (34) Expedient Reinforcement - Endurance/Damage/Recharge
 (45) Sudden Acceleration - Knockback to Knockdown


Level 35:    Slowed Response    
 (A) Accuracy IO


Level 38:    Chrono Shift    
 (A) Panacea - Heal/Endurance
 (39) Panacea - Endurance/Recharge
 (39) Panacea - Heal/Recharge
 (39) Panacea - Heal/Endurance/Recharge
 (40) Panacea - Heal


Level 41:    Fire Ball    
 (A) Ragnarok - Damage
 (42) Ragnarok - Damage/Recharge
 (42) Ragnarok - Accuracy/Damage/Recharge
 (42) Ragnarok - Accuracy/Recharge
 (43) Ragnarok - Damage/Endurance


Level 44:    Fire Shield    
 (A) Gladiator's Armor - End/Resist
 (48) Gladiator's Armor - Recharge/Endurance
 (48) Gladiator's Armor - Resistance
 (48) Gladiator's Armor - TP Protection +3% Def (All)


Level 47:    Rise of the Phoenix    
 (A) Recharge Reduction IO


Level 49:    Afterburner    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Health    
 (A) Panacea - Heal/Endurance
 (17) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (21) Endurance Modification IO


Level 50:    Ageless Core Epiphany    
Level 50:    Agility Core Paragon    
------------

 

 

http://www.cohplanner.com/mids/download.php?uc=1485&c=659&a=1318&f=HEX&dc=78DA6594CB6F125114C6EF9441CAB360A1A52D6F5A405E8552DDAAE5E5AB4D138DDB86E8544946203C92BAF4AF70A7B52DD447ACFAF75875E15A5B75E7064FE77C140C9390DFF0CD39E77EF79C3BB3BE53B01C959F5D15923DAF565AADAD7CBDD66ED65555691A362AED4EB3A28AB3CB40BFF0F0D9202C7D53553BAD6ABD36108223316B9DEDEDF4BDEA13656BBD52AB363A6AA54D91C2BC59A7C4925A7DF4B83D7A6FD2EEEF3614E5A153BB2DEE349426A5D7DA5AA2A3D8A83E4897AACDB37AADB6D27CEA265351FAED4A02575F2F7A3A21B2B29838045F33E537E05B66D62B6B7CE13CCF15625E68DA4BD2B8645F963C1C3F1960C6BDA08F99F433772947A725F5255D90EB444123754FCFCF747A93A46917CCA08D39E962EE130C1C2B1B4A5CDB568667C45CBCC5FF53B799AF686D23FC1AE1D7049F26F8B4C0A705FB30932733F66D3E9ED0B4106956ECC19A60EF36708FD698C21A53EFD987FD087E3E30A31F99A94FCC2EC1811CC709AFE13C65CEFC027F33DD7F98FBB4CE3472A60BAC798ACC6089192E3393379807B48E8B7D0B177AB44798459DD96BBC67F775E6FC1A98677A0ACC1EE5CC2167EE33D7091F835F988B5FC16FCC03F2BB80D92E60B68B986DCA2AFD37B78DB8105ED4F7624E3ECCC98739F930A720E67448A97E9C6D3F7A18400F03E861003D0CA287C9EF7CB6BBE42D84198770B67BA42DE17C2DC143041E22F0108187283C1C1062F01D5BE1352EE5C055F032337E85D9A59C04FA92C8729DE51CB80CAE30DF598548C3671AE74DCC0891819641FF3CF2C8BBDAA74B78874A3F3EF63433A664C794DC98B23AA6DC195336E5F32F849034C568A7F71F4E7E98E829CEA314E6FD9C0C3569F04DB1DFE77DFD1C8D8F71FCE9687C803527F89C5E902CD6FA4B7DCA725CFF1F14AFE563

 

This is my current build with option to change destiny incarante.

Edited by chi1701
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I'm on mobile so I can't view the build in mids right now, but I noticed you took the fighting pool. I think this isn't needed. If you're going to have Perma power-boosted Farsight, that alone should put you at or near the Defcap. Just a preliminary thought, I'll take a closer look when I'm home from work!

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  • You've got Blind slotted with 6 procs but no accuracy. Probably OK at lvl 50 once you have Tactics and Farsight, but you'll probably need to slot accuracy while leveling. 
  • I don't recommend slotting damage procs in Deceive. Normally Deceive is non-aggroing, but the proc generates aggro.
  • Slowed Response needs accuracy.
  • 2x recharge in Power Boost. 
  • You want Clarion Radial, not Core. Radial boosts secondary effects and you can stack it with Power Boost on Farsight.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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13 hours ago, Uun said:
  • You've got Blind slotted with 6 procs but no accuracy. Probably OK at lvl 50 once you have Tactics and Farsight, but you'll probably need to slot accuracy while leveling. 
  • I don't recommend slotting damage procs in Deceive. Normally Deceive is non-aggroing, but the proc generates aggro.
  • Slowed Response needs accuracy.
  • 2x recharge in Power Boost. 
  • You want Clarion Radial, not Core. Radial boosts secondary effects and you can stack it with Power Boost on Farsight.

Thanks Uun for your answer.

  • It’s a lvl 50 build after a respec, not a levelling build. Blind with six procs on it has 225’3% accuracy with Tactics and Farsight active. I don’t know if that accuracy is enough but I feel it OK.
  • I can see the point about the damage proc in Deceive. Moved the slot from Deceive to Power Boost to get more recharge on it.
  • Slowed Response with Achilles’ Heel enh has 204’9% accuracy (Tactics and Farsight active). Changed Achilles’ to Analyze Weakness Accuracy/Defense Debuff to get 246’6% accuracy now. I think it’s enough.
  • Power Boost gets 2x recharge now.
  • I am doubting about Clarion Core or Radial. I know Radial boosts secondary effects but my build has a big hole on status protection (IMHO). Radial doesn’t cover that for the full buff duration like Core, leaving my toon with 30 seconds without good status protection. I’d take Radial If anybody gives me good advice about how to cover the status protection hole.

This is the new build without Clarion until I can decide about Radial or Core:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mandrake El Mago: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)

Level 1: Time Crawl

  • (A) Tempered Readiness - Accuracy/Endurance

Level 2: Blind

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Gladiator's Net - Chance of Damage(Lethal)
  • (37) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Deceive

  • (A) Coercive Persuasion  - Confused
  • (5) Coercive Persuasion  - Confused/Recharge
  • (5) Coercive Persuasion  - Accuracy/Recharge
  • (15) Coercive Persuasion  - Confused/Endurance
  • (17) Coercive Persuasion  - Contagious Confusion

Level 6: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Chance for +Absorb

Level 8: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Kismet - Accuracy +6%

Level 10: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Kick

  • (A) Empty

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Damage/Endurance
  • (21) Soulbound Allegiance - Damage/Recharge
  • (27) Soulbound Allegiance - Chance for Build Up
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 20: Time Stop

  • (A) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Hold
  • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (36) Unbreakable Constraint - Accuracy/Recharge

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Endurance
  • (50) Red Fortune - Defense

Level 26: Spectral Terror

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (31) Superior Will of the Controller - Control Duration/Recharge
  • (33) Superior Will of the Controller - Endurance/Recharge
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Red Fortune - Defense/Recharge

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Scaling Resist Damage

Level 32: Phantasm

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (42) Call to Arms - Defense Bonus Aura for Pets
  • (43) Edict of the Master - Defense Bonus

Level 35: Slowed Response

  • (A) Analyze Weakness - Accuracy/Defense Debuff

Level 38: Chrono Shift

  • (A) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - +Regeneration/+Recovery

Level 41: Power Blast

  • (A) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Chance of Build Up
  • (50) Decimation - Accuracy/Endurance/Recharge

Level 44: Temp Invulnerability

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance

Level 47: Power Boost

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Containment 
Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run 
Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - Chance for +End

Level 50: Agility Core Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Support Core Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 

------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by Akronos

Thanks for read this and enjoy the game.

Take care and best regards from Spain.

Akronos The Elder Gamer

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I'm a bit late with this, apologies! After taking a look, I'm a bit concerned about your total lack of AoE damage. But if your plan is to sit back and take pot shots at things while your pets and teammates do the heavy lifting, that's OK! But as I intoned in my previous post, if you're going to be doing that, you shouldn't need so much personal defense. You have soft-capped (or close to it) defenses even BEFORE Farsight... which is amazing, but it's overkill, given that you, well, have that power. You also look like you might have some endurance issues; your end consumption is ~2/EpS. Your recovery is ~3.3/EpS. That doesn't give you a lot of room to recover from using spells and attacks (though this rating doesn't account for the two +End procs)! Another problem I noticed: You chose Agility Core Paragon, which enhances Recharge Speed. This is a problem, because you seem to rely a lot on procs. The issue is that if you have recharge enhancement in a power (Which is what the Alphas are, they're enhancements, not bonuses), it will reduce the Procs' chances of going off, making them superfluous.
 

To that end, I'm going to remove some slotting and powers that will lower your defenses, and increase your recovery (Fighting pool, I'm getting rid of the Fighting pool! I'm putting the Sorcery pool in it's place, mostly for flavor). It'll be a bit more involved since you'll have to remember to recast Farsight at soon as it's available. I'll try to eek out some more recharge for you, too, since I'm removing your lotg mule and swapping your Alpha to Vigor Radial Paragon (Acc, End Redux, Confuse/Sleep/Fear duration).

You're probably going to wanna to spam Power Blast. Why? Because I put the Force Feedback: Chance for Recharge proc in there. You're fine without it, but it'll give you some wiggle room with your recharge timers. Also, you won't see it unless you hover over an enhancement, but I also put a +5 on a few enhancements, specifically, any plain Recharge IOs. Enhancement boosters cost 1-2 mill a piece, but it's worth it! I also +5'd the set IOs in PA and CS that have a recharge component, mostly to shave a second or two off their recharge times. If you have the inf, just +5 everything that isn't a proc or global enhancement. Trust me, it's worth it!

 

I'm not confident that this is a "Better" build. We lost defense, a touch of recharge and some always-on resistance for recovery, utility, and a LOT of occasional resistance (see Rune of Protection). It's more of a spit-ball build based on your previous choices (again, sans Fighting). If you want a build with more AoE and utility, let me know and I'll share my own build that I use!

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Mandrake El Mago: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
------------
Level 1:    Spectral Wounds    
 (A) Apocalypse - Damage: Level 50
 (3) Apocalypse - Damage/Recharge: Level 50
 (3) Apocalypse - Accuracy/Recharge: Level 50
 (34) Apocalypse - Damage/Endurance: Level 50
 (34) Apocalypse - Chance of Damage(Negative): Level 50


Level 1:    Time Crawl    
 (A) Tempered Readiness - Accuracy/Endurance: Level 50


Level 2:    Blind    
 (A) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
 (36) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
 (36) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
 (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
 (37) Gladiator's Net - Chance of Damage(Lethal): Level 50
 (37) Lockdown - Chance for +2 Mag Hold: Level 50


Level 4:    Deceive    
 (A) Coercive Persuasion  - Confused: Level 50
 (5) Coercive Persuasion  - Confused/Recharge: Level 50
 (5) Coercive Persuasion  - Accuracy/Recharge: Level 50
 (15) Coercive Persuasion  - Confused/Endurance: Level 50
 (17) Coercive Persuasion  - Contagious Confusion: Level 50
 (25) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50


Level 6:    Temporal Mending    
 (A) Preventive Medicine - Heal: Level 50
 (7) Preventive Medicine - Heal/Endurance: Level 50
 (7) Preventive Medicine - Endurance/RechargeTime: Level 50
 (9) Preventive Medicine - Heal/RechargeTime: Level 50
 (9) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
 (11) Preventive Medicine - Chance for +Absorb: Level 50


Level 8:    Superior Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (11) Kismet - Accuracy +6%: Level 30


Level 10:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50


Level 12:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (13) Recharge Reduction IO: Level 50


Level 14:    Mystic Flight    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
 (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


Level 16:    Spirit Ward    
 (A) Panacea - Heal/Recharge: Level 50
 (29) Panacea - Heal/Endurance/Recharge: Level 50


Level 18:    Phantom Army    
 (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
 (19) Expedient Reinforcement - Accuracy/Damage: Level 50
 (19) Expedient Reinforcement - Damage/Endurance: Level 50
 (21) Recharge Reduction IO: Level 50
 (27) Soulbound Allegiance - Chance for Build Up: Level 50
 (43) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50


Level 20:    Time Stop    
 (A) Unbreakable Constraint - Hold/Recharge: Level 50
 (21) Unbreakable Constraint - Hold: Level 50
 (23) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
 (23) Unbreakable Constraint - Endurance/Hold: Level 50
 (36) Unbreakable Constraint - Accuracy/Recharge: Level 50


Level 22:    Temporal Selection    
 (A) Recharge Reduction IO: Level 50


Level 24:    Rune of Protection    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (25) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 (27) Gladiator's Armor - End/Resist: Level 50


Level 26:    Spectral Terror    
 (A) Superior Will of the Controller - Accuracy/Control Duration: Level 50
 (31) Superior Will of the Controller - Control Duration/Recharge: Level 50
 (33) Superior Will of the Controller - Endurance/Recharge: Level 50
 (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance: Level 50
 (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge: Level 50
 (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50


Level 28:    Farsight    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (29) Luck of the Gambler - Defense: Level 50


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (31) Reactive Defenses - Defense/Endurance: Level 50
 (31) Reactive Defenses - Scaling Resist Damage: Level 50


Level 32:    Phantasm    
 (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
 (40) Expedient Reinforcement - Accuracy/Damage: Level 50
 (42) Expedient Reinforcement - Damage/Endurance: Level 50
 (42) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
 (42) Call to Arms - Defense Bonus Aura for Pets: Level 30
 (43) Edict of the Master - Defense Bonus: Level 40


Level 35:    Slowed Response    
 (A) Analyze Weakness - Accuracy/Defense Debuff: Level 50
 (45) Touch of Lady Grey - Chance for Negative Damage: Level 50
 (50) Achilles' Heel - Chance for Res Debuff: Level 20


Level 38:    Chrono Shift    
 (A) Numina's Convalesence - Heal/Endurance: Level 50
 (39) Numina's Convalesence - Endurance/Recharge: Level 50
 (39) Numina's Convalesence - Heal/Recharge: Level 50
 (39) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
 (40) Performance Shifter - Chance for +End: Level 50
 (40) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 41:    Power Blast    
 (A) Decimation - Accuracy/Damage: Level 40
 (46) Decimation - Damage/Endurance: Level 40
 (48) Decimation - Accuracy/Endurance/Recharge: Level 40
 (48) Decimation - Accuracy/Damage/Recharge: Level 40
 (48) Decimation - Chance of Build Up: Level 40
 (50) Force Feedback - Chance for +Recharge: Level 50


Level 44:    Temp Invulnerability    
 (A) Unbreakable Guard - +Max HP: Level 50
 (45) Aegis - Resistance/Endurance: Level 50
 (45) Aegis - Resistance/Endurance/Recharge: Level 50
 (46) Aegis - Resistance: Level 50
 (46) Aegis - Psionic/Status Resistance: Level 50


Level 47:    Power Boost    
 (A) Recharge Reduction IO: Level 50
 (50) Recharge Reduction IO: Level 50


Level 49:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth: Level 50


Level 2:    Rest    
 (A) Recharge Reduction IO: Level 50


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO: Level 50


Level 2:    Health    
 (A) Miracle - +Recovery: Level 40
 (15) Panacea - +Hit Points/Endurance: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - EndMod: Level 50
 (17) Performance Shifter - Chance for +End: Level 50


Level 50:    Ion Radial Final Judgement    
Level 50:    Degenerative Radial Flawless Interface    
Level 50:    Support Core Embodiment    
Level 50:    Banished Pantheon Radial Superior Ally    
Level 50:    Clarion Radial Epiphany    
Level 50:    Vigor Radial Paragon    
------------
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
6% Defense(Melee)
10% Defense
6% Defense(Smashing)
6% Defense(Lethal)
9.13% Defense(Fire)
9.13% Defense(Cold)
11.63% Defense(Energy)
11.63% Defense(Negative)
6% Defense(Psionic)
17.25% Defense(Ranged)
7.56% Defense(AoE)
2.25% Max End
3.75% Enhancement(Max EnduranceDiscount)
6% Enhancement(Heal)
4% Enhancement(Held)
4.4% Enhancement(Terrorized)
30% Enhancement(Accuracy)
4% Enhancement(Stunned)
8% Enhancement(Confused)
97.5% Enhancement(RechargeTime)
8% Enhancement(Immobilized)
8% Enhancement(Sleep)
15% SpeedFlying
GrantPower Preventive Medicine (10 % chance, if Scourge)
156.4 HP (15.38%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 40%
MezResist(Held) 40%
MezResist(Immobilized) 40%
MezResist(Sleep) 40%
MezResist(Stunned) 40%
MezResist(Terrorized) 40%
MezResist(Teleport) 100% (20 % chance)
13% (0.22 End/sec) Recovery
38% (1.61 HP/sec) Regeneration
28.5% Resistance(Smashing)
28.5% Resistance(Lethal)
27% Resistance(Fire)
27% Resistance(Cold)
22.5% Resistance(Energy)
22.5% Resistance(Negative)
18% Resistance(Toxic)
23% Resistance(Psionic)
15% SpeedRunning

 

 


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Hey EmperorSteele, thanks a lot for your answer.

 

I'm going to study it and I'll try to rid off the fighting pool to control the endurance issues. I don't understand why the recharge time affects to procs. I read about it on other posts but I cannot figure it. I like the agility core because I think it suits fine on my build concept then I'm thinking about to change the blind IOs but I don't know what to choose for it.

 

I'll post another test build soon.

Thanks for read this and enjoy the game.

Take care and best regards from Spain.

Akronos The Elder Gamer

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My basic observations:

 

- The auras are not that useful in phantasm. Many of your pets are already invulnerable, and you provide plenty of protection to them even beyond that. Phantasm benefits greatly from the smashing proc in explosive strike, as it applies to every one of its attacks. The soulbound allegiance buildup proc is also pretty good in most controller pets. More damage slotting here would be good as well, perhaps switching the expedient aura for one of the IOs in set that enhance damage so you can keep the nice global recharge bonus. 

 

- The lack of aoe, as Steele mentioned, is not ideal. It may well be your speed to just team up with others and focus your ST blasts on hard targets, which is fine. It will be a very slow solo character however. Energy Torrent has a quick enough recharge that it could be a solution all by itself if you can fit it in. Also a great opportunity for FFeedback shenigans.

  •  My personal targets to consider dropping to pick this up would be either: Deceive, Superior Invis, or even Power Blast. You can easily make a ST attack chain out of spectral wounds and blind with the amount of +recharge you have. 

 

- I agree that Delayed Response needs some enhancement love. It's a great power. Achilles -res and a lady gray damage proc are a nice combo, along with one or two acc/rech slots from whatever set.

 

- Chrono shift has a very strong recovery component, better than stamina. It also provides a straight up end injection. If you wish to enhance your end, just slotting the power for endmod will be more effective than a performance shifter proc.

 

 

Edited by Onlyasandwich
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Hello Onlyasandwich, thanks for your answer and your tips.

 

- I know that Phantom Army are invulnerable but Phantasm is not. I could remove all the auras from Phantasm and adding explosive strike proc and other IO from same set to get a bit more of damage. Soulbound allegiance buildup is set on Phantom Army (could it get a proc chance on every atack of every pet from PA? I don't know but it would be nice...)

 

- I agree with the lack of AoEs does very slow solo but I don't care about that. I prefer to focus on hard targets to debuff and damage them mantain all other soft targets at bay with spectral terror, deceive and blind (I don't know if it's a good strategy but I think would be doable). I don't want Energy Torrent, I prefer Arcane Bolt despite FF chance + recharge is better if it hits on multiple targets. I prefer mantain Deceive (another pseudopet to help with control with a little risk to lost some inf), Superior Invis (defense and nice to run stealth missions fast) and Power Blast (ST damage).

 

- Delayed response is a very useful tool to debuff defense and resists from targets but I don't see how to add more enh slots on it without to break the build I post down here (If anybody can refine it I'd be very grateful)

 

- Hero Designer shows that Chrono Shift with a SO endurance mod gives less endurance recovery than it with performance shifter (chance + end). I don't know if it is true or not, but I'm going to mantain the performance shifter just in case (if it's not a bug, of course).

 

Now with all suggestions on this thread I did this build:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mandrake El Mago: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)

Level 1: Time Crawl

  • (A) Tempered Readiness - Accuracy/Endurance

Level 2: Blind

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Gladiator's Net - Chance of Damage(Lethal)
  • (37) Lockdown - Chance for +2 Mag Hold

Level 4: Deceive

  • (A) Coercive Persuasion  - Confused
  • (5) Coercive Persuasion  - Confused/Recharge
  • (5) Coercive Persuasion  - Accuracy/Recharge
  • (15) Coercive Persuasion  - Confused/Endurance
  • (17) Coercive Persuasion  - Contagious Confusion
  • (25) Coercive Persuasion  - Accuracy/Confused/Recharge

Level 6: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Chance for +Absorb

Level 8: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Kismet - Accuracy +6%

Level 10: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Arcane Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Force Feedback - Chance for +Recharge

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Damage/Endurance
  • (21) Soulbound Allegiance - Accuracy/Recharge
  • (27) Soulbound Allegiance - Chance for Build Up
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 20: Time Stop

  • (A) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Hold
  • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (36) Unbreakable Constraint - Accuracy/Recharge

Level 22: Distortion Field

  • (A) Superior Overpowering Presence - RechargeTime/Energy Font

Level 24: Rune of Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Gladiator's Armor - End/Resist

Level 26: Spectral Terror

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (31) Superior Will of the Controller - Control Duration/Recharge
  • (33) Superior Will of the Controller - Endurance/Recharge
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Scaling Resist Damage

Level 32: Phantasm

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Explosive Strike - Chance for Smashing Damage
  • (43) Explosive Strike - Damage/Knockback

Level 35: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff

Level 38: Chrono Shift

  • (A) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - +Regeneration/+Recovery
  • (40) Performance Shifter - Chance for +End

Level 41: Power Blast

  • (A) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Chance of Build Up

Level 44: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance

Level 47: Power Boost

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Containment 
Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run 
Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - Chance for +End

Level 50: Ion Radial Final Judgement 


Level 50: Degenerative Radial Flawless Interface 
Level 50: Support Core Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Vigor Radial Paragon 
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Waiting for more advices here. Thanks a lot.

 

Edited by Akronos
  • Like 1

Thanks for read this and enjoy the game.

Take care and best regards from Spain.

Akronos The Elder Gamer

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I am ready to be corrected, but I believe performance shifter, when slotted in a click power, is simply a chance for a one time pop of end. I'm not certain that it will continue checking for the duration of the power as it does in stamina, which is always on and checking every ten seconds.

 

I know that miracle and numina will definitely provide their bonuses for a good duration as long as you are regularly recasting the power, but I think performance shifter works differently. Would be interested in knowing for certain myself!

 

My main rationale for the low utility of pet auras for controllers is mostly that you are already providing good protection for them with your controls and buffs. Phantasm is also a ranged pet, which will keep them even safer. Given that yours is short on damage slotting, and would do well with the smashing proc, I would shift my slotting that direction.

 

I missed that the buildup proc was already in pa.  I'd definitely keep it there. 

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Hello again.

Thanks Onlyasandwich and EmperorSteele for your posts. I did some little adjustment on the build and I finished with this:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mandrake El Mago: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)
Level 1: Time Crawl
  • (A) Tempered Readiness - Accuracy/Endurance
Level 2: Blind
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Gladiator's Net - Chance of Damage(Lethal)
  • (37) Lockdown - Chance for +2 Mag Hold
Level 4: Deceive
  • (A) Coercive Persuasion  - Confused
  • (5) Coercive Persuasion  - Confused/Recharge
  • (5) Coercive Persuasion  - Accuracy/Recharge
  • (15) Coercive Persuasion  - Confused/Endurance
  • (17) Coercive Persuasion  - Contagious Confusion
  • (25) Coercive Persuasion  - Accuracy/Confused/Recharge
Level 6: Temporal Mending
  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Chance for +Absorb
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Kismet - Accuracy +6%
Level 10: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Mystic Flight
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Arcane Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Force Feedback - Chance for +Recharge
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (27) Soulbound Allegiance - Chance for Build Up
  • (43) Soulbound Allegiance - Accuracy/Recharge
Level 20: Time Stop
  • (A) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Hold
  • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (36) Unbreakable Constraint - Accuracy/Recharge
Level 22: Distortion Field
  • (A) Superior Overpowering Presence - RechargeTime/Energy Font
Level 24: Rune of Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Gladiator's Armor - End/Resist
Level 26: Spectral Terror
  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (31) Superior Will of the Controller - Control Duration/Recharge
  • (33) Superior Will of the Controller - Endurance/Recharge
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 28: Farsight
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Scaling Resist Damage
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (42) Call to Arms - Defense Bonus Aura for Pets
  • (43) Edict of the Master - Defense Bonus
Level 35: Slowed Response
  • (A) Achilles' Heel - Chance for Res Debuff
Level 38: Chrono Shift
  • (A) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - +Regeneration/+Recovery
  • (40) Endurance Modification IO
Level 41: Power Blast
  • (A) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Chance of Build Up
Level 44: Temp Invulnerability
  • (A) Unbreakable Guard - +Max HP
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 1: Brawl
  • (A) Empty
Level 1: Containment 
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run 
Level 2: Swift
  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - Chance for +End

Level 50: Ion Radial Final Judgement 


Level 50: Degenerative Radial Flawless Interface 
Level 50: Support Core Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Vigor Radial Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Good single damage with plenty of single attacks and near perma Phantom Army (perma with Chrono Shift up or Arcane Bolt proc), good crowd control and debuffs (Slowed Response only 267'9% accuracy... But I don't figure how to put more slots to enhance it without mess other powers), more survivable Phantasm, less but great defenses and resists yet using Power Boost and Farsight on cooldown, good heals and better endurance gestion than before.

Only drawback is that I'll need more attention to cooldowns and play more actively, but I'll be more fun (I hope).

 

I'll start to check the build today and I'll put my feelings here. Of course, I'm open yet to any suggestion about this build.

 

 

Edited by Akronos
  • Like 1

Thanks for read this and enjoy the game.

Take care and best regards from Spain.

Akronos The Elder Gamer

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