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Posted

I finally put together an Electric Armor/Electric Melee tank that is quite rounded out.

 

 

Hope it helps!

Brigg

ArcID #125 Bloody Rainbow: Comic Con Fire Farm;  ArcID #2551 Comic Con Fire Farm: Cave Edition

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Posted (edited)

My Elec/Elec/Mu and his two (minorly different) builds.

In both cases I could have capped Psi.  Just...well...wasn't paying close enough attention...  :classic_wink:

Primary Build

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Amp Rad: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(5)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Rchg/Res%:50(11)
Level 2: Lightning Field -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(11), PrfShf-EndMod/Acc:50(13), EffAdp-EndMod/Acc:50(13), EndRdx-I:50(15)
Level 4: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(21), GldArm-3defTpProc:50(23)
Level 6: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), UnbGrd-Max HP%:50(25)
Level 8: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29)
Level 10: Proton Sweep -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(29), Mlt-Acc/EndRdx:50(31), Mlt-Acc/Dmg/EndRdx:50(31), Mlt-Dmg/EndRdx/Rchg:50(31)
Level 12: Energize -- Prv-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(33), NmnCnv-Heal/Rchg:50(33), DctWnd-Heal/Rchg:50(33)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Radiation Siphon -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Fusion -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(36)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 26: Power Sink -- PrfShf-EndMod/Rchg:50(A), EffAdp-EndMod/Rchg:50(37), EffAdp-EndMod/Acc/Rchg:50(39), PrfShf-EndMod/Acc/Rchg:50(39)
Level 28: Irradiated Ground -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), AchHee-ResDeb%:20(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(42)
Level 32: Kick -- FrcFdb-Rechg%:50(A)
Level 35: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-Rchg/ResDam:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43)
Level 38: Atom Smasher -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(43), FuroftheG-Dam/End/Rech:50(45), FuroftheG-Acc/End/Rech:50(45), FuroftheG-Acc/Dmg/End/Rech:50(45), AchHee-ResDeb%:20(46)
Level 41: Weave -- LucoftheG-Def/Rchg+:50(A)
Level 44: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 47: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(50), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), PrfShf-EndMod/Rchg:50(19)
Level 50: Cardiac Core Paragon
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Secondary
 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Amp Rage Supertough: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(19)
Level 1: Charged Brawl -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(21), SprMghoft-Acc/Dmg/Rchg:50(21), SprMghoft-Dmg/EndRdx/Rchg:50(27), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(27), SprMghoft-Rchg/Res%:50(29)
Level 2: Lightning Field -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(5), PrfShf-EndMod/Acc:50(7), EffAdp-EndMod/Acc:50(7), EndRdx-I:50(9)
Level 4: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(11), GldArm-3defTpProc:50(19)
Level 6: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Max HP%:50(15)
Level 8: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17)
Level 10: Jacobs Ladder -- Mlt-Acc/Dmg:50(A), Mlt-Acc/EndRdx:50(23), Mlt-Acc/Dmg/EndRdx:50(31), Mlt-Dmg/EndRdx/Rchg:50(42), Mlt-Dmg/Rchg:50(43)
Level 12: Energize -- Prv-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(33), NmnCnv-Heal/Rchg:50(34), DctWnd-Heal/Rchg:50(34)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Thunder Strike -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/Rchg:50(37), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37), FrcFdb-Rechg%:50(39)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Power Sink -- PrfShf-EndMod/Rchg:50(A), EffAdp-EndMod/Rchg:50(31), EffAdp-EndMod/Acc/Rchg:50(50), PrfShf-EndMod/Acc/Rchg:50(50)
Level 28: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(42)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 38: Lightning Rod -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(39), FuroftheG-Dam/End/Rech:50(39), FuroftheG-Acc/End/Rech:50(40), FuroftheG-Acc/Dmg/End/Rech:50(40), FrcFdb-Rechg%:50(40)
Level 41: Weave -- LucoftheG-Def/Rchg+:50(A)
Level 44: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46)
Level 47: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(45), PrfShf-EndMod/Rchg:50(45)
Level 50: Cardiac Core Paragon
------------

 

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Edited by Hyperstrike
  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 10/26/2020 at 5:05 AM, Hyperstrike said:


In both cases I could have capped Psi.  Just...well...wasn't paying close enough attention...  :classic_wink:
 

At least you got Taunt in there... 🙃

  • Haha 1

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted

Sadly, 20% toxic, and only 75% neg, but the rest are all capped. Its a prep build for power crash!!! I am thinking about dropping buildup, mighty leap, and powersink for the holy grail of TP pool.

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Force of Will
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(3), ImpArm-ResPsi(3), Ags-ResDam(5), StdPrt-ResDam/Def+(5)
Level 1: Barrage -- Empty(A)
Level 2: Lightning Field -- PwrTrns-+Heal(A), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(43)
Level 4: Conductive Shield -- UnbGrd-Max HP%(A), Ags-ResDam(7), GldArm-3defTpProc(7), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(40)
Level 6: Static Shield -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam(31)
Level 8: Energy Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19)
Level 10: Bone Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13), SprMghoft-Acc/Dmg(15)
Level 12: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(37)
Level 14: Energize -- DctWnd-Heal/Rchg(A), Prv-Heal/Rchg(46)
Level 16: Taunt -- MckBrt-Taunt(A), PrfZng-Dam%(45), MckBrt-Taunt/Rng(48)
Level 18: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), Erd-%Dam(21), PrfZng-Dam%(23), Arm-Dam%(23)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Stun -- Empty(A), Empty(43), Empty(43), Empty(45), Empty(45)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx(31)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(29)
Level 28: Weave -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33), ShlWal-Def(33), LucoftheG-Def/Rchg+(34)
Level 30: Power Sink -- RechRdx-I(A)
Level 32: Build Up -- Empty(A)
Level 35: Energy Transfer -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40)
Level 41: Electrifying Fences -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), JvlVll-Dam%(42), Ann-Acc/Dmg/EndRdx(42)
Level 44: Ball Lightning -- PstBls-Dam%(A), JvlVll-Dam%(50), Bmbdmt-+FireDmg(50), Ann-Acc/Dmg/EndRdx(50)
Level 47: Mighty Leap -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(46), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 50: Spiritual Radial Paragon 
------------

Posted
4 hours ago, Warboss said:

At least you got Taunt in there... 🙃


A tauntless Tank is an abomination in the eyes of the Tank Gods.

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

I have an i27 elec/em/elec tank thats pretty stupidly tough, but takes some liberties with what I think is "standard" for tank slotting. For instance, my lightning field I didnt take until something like 49, and has a single slot. I am fairly sure I didnt take powersink OR buildup (will doublecheck in a minute). However, I have stupid aggro over-saturation  from other functions, and slotted elec fences w/6 slots (my only patron pool power I took).

 

You might ask, WHY did I do that to elec fences? Aggro contro. I foldspace, and if I have an open area, what happens is I pull mobs from all over; multiple different spawns. Elec fences ensures that they dont wander, and sets initial agro containment before it gets stupid, because as I start unloading PC and WH and things start dropping, ALL the other spawns I tagged with FS pulls start rushing to smack me in the head. Its pretty amusing. 

 

Thankfully I don't generally run out of end, as long as I remember to hit the healz for end redux. The damage is weird, and as I posted in a beta thread, position of powers on my power bar makes a  huge difference in what kind of DPS i can put out. I am a big proponent of mashing whatever comes up.... cough cough.

Posted
On 10/27/2020 at 4:53 PM, Hyperstrike said:


A tauntless Tank is an abomination in the eyes of the Tank Gods.

Indeed! 😄

ArcID #125 Bloody Rainbow: Comic Con Fire Farm;  ArcID #2551 Comic Con Fire Farm: Cave Edition

ArcID #133 Comic Con S&L Farm;  ArcID #9911 Comic Con S&L Outdoor Edition

ArcID #2915 $Comic Con Fire Farm$ArcID #11612 $Comic Con Fire Farm Outdoor Map$

ArcID #16607 $Comic Con S&L Caves$ArcID #16610 $Comic Con S&L Outdoor$

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