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MsSmart

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Hi:

 

     I been doing the Oro flashbacks in solo mode, with a defender, which can be quite challenging.

 

    The idea is to have the options menu when you set the mission such as no temos etc, is to add this other options.

 

    During my grinding, I have experienced missions that has special requirements such as:

 

    1) Kill All, would be nice if we could go to the live practice that at 90% the mission would give you success; this way odd mobs spawned in walls or what not does not ruin the gaming experience. An option for hardcore types could be Kill Completeness.

 

    2) Escort, some missions if you are stealthed in any form or matter the NPC can't follow you, in others it can. I would like for the NPC to be able to both follow you and benefit from area stealth powers such as Steamy Mist. For example it is very mean to have a storm defender whose main defense/resistance is steamy mist, to be shut off so the escorted person can follow, that is very punishing. An option to allow hardcore folks could be Sneaky Escort which allows you to have the escorted person or thing see you and share in your area stealth.

 

   3) Locate objects, this ones can really ruin my gaming experience, in some missions they are marked in your map, in Praetoria they do not make sound nor glow at times, while other missions what  you looking for is so vague that you are clueless what to click! I would appreciate if all find people or things be marked in your map. Perhaps this could be an option, so those who want the hardocre experience can have hidden object locations.

 

    4) Kill leader and friends, in some missions I only had to kill the leader (Praetoria does this), on others just the leader and the one or two mobs next to it, and others I had to kill the leader and everything in the room (usually the room is 60% of the map). Would be nice if the kill leader be restricted to the leader and its direct escort, regardless of the room it is at. Perhaps an option to allow hardocore players can have Gregarious Leaders option.

 

    5) Escorted Person, I been in missions were the escort ignores the threats and follows you despite of you being attacked by the mobs. others when they get close enough they freeze in fright, and others are just bloodthirsty and attacks anything in the room they enter regardless of range. Perhaps and option to have Get me out of here option the escorted person runs blindly behind you, if off they freeze. A second option is the Bloodthirsty escorted person, so all they want to do is fight, fight, fight.

 

   I feel the game has evolved from the grinding, timesink days to be just fun, and thus the changes would put more focus in the fun part than the grind part.

 

Sue

 

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I wish all escort NPCS that are defeatable would be replaced with new Praetorian style regenerating NPCs.  (coughcoughfusionettecough)

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Been in the game and in the community since closed beta in 2004.  Am currently interested in producing and experiencing player-created story content for Praetoria that focuses on the level 40-50 range.
Architect Arc: Praetoria Falls! Book 1: The Evacuation of First Ward  |  Arc ID:  51490  |  Please check it out!  Feedback welcome!

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I would like a "Leash" temp power to forcibly drag an escort NPC along even when Steamy Mist or similar AE stealth power is active.

Or alternately, an option to bonk the NPC over the head and do the Fireman's Carry with them.

 

None of the others bother me, but I am Map Clearing Fool. 

Have been ever since Diablo 2, when I was convinced the 1-2 mobs I missed on a map would of course drop the item I most coveted at that moment.

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There is a body bag walk animation cycle . . . would be nice to grant Villains a Power that allows them to "assist" their escortee by putting them in a "protective sack" as part of the "evacuation process."

 

Hell.   A quality of life feature like THAT might be enough to make people play Redside in droves.

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If your Redsider is kidnapping someone then they should be dragged along with you, not aimlessly trailing!

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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