captainstar Posted November 23, 2020 Share Posted November 23, 2020 Hi team, is there any way to change how invasions happen? I mean, when the enemies start to appear they are always a little far away. Then we get close, and they move away. And we get closer and they keep moving away. Can you guys fix this? Tyvm. Link to comment Share on other sites More sharing options...
srmalloy Posted November 23, 2020 Share Posted November 23, 2020 A significant part of the problem is that, while the next spawn appears a short distance away from the last, so that the new mobs aren't appearing in the middle of the defenders, it's always the same direction, so the fight drifts to the northeast. At some 'standard' places where people make their stand, like the street north of Blue Steel in KR, this results in the spawns moving away until they drop into the vacant lot, making the mobs run around until they can jump up to the street. If the direction of the next spawn were randomized, the fight would still wander some, but much less. 2 Link to comment Share on other sites More sharing options...
AerialAssault Posted November 23, 2020 Share Posted November 23, 2020 This has something to do with invasion enemies always spawning slightly to the right of the player, and when one spawns in, they tend to all spawn in that one place. My guess would be that the spawn point is attached to the player, hence why they always seem to get further away. I'm not sure what the solution could be ... having the spawn point randomized around the player might make invasions a bit more chaotic. Oh? You like City of Heroes? Name every player character. I'll be waiting in my PMs. Link to comment Share on other sites More sharing options...
captainstar Posted November 23, 2020 Author Share Posted November 23, 2020 2 hours ago, AerialAssault said: This has something to do with invasion enemies always spawning slightly to the right of the player, and when one spawns in, they tend to all spawn in that one place. My guess would be that the spawn point is attached to the player, hence why they always seem to get further away. I'm not sure what the solution could be ... having the spawn point randomized around the player might make invasions a bit more chaotic. What if they appeared a little above the heroes and villains? That way I think it would avoid this problem. Link to comment Share on other sites More sharing options...
Dragon Crush Posted November 23, 2020 Share Posted November 23, 2020 51 minutes ago, captainstar said: What if they appeared a little above the heroes and villains? That way I think it would avoid this problem. I'm now thinking of one of my blasters flying near the top of the map chuckling to himself as ritiki splat on the pavement below. 1 Link to comment Share on other sites More sharing options...
Razor Cure Posted November 23, 2020 Share Posted November 23, 2020 I also HATE how Pets can magically target spawning enemies waaaay before you can (even with spamming Tab). If you dont have pets, it can lead to you basically never getting to attack (unless it is a pbaoe) for the whole time. 1 Link to comment Share on other sites More sharing options...
CrudeVileTerror Posted November 23, 2020 Share Posted November 23, 2020 If the spawn direction were random, then law of averages suggests that it would likely stay mostly contained in a localized space. At least, in theory. Also, you can target through your pets or your allies' pets. It's a little irksome, but at least it's a temporary workaround until something can be done to fix that. Link to comment Share on other sites More sharing options...
srmalloy Posted November 23, 2020 Share Posted November 23, 2020 6 hours ago, AerialAssault said: This has something to do with invasion enemies always spawning slightly to the right of the player It's not "to the right" of the player; the spawns always shift northeast. 1 hour ago, Razor Cure said: I also HATE how Pets can magically target spawning enemies waaaay before you can (even with spamming Tab). If you dont have pets, it can lead to you basically never getting to attack (unless it is a pbaoe) for the whole time. It's not that you can't target them -- sometimes you can target them before they even spawn in -- but that they don't become valid targets for attacks until four to six seconds after they appear. And this is compounded by the fact that some spawns appear, become targetable (but not attackable), and then despawn, forcing you to change targets. The same "appear, become targetable, then despawn" behavior is also seen on Rikti mothership raids. 1 Link to comment Share on other sites More sharing options...
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