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Posted (edited)

Hi All,

 

Took some time to create this build and a Character for my idea of a melee blaster "Dread Ninja Roberts" 

 

Have 2 ranged blasters now, and never liked the idea of melee blappers, but am giving it a shot .

 

I really like the concept and since Ninja has been fixed seemed very viable.

 

This build may be a bit of over-kill on the Defense.  It was quite easy to soft cap all S/L, Ranged, and Melee Defense, but that was kinda the idea, what with the character spending a lot of time in melee and all. 

One can always slot procs into some of the powers.  Thing is I really don't know much about how Dual Pistols procs.   So suggestions about procs would be welcome. 

I'm trying to figure where to work an Achilles 

 

I'm guessing Ninja plays a lot like Katana, and I have a lot of experience with that set.

 

Three Respecs later, I went out of Teleport and back into Leaping.  I tried out all of the powers and came to the conclusion that you need take 5 of the 8 Dual Wield shot powers.

 

I tried all of them except Piercing Rounds which had gotten generally negative reviews, and looked at DPA in Mids.  Other than Hail of Bullets and Bullet Rain which are must haves it boils down to personal preference.  Suppressive Fire is definitely viable if slotted with procs, and had some interesting possibilites for add Fire Resist.

 

Shinobi gives it's Defense value twice in the Combat Monitor, it's not very effective to slot it out.  

 

I found Endurance to be a major hurdle that had to be addressed.  Adding two Performance Shifter Chance for Endurance and slotting Kuji-In Toh for both health and Endurance helped a lot.

I took Cardiac as an Alpha. 

 

You will want to be running Kuji-In Toh at all times doesn't often show up on your buff bar, but shows up in the Combat Monitor.   It lasts for 3 minutes but cycles around every 30 seconds. 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Dread Ninja Roberts: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ninja Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Immobilizing Dart -- EnfOpr-Immob/Rng(A)
Level 2: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
Level 4: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36), BlsoftheZ-Travel/EndRdx(37)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Dam/Rech(13), Artl-Dam/End(23)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(19)
Level 12: Kick -- Empty(A)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def(36)
Level 16: The Lotus Drops -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Rchg(23), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29)
Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 20: Kuji-In Toh -- Prv-Heal(A), Prv-Absorb%(21), PrfShf-EndMod(21), PrfShf-End%(25), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc(27)
Level 22: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
Level 24: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34)
Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf(46), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48)
Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Super Speed -- BlsoftheZ-ResKB(A)
Level 49: Smoke Flash -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Quick Form 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 10: Shadow Recall -- Empty(A)
Level 50: Agility Radial Paragon 
------------

 

 

http://www.cohplanner.com/mids/download.php?uc=1534&c=713&a=1426&f=HEX&dc=78DA65945B4F135110C7CFB6BB9496560A85165ADA4229145AACA0BE9B286A226008F0A8D6956ECA9AA66DDA92E8A3DF40C14BC2AD68BCBEF8E4F5ABA81F8017D044E3ADEA3AECFCDB34D94DBABF7366CECCF9CF9C3D9DBB31ED7E79FED6292179CEE4D54A25739ADE55ADACCCA9397D59D0E39B2E6B6A76F0A25EB8AE0E2E14AF69E56AC541F610566616D4424ECBA6A757D57C665EAF548BF94AA4E15B5C2D958AE56ADA8CCE2C9555BDA01772C23D5F2CE6D3B39A5AA299C79C9CD3732B559A75365C59AD5C59D14B2E73BE58D2B46CFFD992BE9C6EA49E5397357A1D8E6FF6919E14FD825E81C750C436614A16B61DB0C69477C187CCB647CCAF63CD5821D625D3F68D6C12F249B7655E7F8FE9BEC33CB206AE33937799016A929D636DF64F36D336FC8119FFC81C20BD8AB981618469ECC05E0EBB62FADBDBC076A6CBC1742B4CBFCCFC4E3A9D9CC7E6EC65EDAE19BBC96E2FCF6D94BC03F57518F4882EB27810E5C12A2FA2877B983F2873275475D659B5F72FB3FB1FD3FF07D508DE71C0E0B99DF27771ACD415A07C61598C1FE7353F29AF8FF7567C7B6CEBD907D738BEEF01B8CE0CDE6746A953BDD0D4BBC131C12D66648719DF66263699E33566886203880DBCE2938ABC06DF3087DE3287DF3113EF9931AAA79F354BFD29FE6A92A04CBE107A19422FE3E8E5387AE9A735615E23C2F00D919E28FA10DDE27D06B7C11DB0065DBBE081CDECE56FEA610CB131957B73F42A7809BCCC3C7605CC30EB143B823E8CE05C47718EA338DF519C6F02E799C4F9D649F3186A1D43AD13A8710275F9A8D614B4A51E73FCC4136878CA9C7A063E075FE096506C1A7D4AE3E6FC22BD93F87A27D1F301B9E5C69A5FF4D0A105F72969F14E5A2C5316CB098BE5A4C5326BB1CCCBCDFF09219916A7B779FB8D7D1779A556EFE756CB051A2464716059F5A5D582BB30936CEE6D6CD0E55230DE6C196FB58C97489913CA9C66D6BA9F12A147FF011CC00C11

 

 

 

 

 

Dual Pistols Ninja Blaster Final.mxd

Edited by IronJuke
  • 3 weeks later
Posted (edited)

Yeah, so I finally finished off the build and it's pretty durn fun!  I always wanted a sword and pistol guy, since live.  And the Ninaja-to damage is not half-bad!  Actually it's really good. 

 

I have a Katana Tanker, and Ninja has considerably more bite! 

 

 

Edited by IronJuke
Posted

I have a DP/MC that I enjoy for style points, and the AOE feels good and fluid.  But it's the single-target attacks and delays in them that get my goat -- I even use the stun procc'd as an attack (high dmg along with Execut Shot) as it's faster animating than Piercing Rounds, but the delay in Exec Shot and even some of the other attacks just feels wonky to me.   The melee attacks flow better on the /MC side and animated faster.  I ran a Dr Kahn with this toon the other day and it just felt weaker being at range of Reichsman due to the DP flow (I think the best ST chain is like Pistols-DW-Pistols-Exec and I was running that with the proc'd stun swapped in).   

 

Anyway, glad you're having fun with your pirate! 

  • Thanks 1
Posted

I've been leveling a DP/MC on a themed SG team for the past month or two. My biggest complaint about the combo is that there's no BU or Aim. Swap Ammo doesn't provide enough of a damage buff to offset the loss of BU, and while the 20% chance to crit added to Shinobi does add to dps, it doesn't help with burst damage. I really miss being able to use BU/Aim before using the nuke. Without them, Hail of Bullets is really unimpressive, especially given how long the animation is. I agree that the animation for Piercing Rounds is also way too long.

  • Thanks 1
Posted

This is what I have and I am doing 4/8 on it VS Council.. 

 

I love it great fun..

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 1: Immobilizing Dart -- Dvs-Hold%(A)
Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25)
Level 6: Swap Ammo 
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21)
Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43)
Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36)
Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42)
Level 22: Boxing -- KntCmb-Acc/Dmg(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46)
Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Radial Paragon 
Level 1: Quick Form 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

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Posted (edited)

Thanks for sharing that Plainguy!  I hadn't thought about using the Experiment Power Pool. Does Shinobi affect those dots?

 

Why do you fully slot out Gaussian's?  I've seen some folks do it,  but what's the benefit, other that the set bonuses which are not bad? 

 

I'm thinking I need Smoke Flash, btw.  Hail of Bullets pulls a lot of aggro.   

 

I didn't end up using the Experiment pool in my current build, I did use some of your ideas however.

 

Edited by IronJuke

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