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Ice / Invulnerable Advice please


Snarky

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I have for a long time tried to create a truly ranged character that works.  I may have failed again lol.  But I am still trying.

 

I thank everyone who put together the guides here.  I particularly used the Ice and invul analysis in the thread on the first page.  In combining the two I may have missed a lot.  Pretty sure I did.

 

I think I have semi gimped my build chasing S/L def at 45%.  Mids says i have it, in game says a little over 40%.  Invul on Sentinels does not require 1 foe in range does it?

 

Anyways, I raided my base for most of the rest of my good enhancers and slammed this together.  Please offer any advice.  I do appreciate.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Snarkon: Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Flight
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Ice Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(34), SprOppStr-Rchg/+Opportunity(34)
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7)
Level 2: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9)
Level 4: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(50)
Level 6: Durability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13)
Level 8: Chilling Ray -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(36), SprSntWar-Acc/Dmg/Rchg(36), SprSntWar-Acc/Dmg/EndRdx(37), SprSntWar-Acc/Dmg/EndRdx/Rchg(37), SprSntWar-Rchg/+Absorb(37)
Level 10: Aim -- RechRdx-I(A), RechRdx-I(39)
Level 12: Dull Pain -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(36)
Level 14: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Rchg/ImmobProc(45)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Bitter Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23)
Level 20: Environmental Resistance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(40)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Bitter Freeze Ray -- Dcm-Build%(A), GhsWdwEmb-Dam%(46)
Level 28: Invincible -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-ResDam%(29), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31)
Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Knock%(34)
Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39)
Level 38: Mystic Flight -- WntGif-ResSlow(A)
Level 41: Frostbite -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Hold%(42)
Level 44: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Snow Storm -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(48), ImpSwf-Acc/EndRdx(48), ImpSwf-Rng/Slow(48), ImpSwf-EndRdx/Rchg/Slow(50), ImpSwf-Dam%(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-End%(43), EndMod-I(43)
------------

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On 12/20/2020 at 6:42 PM, Snarky said:

I have for a long time tried to create a truly ranged character that works.  I may have failed again lol.  But I am still trying.

 

I thank everyone who put together the guides here.  I particularly used the Ice and invul analysis in the thread on the first page.  In combining the two I may have missed a lot.  Pretty sure I did.

 

I think I have semi gimped my build chasing S/L def at 45%.  Mids says i have it, in game says a little over 40%.  Invul on Sentinels does not require 1 foe in range does it?

 

Anyways, I raided my base for most of the rest of my good enhancers and slammed this together.  Please offer any advice.  I do appreciate.

Why do you think you failed?  

If your in-game character sheet is showing less than 45% are you using the basic or superior versions of Sentinel's Ward and Frozen Aura?  

Invul on Sentinels has no foe requirement.  Neither does Sentinel Willpower for that matter.  

Ice Bolt is better than Ice Blast.  

Bitter Freeze Ray is worth slotting as an Attack.  You could probably reduce slots in Snow Storm (and your S/L defense) to add a bit more to Bitter Freeze Ray.  That should improve some damage and especially so if you keep using damage procs there.  

Damage in general will feel better once you get your Alpha slot finished and I'd recommend you go the Musculature path.  Assault and Interfaces can also boost your damage so it won't feel too so much like being Captain PillowFist which is pretty common for Sentinels chasing full sets vs proccing out attacks.  

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This is my iteration. I used the same power order and selection you did. S/L/E/N are defense capped, F/C are a touch short. About everything else is similar. There's just enough recharge in the set for a coherent rotation. That would be:

Chilling Ray -> Ice Bolt -> Bitter Ice Blast -> Ice Bolt -> Bitter Freeze Ray -> Ice Bolt -> Rinse -> Repeat

 

Open with Chilling Ray to get that +10% Smashing damage bonus online for the rest of your rotation. The bonus does stack, but it's not worth chasing since only 2 of your abilities benefit from it, and the bonus to Ice Bolt is hardly worth mentioning. In the end it equates to a roughly 1 dps increase.

 

The epic powers aren't really slotted because I just have no idea what to do with them. Snow Storm is just an area slow and it looked like you just muled it to get some S/L defense and resists. Frozen Aura was also muled for F/C defense. Frostbite wasn't technically muled, but you didn't get the 5-piece for the 10% recharge, so why bother. If you really want them slotted, pull the procs from the ends of the powers with a proc tacked onto the end, and take the recharge IO out of Aim. That could net you 5 slots total. Personally I would have liked to have slotted Frozen Aura with procs but I sided with survivability and single target damage. If you want more AOE, go with that approach.

 

I omitted the Kismet +6% as you are already hit capped (to +3) from global accuracy and Invincible's +10% hit bonus.

 

I put Opportunity Strikes into Ice Storm because my experience has been that it triggers more often in AOE powers. It would technically be better served in an AOE power that doesn't have a base 60 second recharge, but I digress. The same thing technically applies to Sentinel's Ward which will proc for every target it hits, greatly increasing its value, but there aren't exactly a ton of options for "epic level set bonuses" in the ranged category so that's in Chilling Ray.

 

Like Oldskool said, go for Musculature Alpha and your "moderate damage over time" Radial Interface of choice. Strangely, it doesn't seem to matter damage-wise if you take Assault Radial or Core, they should give similar amounts of damage increase.

 

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Edited by underfyre
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Part of it is that you're chasing high recharge.
That can put certain goals at odds.

Here's how *I* would attack it.

It'll take you most of the way there.  44/44/43.
Just make up the difference with Agility (Bumps you to 47/47/46).
Still takes you to 147% Recharge.
 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Invuln Framework: Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Ice Blast -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(5), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(7)
Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11)
Level 2: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(13), RctArm-ResDam/Rchg:40(13), RctArm-ResDam/EndRdx/Rchg:40(15)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(19)
Level 6: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23)
Level 8: Chilling Ray -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(23), SprOppStr-Acc/Dmg/Rchg:50(25), SprOppStr-Acc/Dmg/EndRdx:50(25), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(27), SprOppStr-Rchg/+Opportunity:50(27)
Level 10: Dull Pain -- Pnc-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(29), Prv-Heal/Rchg:50(29)
Level 12: Kick -- FrcFdb-Rechg%:50(A)
Level 14: Aim -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 18: Ice Storm -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Rchg/ImmobProc:50(34)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(36), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(36)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(39)
Level 26: Bitter Ice Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42)
Level 28: Bitter Freeze Ray -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(42), Apc-Acc/Rchg:50(43), Apc-Dmg/EndRdx:50(43), Apc-Dam%:50(43)
Level 30: Invincible -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45)
Level 32: Blizzard -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(46), Rgn-Knock%:50(46)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46)
Level 38: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48)
Level 41: Frostbite -- Acc-I:50(A)
Level 44: Frozen Aura -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(50), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50)
Level 47: Fly -- WntGif-ResSlow:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)
Level 1: Opportunity
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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So you made a build that needed to use Incarnates to make it look better defensively, then removed the procs from most attacks to chase 6 slot recharge bonuses and added Hasten to chase even more recharge with an Alpha that ALSO adds recharge... but you're not chasing recharge in this build. You skipped the Decimation proc and the Gaussian Proc ...to put in 2 end reduction IOs? Seriously? So overall this build loses about 16% 30% of its dps for no real reason. You took the fangs out of an already anemic set.

Edited by underfyre
Oh, and you took Ice Blast which was established as the weaker of the 2 starting abilities.
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7 minutes ago, underfyre said:

Will ain't where it's at. Someone else got a Willpower build out of me on this forum. It pushes hard for capped defenses and still falls short.

THe reason I chose Will over Invul is the Endurance.  Just read a blurb from Oldskool about Invul having great Endurance on a Sentinel and generally a better set.  While I was in a farm on the elec/will.  Sigh.  Rerolling.  Elec/Invul, here I come

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8 minutes ago, underfyre said:

Well, look around, you're bound to find a combo you enjoy.

i am using Hypertrikes template above and cramming elec onto it.  

 

my idea is a ranged tank (even if a very light tank) that is very endurance stable.  so i can cram all 3 leadership toggles on, then devote incarnate powers to pure damage, having resolved res/def/end/health in basic 50 i/o build

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10 hours ago, Snarky said:

i am using Hypertrikes template above and cramming elec onto it.  

 

my idea is a ranged tank (even if a very light tank) that is very endurance stable.  so i can cram all 3 leadership toggles on, then devote incarnate powers to pure damage, having resolved res/def/end/health in basic 50 i/o build

FYI, all Sentinels are pretty freaking tanky at ranged only combat.  That includes Regeneration which is the worst mitigation set out of all of them.  You're probably over thinking that a good bit.  

Fiery Aura and Ice Armor have the absolute worst endurance management out of the bunch.  Dark Armor's endurance power is quirky but potentially powerful when you understand how it works.  All of the other sets have comparable endurance management.  Each Sentinel set has something to help with endurance even if that melee variant didn't (e.g., Invulnerability, Super Reflexes).  

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