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Illu/Rad


dsrghrom

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So I have level 50 Illu controller full T4 incarnate. I havent played him for a while now was leveling a few tanks and my plant/storm (its is amazing).

I was wondering if you guys could give me some tips for my build. I allmost never use phantasm cause he will allways run in and gets himself killed.

I took tarantula but on +4/8 it die pretty fast too. I used to have group invibility to buff my pets but found it lacking. Most groups dont like it ( escort missions etc).

 

Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Illusion: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind

  • (A) Superior Will of the Controller - Control Duration/Recharge
  • (3) Superior Will of the Controller - Accuracy/Control Duration
  • (3) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (5) Superior Will of the Controller - Endurance/Recharge
  • (5) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (7) Superior Will of the Controller - Accuracy/Control Duration/Endurance

Level 1: Radiant Aura

  • (A) Panacea - +Hit Points/Endurance
  • (7) Panacea - Heal/Recharge
  • (9) Panacea - Endurance/Recharge
  • (9) Panacea - Heal/Endurance
  • (11) Panacea - Heal/Endurance/Recharge

Level 2: Deceive

  • (A) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (11) Coercive Persuasion  - Contagious Confusion
  • (13) Coercive Persuasion  - Confused/Recharge
  • (13) Coercive Persuasion  - Confused/Endurance
  • (15) Coercive Persuasion  - Accuracy/Recharge
  • (15) Coercive Persuasion  - Confused

Level 4: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (21) Dark Watcher's Despair - Recharge/Endurance
  • (21) Achilles' Heel - Chance for Res Debuff

Level 6: Accelerate Metabolism

  • (A) Preemptive Optimization - EndMod/Recharge
  • (23) Performance Shifter - Chance for +End
  • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (25) Performance Shifter - EndMod

Level 8: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense

Level 10: Fly

  • (A) Flight Speed IO

Level 12: Hasten

  • (A) Recharge Reduction IO

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Enervating Field

  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (29) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Damage/Endurance
  • (31) Soulbound Allegiance - Chance for Build Up
  • (31) Soulbound Allegiance - Accuracy/Damage/Recharge

Level 20: Lingering Radiation

  • (A) Tempered Readiness - Accuracy/Slow
  • (33) Tempered Readiness - Accuracy/Endurance

Level 22: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 26: Spectral Terror

  • (A) Superior Overpowering Presence - RechargeTime/Energy Font
  • (33) Superior Overpowering Presence - Endurance/RechargeTime
  • (33) Superior Overpowering Presence - Accuracy/Control Duration
  • (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (34) Superior Overpowering Presence - Control Duration/RechargeTime

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Aegis - Psionic/Status Resistance
  • (36) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance/Recharge
  • (37) Steadfast Protection - Resistance/+Def 3%

Level 30: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance

Level 32: Phantasm

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Sudden Acceleration - Knockback to Knockdown
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 35: Poisonous Ray

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (42) Superior Winter's Bite - Accuracy/Damage
  • (42) Superior Winter's Bite - Damage/RechargeTime
  • (42) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (43) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 38: EM Pulse

  • (A) Unbreakable Constraint - Accuracy/Recharge
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (45) Unbreakable Constraint - Endurance/Hold
  • (45) Unbreakable Constraint - Chance for Smashing Damage
  • (45) Unbreakable Constraint - Hold/Recharge

Level 41: Scorpion Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (46) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (47) Reactive Defenses - Defense/RechargeTime

Level 44: Disruptor Blast

  • (A) Ragnarok - Chance for Knockdown
  • (47) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Damage/Recharge
  • (48) Annihilation - Chance for Res Debuff
  • (48) Ragnarok - Accuracy/Recharge
  • (49) Ragnarok - Accuracy/Damage/Recharge

Level 47: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 1: Containment 


Level 4: Ninja Run 
Level 2: Swift Edited by dsrghrom
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No particular feedback about the build, but I can say I actively avoid x/8 settings on my ill/cold. The aoe damage is too anemic, no aoe containment options and so much potential damage from PA is lost when they don't focus fire due to healback. 

 

I prefer +4/3, not because most enemies types are too challenging, but just for expedience purposes. Or just hunt AV's/GM's/solo TF's. That is illusion's forte imo. 

 

That said, consider slotting spectral terror for tohit debuff. Rad Infection plus spec terror (tohit debuff slotted) should get pretty close to flooring most +3's (considering alpha level shift at +4).  Maybe the 2 defense pet IO's would help Phant? Other than that, he just dies. The power has been bugged for over a decade haha. 

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For anyone looking, this was my Illusion Radiation Guide on the old forums.  Most of the information is still good.  The Rad debuffs now last a little while after the anchor is defeated, and this might change one's strategy on choosing an Anchor.  Most of the other strategy tips are still good,

Obviously, since there are some new IO sets, the builds can change.

My philosophy with my Ill/Rad (and controllers in general) is to maximize them as Controllers, not try to make them tanks.  I want to maximize CONTROL, not defense or resistance.  An Ill/Rad is ideal for maximizing Recharge for Perma-PA, then using Stealth and misdirection as protection instead of Defense.  That might mean an occasional face-plant, but I'm OK with that since I find it to be more fun (and challenging).

https://web.archive.org/web/20120905042613/http://boards.cityofheroes.com/showthread.php?t=141225

 

Edited by Area Man
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20 hours ago, Area Man said:

For anyone looking, this was my Illusion Radiation Guide on the old forums.  Most of the information is still good.  The Rad debuffs now last a little while after the anchor is defeated, and this might change one's strategy on choosing an Anchor.  Most of the other strategy tips are still good,

Obviously, since there are some new IO sets, the builds can change.

My philosophy with my Ill/Rad (and controllers in general) is to maximize them as Controllers, not try to make them tanks.  I want to maximize CONTROL, not defense or resistance.  An Ill/Rad is ideal for maximizing Recharge for Perma-PA, then using Stealth and misdirection as protection instead of Defense.  That might mean an occasional face-plant, but I'm OK with that since I find it to be more fun (and challenging).

https://web.archive.org/web/20120905042613/http://boards.cityofheroes.com/showthread.php?t=141225

 

I remember your guide back from the day, was very nice work!

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On 1/10/2021 at 11:48 PM, Area Man said:

For anyone looking, this was my Illusion Radiation Guide on the old forums. 

 

 

Holy smokes, it's Local_Man! You're a legend. I referenced that guide so much both in the old game and when I first started on HC. Glad to see you here in HC and in the Controllers forum.

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Sadly, someone grabbed my "Local Man" global name, so I have to go by @Area Man.

But thanks.  Back on live, I wrote 3 Controller guides, but the Ill/Rad one was the most popular by far.  I was active enough on the forums that the Devs asked me to take over the Controllers "Guide to Guides" at one point, so I reviewed all guides posted and indexed them to be easily found.

Not long after Homecoming came out, my old desktop computer died, leaving me only with my office laptop -- which can't be a game machine.  But a couple of months ago, one of my sons got my old desktop working again, so I'm up and running. However, I don't have as much time to play.  So far, my only 50 is Area Man (an Ill/Rad, of course) on Excelsior.

Edited by Area Man
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  • 1 month later
On 1/20/2021 at 8:27 PM, Area Man said:

Sadly, someone grabbed my "Local Man" global name, so I have to go by @Area Man.

But thanks.  Back on live, I wrote 3 Controller guides, but the Ill/Rad one was the most popular by far.  I was active enough on the forums that the Devs asked me to take over the Controllers "Guide to Guides" at one point, so I reviewed all guides posted and indexed them to be easily found.

Not long after Homecoming came out, my old desktop computer died, leaving me only with my office laptop -- which can't be a game machine.  But a couple of months ago, one of my sons got my old desktop working again, so I'm up and running. However, I don't have as much time to play.  So far, my only 50 is Area Man (an Ill/Rad, of course) on Excelsior.

Hey! played with you on sunday with the Ill/rad I'm building using your guide! (Spectrad is the name). It was very fun! thx for the help!!!

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