dsrghrom Posted January 2, 2021 Posted January 2, 2021 (edited) So I have level 50 Illu controller full T4 incarnate. I havent played him for a while now was leveling a few tanks and my plant/storm (its is amazing). I was wondering if you guys could give me some tips for my build. I allmost never use phantasm cause he will allways run in and gets himself killed. I took tarantula but on +4/8 it die pretty fast too. I used to have group invibility to buff my pets but found it lacking. Most groups dont like it ( escort missions etc). Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Illusion: Level 50 Mutation ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Radiation EmissionPower Pool: LeadershipPower Pool: FlightPower Pool: SpeedPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Blind (A) Superior Will of the Controller - Control Duration/Recharge (3) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (5) Superior Will of the Controller - Endurance/Recharge (5) Superior Will of the Controller - Recharge/Chance for Psionic Damage (7) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 1: Radiant Aura (A) Panacea - +Hit Points/Endurance (7) Panacea - Heal/Recharge (9) Panacea - Endurance/Recharge (9) Panacea - Heal/Endurance (11) Panacea - Heal/Endurance/Recharge Level 2: Deceive (A) Coercive Persuasion - Accuracy/Confused/Recharge (11) Coercive Persuasion - Contagious Confusion (13) Coercive Persuasion - Confused/Recharge (13) Coercive Persuasion - Confused/Endurance (15) Coercive Persuasion - Accuracy/Recharge (15) Coercive Persuasion - Confused Level 4: Radiation Infection (A) Dark Watcher's Despair - To Hit Debuff (19) Dark Watcher's Despair - To Hit Debuff/Endurance (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (21) Dark Watcher's Despair - Recharge/Endurance (21) Achilles' Heel - Chance for Res Debuff Level 6: Accelerate Metabolism (A) Preemptive Optimization - EndMod/Recharge (23) Performance Shifter - Chance for +End (23) Preemptive Optimization - EndMod/Accuracy/Recharge (25) Performance Shifter - EndMod Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense Level 10: Fly (A) Flight Speed IOLevel 12: Hasten (A) Recharge Reduction IOLevel 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 16: Enervating Field (A) Endurance Reduction IO (27) Endurance Reduction IO Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Recharge (29) Expedient Reinforcement - Accuracy/Damage/Recharge (29) Expedient Reinforcement - Accuracy/Damage (31) Expedient Reinforcement - Damage/Endurance (31) Soulbound Allegiance - Chance for Build Up (31) Soulbound Allegiance - Accuracy/Damage/Recharge Level 20: Lingering Radiation (A) Tempered Readiness - Accuracy/Slow (33) Tempered Readiness - Accuracy/Endurance Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Spectral Terror (A) Superior Overpowering Presence - RechargeTime/Energy Font (33) Superior Overpowering Presence - Endurance/RechargeTime (33) Superior Overpowering Presence - Accuracy/Control Duration (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (34) Superior Overpowering Presence - Control Duration/RechargeTime Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (36) Aegis - Psionic/Status Resistance (36) Aegis - Resistance (36) Aegis - Resistance/Endurance (37) Aegis - Resistance/Endurance/Recharge (37) Steadfast Protection - Resistance/+Def 3% Level 30: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance Level 32: Phantasm (A) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Endurance/Damage/Recharge (40) Sudden Acceleration - Knockback to Knockdown (40) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge Level 35: Poisonous Ray (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (42) Superior Winter's Bite - Accuracy/Damage (42) Superior Winter's Bite - Damage/RechargeTime (42) Superior Winter's Bite - Accuracy/Damage/Endurance (43) Superior Winter's Bite - Accuracy/Damage/Recharge (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 38: EM Pulse (A) Unbreakable Constraint - Accuracy/Recharge (43) Unbreakable Constraint - Accuracy/Hold/Recharge (45) Unbreakable Constraint - Endurance/Hold (45) Unbreakable Constraint - Chance for Smashing Damage (45) Unbreakable Constraint - Hold/Recharge Level 41: Scorpion Shield (A) Reactive Defenses - Scaling Resist Damage (46) Reactive Defenses - Defense (46) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Defense/Endurance/RechargeTime (47) Reactive Defenses - Defense/RechargeTime Level 44: Disruptor Blast (A) Ragnarok - Chance for Knockdown (47) Ragnarok - Damage/Endurance (48) Ragnarok - Damage/Recharge (48) Annihilation - Chance for Res Debuff (48) Ragnarok - Accuracy/Recharge (49) Ragnarok - Accuracy/Damage/Recharge Level 47: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 2: Rest (A) EmptyLevel 1: Containment Level 4: Ninja Run Level 2: Swift Edited January 2, 2021 by dsrghrom
Frosticus Posted January 3, 2021 Posted January 3, 2021 No particular feedback about the build, but I can say I actively avoid x/8 settings on my ill/cold. The aoe damage is too anemic, no aoe containment options and so much potential damage from PA is lost when they don't focus fire due to healback. I prefer +4/3, not because most enemies types are too challenging, but just for expedience purposes. Or just hunt AV's/GM's/solo TF's. That is illusion's forte imo. That said, consider slotting spectral terror for tohit debuff. Rad Infection plus spec terror (tohit debuff slotted) should get pretty close to flooring most +3's (considering alpha level shift at +4). Maybe the 2 defense pet IO's would help Phant? Other than that, he just dies. The power has been bugged for over a decade haha. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
dsrghrom Posted January 3, 2021 Author Posted January 3, 2021 I put the ATO in spec terror for the ranged def. But I can try and frankenslot it. I had it before.
Area Man Posted January 11, 2021 Posted January 11, 2021 (edited) For anyone looking, this was my Illusion Radiation Guide on the old forums. Most of the information is still good. The Rad debuffs now last a little while after the anchor is defeated, and this might change one's strategy on choosing an Anchor. Most of the other strategy tips are still good, Obviously, since there are some new IO sets, the builds can change. My philosophy with my Ill/Rad (and controllers in general) is to maximize them as Controllers, not try to make them tanks. I want to maximize CONTROL, not defense or resistance. An Ill/Rad is ideal for maximizing Recharge for Perma-PA, then using Stealth and misdirection as protection instead of Defense. That might mean an occasional face-plant, but I'm OK with that since I find it to be more fun (and challenging).https://web.archive.org/web/20120905042613/http://boards.cityofheroes.com/showthread.php?t=141225 Edited January 11, 2021 by Area Man 4
Riverdusk Posted January 12, 2021 Posted January 12, 2021 20 hours ago, Area Man said: For anyone looking, this was my Illusion Radiation Guide on the old forums. Most of the information is still good. The Rad debuffs now last a little while after the anchor is defeated, and this might change one's strategy on choosing an Anchor. Most of the other strategy tips are still good, Obviously, since there are some new IO sets, the builds can change. My philosophy with my Ill/Rad (and controllers in general) is to maximize them as Controllers, not try to make them tanks. I want to maximize CONTROL, not defense or resistance. An Ill/Rad is ideal for maximizing Recharge for Perma-PA, then using Stealth and misdirection as protection instead of Defense. That might mean an occasional face-plant, but I'm OK with that since I find it to be more fun (and challenging).https://web.archive.org/web/20120905042613/http://boards.cityofheroes.com/showthread.php?t=141225 I remember your guide back from the day, was very nice work! 1
Olly Posted January 19, 2021 Posted January 19, 2021 On 1/10/2021 at 11:48 PM, Area Man said: For anyone looking, this was my Illusion Radiation Guide on the old forums. Holy smokes, it's Local_Man! You're a legend. I referenced that guide so much both in the old game and when I first started on HC. Glad to see you here in HC and in the Controllers forum. 1
Area Man Posted January 20, 2021 Posted January 20, 2021 (edited) Sadly, someone grabbed my "Local Man" global name, so I have to go by @Area Man. But thanks. Back on live, I wrote 3 Controller guides, but the Ill/Rad one was the most popular by far. I was active enough on the forums that the Devs asked me to take over the Controllers "Guide to Guides" at one point, so I reviewed all guides posted and indexed them to be easily found. Not long after Homecoming came out, my old desktop computer died, leaving me only with my office laptop -- which can't be a game machine. But a couple of months ago, one of my sons got my old desktop working again, so I'm up and running. However, I don't have as much time to play. So far, my only 50 is Area Man (an Ill/Rad, of course) on Excelsior. Edited January 20, 2021 by Area Man 4
Doc.G Posted March 9, 2021 Posted March 9, 2021 On 1/20/2021 at 8:27 PM, Area Man said: Sadly, someone grabbed my "Local Man" global name, so I have to go by @Area Man. But thanks. Back on live, I wrote 3 Controller guides, but the Ill/Rad one was the most popular by far. I was active enough on the forums that the Devs asked me to take over the Controllers "Guide to Guides" at one point, so I reviewed all guides posted and indexed them to be easily found. Not long after Homecoming came out, my old desktop computer died, leaving me only with my office laptop -- which can't be a game machine. But a couple of months ago, one of my sons got my old desktop working again, so I'm up and running. However, I don't have as much time to play. So far, my only 50 is Area Man (an Ill/Rad, of course) on Excelsior. Hey! played with you on sunday with the Ill/rad I'm building using your guide! (Spectrad is the name). It was very fun! thx for the help!!!
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