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Incarnate Trial versions for smaller teams


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l would like if iTRIALS get their extra versions (not replacement to the current version of iTRIALS), designed for smaller teams, not for 24 or 16 players, but up to 8, but smaller teams could enter and participate these new versions too, without being kicked for small number of players. Some of enemies may become a bit weaker (not that big incarnate shift or even level downgrade), so they wouldn't be impossible to defeat for teams of new size. Incarnate shift, of course, to players would do apply. To reflect a bit lowered difficulty - the rewards may become a bit smaller as well (like not always drop a Very Rare incarnate component, but has a chance to drop Rare too, or even Uncommon). Badges are possible to obtain through these iTRIAL versions.

 

l think this will solve issue with amount of really challenging endgame content, in which every player could really matter, as there are not that many of them, until AE gets updated so it be used to create Incarnate-based content with incarnate component reward.

 

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To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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I like this concept, especially when you play at odd times during the day and forming very large teams or full teams is difficult, and you are trying to get incarnate salvage to build up towards T4 slots. I know the burden of the past oro mission is there, but that is incredibly boring!

 

Would love to see more TINPEX class missions! But would love to see more solo incarnate missions that yields incarnate salvage.

 

Sue

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10 hours ago, MsSmart said:

I like this concept, especially when you play at odd times during the day and forming very large teams or full teams is difficult, and you are trying to get incarnate salvage to build up towards T4 slots. I know the burden of the past oro mission is there, but that is incredibly boring!

 

Would love to see more TINPEX class missions! But would love to see more solo incarnate missions that yields incarnate salvage.

 

Sue

I'd be down for this. It was actually part of what I'm thinking of when I say I'd like more incarnate level content, aka more itrials, more stuff for 8 man teams (TINPEX type), and more solo options for getting incarnate salvage. (perhaps something set in another place other than DA)

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I think iTrials requirements were already adjusted a few months back so there's no more auto-failure for being under a minimum amount of players. It still requires the minimum 8-12 to start, which is kind of a pain in the ass. I'd love for the req to go down to 4 or even 1.

 

No need to adjust difficulty, IMHO. Speedrunners are soloing/duoing these trials. A full team of 8 playing well and working together should have a good shot at just about any trial.

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3 hours ago, nihilii said:

I think iTrials requirements were already adjusted a few months back so there's no more auto-failure for being under a minimum amount of players. It still requires the minimum 8-12 to start, which is kind of a pain in the ass. I'd love for the req to go down to 4 or even 1.

 

No need to adjust difficulty, IMHO. Speedrunners are soloing/duoing these trials. A full team of 8 playing well and working together should have a good shot at just about any trial.

Yeah, l think it would work. Changing Starting Player requirement is very easy, programming-wise all you need is to adjust data in "%cohServerFolder%\data\server\bin\turnstile_server.bin" file.

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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