Psyonico Posted January 16, 2021 Share Posted January 16, 2021 Playing my Ice/Ice tanker today I realized something... Frozen Aura's Sleep is pretty much useless thanks to icicles immediately waking up the targets. This got me to thinking... 6 of the 11 Tanker primaries would have this problem. Then I thought "oh, but it can still be used to sleep annoying enemies that have toggles like Dispersion Bubble" but wait... it's only mag 2. My suggestion, make the sleep Mag 3 so that LTs can be slept for toggle removal. 1 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Cendwar Posted January 17, 2021 Share Posted January 17, 2021 Sleep unfortunately is the most useless mechanic imo (inb4 I get flamed for this). Especially in full teams where constant pbaoe damage is dealt. Unless you are playing solo or with a small team, the coolest thing you'll be able to do with sleep is put a unique IO in it like chance to heal self Link to comment Share on other sites More sharing options...
Greycat Posted January 17, 2021 Share Posted January 17, 2021 I wouldn't argue with a mag increase. Sleep is, frankly, underrated, and useful even with being "shut off" right away by damage. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Black Zot Posted January 18, 2021 Share Posted January 18, 2021 Mag 2 anything is basically worthless. Sleep, being the most fragile mez, should really start at mag 4 and work up to be of real value for players. Link to comment Share on other sites More sharing options...
Riverdusk Posted January 19, 2021 Share Posted January 19, 2021 Another reason why ice melee is best on a stalker 😉 But yes, mag 2 is pretty useless. Link to comment Share on other sites More sharing options...
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