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Frigid Shield [Sentinel Ice Armor] Bug + Tuning


heywoods1230

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There are three issues with this power right now. Two are probably bugs (#1 and #3), and the second is tuning depending on the fix to #3.

 

  1. This defensive currently drops when you are mez'd in PvP. Minor fix.
  2. If one of the devs could also review the numbers on this ability. It seems very low for being a toggle & currently it is 5% of max hp. 5% is less than most +hp passives. Even frost protection, in the same set gives +10% hp as a passive. For comparison look at Ice Armor vs Regen. Ice Armor's tooltip doesn't show even show the absorb amount so Ive had to calculate in game (5%) absorb and not any more over time. 
  3. The tooltip description implies the absorb builds over time but it doesnt.

 

 

2.png

1.png

 

This just adds to the poor ranking of ice armor.

 

 

3.png

Edited by heywoods1230
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  • 3 years later

Because I'm bored I decided to look up the other passive absorb powers in Sentinel armors for comparison. 

 

Frigid Shield (Ice Armor): 30.1 x 2 (only the second half is enhanceable)

Durability (Invulnerability): 30.1 (fully enhanceable, does not cancel during mezz)

Instant Regeneration (Regeneration): 48.2 (fully enhanceable)

 

So in a vacuum, Frigid Shield looks pretty fine. Of course, one could point out that Invuln has a lot of other goodies that Ice doesn't get which more than makes up for that...

 

The real killer is that Frigid Shield's absorbs are both set to "replace" rather than "stack" like Durability and Instant Regeneration are. This is the reason it's not building up over time. This tag needs to be swapped but I think the base values are probably okay as-is. 

 

As for the mezz canceling, Instant Regen has the same weakness in its design, but Durability doesn't, so it's debatable as to whether that's intended or not. 

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Closed Beta Discord Invite: https://discord.gg/DptUBzh

 

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