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Posted (edited)

Alright. I built this out as best I could. I ended up nearly 8 defense shy of the softcap for ranged, which is well shy of where I hoped to be pre-incarnates. 

 

I'd like someone who knows the enhancement system to look this over and tell me what I'm missing, what I might consider sacrificing or how I might alter this to get it to the ranged defense cap sacrificing as little else about the build as possible. It does pretty well overall, its highly single target nature except for the nuke and like toe bombing lends it to not drawing super serious aggro most of the time, and I don't solo with blasters except for like Burden of the Past for incarnate mats. 

 

Talk to me about Beam/devices. I built this before I had much experience with the build, so I don't honestly know where I could pull slots from or how I could remake this so that it's at the ranged softcap without sacrificing much to do it, or if that's possible and if really I just made a solid build that's more damage than defense focused. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Charged Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Acc/Dmg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(34)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Bmbdmt-+FireDmg(A), OvrFrc-Dam/KB(9)
Level 4: Super Speed -- Clr-Stlth(A), Clr-RunSpd(31)
Level 6: Disintegrate -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(11), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(17)
Level 10: Targeting Drone -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(19)
Level 12: Lancer Shot -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(19), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23)
Level 14: Aim -- RechRdx-I(A)
Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/Rchg(46)
Level 18: Penetrating Ray -- Apc-Dam%(A), Apc-Dmg/EndRdx(27), Apc-Dmg(27), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), Ksm-ToHit+(46), NmnCnv-Regen/Rcvry+(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(36), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(40)
Level 28: Trip Mine -- Arm-Dam%(A), Arm-Dmg/EndRdx(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg(45), FuroftheG-ResDeb%(45)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(50)
Level 32: Overcharge -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(33), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Bonfire -- SuddAcc--KB/+KD(A), Bmbdmt-+FireDmg(36), EndRdx-I(36)
Level 38: Gun Drone -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(39), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-EndRdx/Dmg/Rchg(39), GldJvl-Dam%(40), GldJvl-Acc/Dmg/End/Rech(40)
Level 41: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(5)
------------

Edited by TheSpiritFox
Posted (edited)

I'm not able to dl from your link, maybe a different mids version issue. Not seeing 8% even if you move things around. As far as candidates for picking up slots - the second celerity, the non-proc performance shifters (leave Emod if you're worried about end, i find blasters have no trouble anymore but i've not run a /devices to know how its sustain is), the third BotZ piece, maybe kismet since you have targeting drone (but depends how married you are to max damage snipe) The endred in bonfire is an easy drop. you could move stealth IO to sprint and do another 2 botz in ss for 1.25. then finish gaussian's in TD for 2.5% all. that'd still leave you almost 5 short. At that point I'd say 5% from defensive amplifier and Bob's your uncle, but I realize a lot of folks don't like relying on p2w stuff. Also 2 and change from Blessing of Tielekku from second Dream Doctor arc lasts a pretty good while but unfortunately can't be reacquired once it's gone.

Edited by Veelectric Boogaloo
Posted

Here's something with soft cap that I threw together real quick without changing too much.  Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Bmbdmt-+FireDmg(A)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(11)
Level 6: Disintegrate -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(13), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17)
Level 8: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(17)
Level 10: Targeting Drone -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(19)
Level 12: Lancer Shot -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(19), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23)
Level 14: Aim -- RechRdx-I(A)
Level 16: Smoke Grenade -- Empty(A)
Level 18: Penetrating Ray -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/ActRdx/Rchg(27), Apc-Dam%(50)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), Ksm-ToHit+(29), NmnCnv-Regen/Rcvry+(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(33), Stp-Stun/Rng(33), Stp-KB%(33), Stp-Acc/Stun/Rchg(34)
Level 26: Piercing Beam -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(34), Artl-Dam/End(34), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36)
Level 28: Trip Mine -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg(39), FuroftheG-ResDeb%(39)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 35: Bonfire -- SuddAcc--KB/+KD(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(46)
Level 41: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(48)
Level 44: Rise of the Phoenix -- Prv-Absorb%(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(9), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11)
------------



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Posted
2 hours ago, josh1622 said:

Here's something with soft cap that I threw together real quick without changing too much.  Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Bmbdmt-+FireDmg(A)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(11)
Level 6: Disintegrate -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(13), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17)
Level 8: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(17)
Level 10: Targeting Drone -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(19)
Level 12: Lancer Shot -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(19), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23)
Level 14: Aim -- RechRdx-I(A)
Level 16: Smoke Grenade -- Empty(A)
Level 18: Penetrating Ray -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/ActRdx/Rchg(27), Apc-Dam%(50)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), Ksm-ToHit+(29), NmnCnv-Regen/Rcvry+(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(33), Stp-Stun/Rng(33), Stp-KB%(33), Stp-Acc/Stun/Rchg(34)
Level 26: Piercing Beam -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(34), Artl-Dam/End(34), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36)
Level 28: Trip Mine -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg(39), FuroftheG-ResDeb%(39)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 35: Bonfire -- SuddAcc--KB/+KD(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(46)
Level 41: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(48)
Level 44: Rise of the Phoenix -- Prv-Absorb%(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(9), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11)
------------


 


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Damn thats really solid. 

 

I might just have to second spec it and make this the second spec (because honestly doing a respec and sorting out my enhancements sounds like more effort than just buying a whole second spec for a blaster for no particular reason when I've got a few billion laying around useless)

Posted

This Hero build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(34)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(46)
Level 4: Caltrops -- ImpSwf-Dam%(A)
Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46)
Level 8: Fly -- EndRdx-I(A)
Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(11)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(46)
Level 14: Aim -- GssSynFr--ToHit/Rchg(A)
Level 16: Smoke Grenade -- Acc-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Field Operative -- PwrTrns-+Heal(A), Prv-Absorb%(21), LucoftheG-Def(21), LucoftheG-Def/Rchg+(45), PwrTrns-EndMod(45), NmnCnv-Regen/Rcvry+(45)
Level 22: Penetrating Ray -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(23), ExcCnt-Dmg/ActRdx(23), ExcCnt-Dmg/Rng(25), ExcCnt-Dmg/Rchg(25), ExcCnt-Stun%(50)
Level 24: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(36)
Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(36), GssSynFr--Build%(36)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44: Sleep Grenade -- Acc-I(A)
Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Surveillance -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(31), PwrTrns-+Heal(31)
Level 50: Musculature Radial Paragon
Level 50: Assault Radial Embodiment
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Barrier Core Epiphany
Level 1: Disintegrating
------------

 

 

  • Like 1
  • Thanks 1
Posted (edited)
On 1/20/2021 at 11:32 AM, Elia87 said:

No haste Chelsea?

Level 18

 

Quote

Also not taking cutting beam it really does suck ass. 

It's one of the only AOE's you get.

Works great with LRM or Overcharge.

 

With Overcharge,LRM and trip mine you get 3 big AOE's for clearing big mobs adding cutting beam makes sense as beam rifle dosn't really do well against big mobs.

This isn't a whipped up build, this is one of my 50's so i know it works and works well.

Edited by Chelsea Rorec
  • Like 1

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