Jump to content

Recommended Posts

Posted

I've been working on a themed build and I realized all the fast recharge buff ally abilities have been changed over time to being much less spamy and aoe. Why isn't this the case with Grant Invisibility in the Stealth pool?

 

Just curious, was this just forgotten about or is it intentionally still a 4s CD single target skill for a reason?

Posted

It may have been overlooked, or it may be that they don't want it to directly copy the team invis that's part of Illusion. (Or that it's considered something that should allow you to skip teammates that don't want it - I tend to hear tanks and brutes complaining if they're given it, for instance.)

Posted
3 hours ago, Greycat said:

It may have been overlooked, or it may be that they don't want it to directly copy the team invis that's part of Illusion. (Or that it's considered something that should allow you to skip teammates that don't want it - I tend to hear tanks and brutes complaining if they're given it, for instance.)

I suppose stealth would reduce aggro distance... but it is always possible to cancel a buff. I hadn't thought of that though. Still, as a stealthy MM, it's super annoying.

Posted
3 hours ago, Greycat said:

It may have been overlooked, or it may be that they don't want it to directly copy the team invis that's part of Illusion. (Or that it's considered something that should allow you to skip teammates that don't want it - I tend to hear tanks and brutes complaining if they're given it, for instance.)

Team Invisibility is the most complained about power I've ever had lol. I imagine Grant Invisibility with AoE might elicit some similar responses. Still, its hard to keep up single target buff these days. I think this would be worth looking into.

Global Handle: @Future Force Warrior

Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul), Type 90 (Kinetic/SR/Body), Illegalist (Fire/Thermal/Soul), Bonus Beats (Sonic/Pain Domination/Psionic), Lycosella (Arachnos Widow Fortunata), Power Vamp (Electric/Electric/Mu Mastery)

All on Everlasting

Posted

Honestly, if I had the option to choose between AOE and single target on my buffs, there are times I'd just take ST. I have no issues with tracking who actually needs them and keeping it on them (generally. Assuming the person hasn't decided they belong on the other side of the map.)

Posted

Controller numbers

Power Defense Rechare/Duration
Grant Invise 2.5% 3 sec / 2 mins
Group Invise 2.25% 4 minutes / 2 mins
Fade 9%  3.5 minutes / 1 min

Take your pick, but if you want pure invise it will probably lose defense as the power pool would be superior to Group/Illusion or Fade/Affinity for the duration and not the percentage.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted (edited)
17 hours ago, Outrider_01 said:

Controller numbers

Power Defense Rechare/Duration
Grant Invise 2.5% 3 sec / 2 mins
Group Invise 2.25% 4 minutes / 2 mins
Fade 9%  3.5 minutes / 1 min

Take your pick, but if you want pure invise it will probably lose defense as the power pool would be superior to Group/Illusion or Fade/Affinity for the duration and not the percentage.

Wow, I thought groups invis was better, though I never really play troller. It might make more sense to buff Group Invis simply because the distance between Fade and Group Invis seems odd... So something like:

 

Controller numbers (my change in bold)

Power Defense Rechare/Duration
Grant Invise 2.5% 3 sec / 2 mins
Group Invise 5-9% 4 minutes / 2 mins
Fade 9%  3.5 minutes / 1 min

 

 

That would make a lot more sense to me. That being said I have no idea how to properly balance power sets at all, just an observation.

One other thing to note here is that Group Invis is part of a Control set, not a Support set. So that may be a poor comparison to begin with? idk

Edited by Nexros
Posted
6 hours ago, Nexros said:

One other thing to note here is that Group Invis is part of a Control set, not a Support set. So that may be a poor comparison to begin with? idk

Good point, but I am just comparing the powers.  Illusion itself has Group and superior invise (self).  Pure garbage powers for control set, only  tertiary support really and pretty minor....illusion/dark and its 4 powers to slot with LotG

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

I doubt Grant Invis will be made AoE just on the basis that it is a pool power.

Also, does Fade even have a stealth component? I don't see that in the ingame details. It looks like it just provides defense, ddr, and resistance.

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Raid leader for 'Everlasting TFs'.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...