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Posted

So, I've got this character that I've been futzing with for a while. He's often in the backseat of my roster, just because I genuinely have had no idea where I wanted to go with him. The whole Sentinel role thing admittedly confuses me a bit, as well. In that sense, I would genuinely appreciate some...guidance as to What I should be looking to do. I've read a bunch of posts, and listened to as much second-hand advice as I can, so I do have Some vague ideas (eg. proccing up attacks, etc).

 

That said, I did my best to come up with a build for him. I legitimately never solo (which may be why I'm lost on the seemingly solo-centric Sentinel?), but I highly value being self-sufficient. The build I came up with prioritizes Defense, then Recharge; it has soft-cap to Melee, and then S/L/E/N with Defensive Adaptation. Hasten and Link Minds are perma (Hasten with Agility alpha, Link MInds...doesn't seem to utilize the alpha on Mids, which may be a bug, but should be perma regardless). There aren't nearly as many procs, I guess, as would be most beneficial to damage (The only truly floating slot I had was put in Short Circuit for the Res Debuff, though I'm open to other suggestions (eg. would slotting Kismet be better, even with the Link Minds +ToHit?)), but I'm hoping that going into Offensive Adaptation will sort that out somewhat.

 

Agility Alpha for the Recharge and the Defense - Radial as well for the slight boost in movement (no travel power and didn't want Hover) and the End Mod is nice because elec blast, but don't need the bigger boost. Degenerative Interface because I tossed a coin between that and Reactive. Ageless Destiny for more recharge, and Radial to help prevent cascading defense debuffs. Assault Hybrid for more damage.

 

Any feedback - even just "You're an idiot" - would be greatly appreciated!

 

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Bronze Dragoon: Level 50 Mutation Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(9)
Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Rchg/+Opportunity(13)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A)
Level 6: Zapping Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Apc-Dam%(17)
Level 8: Inexhaustible -- Pnc-Heal(A), Pnc-Heal/+End(19)
Level 10: Adaptation 
Level 12: Tesla Cage -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(19), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(23), SprSntWar-Rchg/+Absorb(23)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29)
Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31)
Level 20: Rebuild DNA -- NmnCnv-Heal/Rchg(A), NmnCnv-Regen/Rcvry+(33)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), GldArm-3defTpProc(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(36), Rct-ResDam%(50)
Level 26: Short Circuit -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Athletic Regulation -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(42)
Level 38: Parasitic Leech -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(42), PreOptmz-Acc/Rech(43)
Level 41: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 44: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 47: Link Minds -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(48), ShlWal-EndRdx/Rchg(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Agility Radial Paragon 
Level 4: Ninja Run 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 1: Prestige Power Dash -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
------------

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Posted

The Sentinel is a damage AT.  I really don't understand the confusion by that role.  It literally offers nothing else in its powersets to the team.  It is just as selfish as a Blaster, Scrapper, or Stalker.  Now, the quality of its damage and success of filling that role is a problem.  Just because the implementation of the role is poorly handled doesn't change what it was supposed to do.  Also, I feel I need to say this, but Opportunity as a mechanic doesn't make the Sentinel a support unit.  I can just hear the typing by someone wanting to argue that point (not you OP. 😄).
 

As far as feedback goes, you've made a really expensive Sentinel.  The defense stacking is always fun to see on Bio Armor Sentinels.  I've never felt it was necessary, but it is a goal a lot of folks love to achieve.  Maybe they are right, and I am wrong.  Maybe not.  

 

Speaking of defense, I have a question.  Do you die enough in team play that you feel it justifies this much investment into defense sets?  If yes, then you're on the right path.  If you're thinking "no", then I'm pretty sure you could back off some of these choices for more damage.  You mentioned procs.  As things currently exist, that is how Sentinels gain more damage.  Specifically this works best in powers like Tesla Cage that can hold a high number of them.  It can significantly improve the damage of that power.  You don't *have* to do this.  It is just an option.  Without any goal stated on what you're trying to accomplish other than self sufficiency there is no real "this is what you should be doing" talk to have.  By the way, Sentinels trivialize self sufficiency by existing and having a moderate investment in defense.  They are fairly sturdy by default.  

 

Now on the other nitpicky feedback.  This is just a discussion on power choices and slots as they are.  I'm not looking to rebuild this from scratch.  

 

Lightning Bolt vs Charged Bolts - Charged Bolts is actually pretty good despite the low damage per hit.  Just because something is in the T2 category doesn't make it superior.  That said, Lightning Bolt is good.  The big takeaway here is Charged Bolts is linked to Offensive Opportunity which can yield a bit more damage if you're interested.  Plus the power weaves into your attack cycles easier due to its incredibly fast animation and recharge time.  This gives more actions per minute.  

 

It looks like you're chasing some minor set bonuses without consideration on the consequences.  Combat Jumping, for example, is a poor use of that +Defense IO.  You'd get a lot more mileage out of that if you moved it to Environmental Adaption.  The Numina proc will likely be on all of the time for you once you start clicking Rebuild DNA, but if you don't keep that proc buff up all the time it will eventually drop off.  The 12% regeneration bonus sounds great on paper.  However, do you see that 0.6 HP per second next to it?  That's right.  That is equal to less than 1 hit point per second.  As our friend Dwayne "The Rock" Johnson used to say... 

It Doesn't Matter What You Think (Being Open to Criticism) - Roxanne Ridge

 

Same could be said for that 2 slot of Panacea.  That recovery is another drop in the ocean.  

 

You don't need the Acc/Rch in Parasitic Leech.  The accuracy of that power is already really high.  You could move a slot to Lightning Bolt to complete the set and gain 5% more defense to Fire/Cold if you wanted it.  If you moved the slot from Combat Jumping to Environmental Adaptation you'd be in better shape when you're running Offensive Adaption.  

 

You skipped Aim which is a bit of a shame to see.  That is your burst damage option and you could get the cooldown to line up with Thunderous Blast for big boom boom.  Taking out enemies fasters speeds up team play.  It also makes combat less of a battle of attrition which is welcome in either solo or group play.  
 

If you really wanted to add in procs, then Agility is counterproductive.  You could run Musculature instead and gain damage even without procs.  

 

Psychic Shockwave isn't that great for damage in real play but it has its uses.  Just FYI.  

 

Your overall set choices and slotting *are* good decisions.  You're not an idiot.  However, the return on this level of investment *is* questionable if you're not folding like a wet paper bag already.  

 

Posted

Below is the build I'm using, which I think came from @underfyre

Maybe it gives you some ideas.  I'm generally pretty happy with it -- high survivability, reasonably good damage, good movement. 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Inexhaustible -- PwrTrns-EndMod(A), PwrTrns-+Heal(9)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(50)
Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(15), Ann-ResDeb%(15), PstBls-Dam%(17), JvlVll-Dam%(17), Bmbdmt-+FireDmg(19)
Level 8: Zapping Bolt -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), GldJvl-Dam%(23)
Level 10: Adaptation 
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Tesla Cage -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(25), NrnSht-Dam%(25), GhsWdwEmb-Dam%(27), GldNet-Dam%(27), SprOppStr-Rchg/+Opportunity(29)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 18: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34)
Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37)
Level 26: Hover -- LucoftheG-Def/Rchg+(A)
Level 28: Athletic Regulation -- Flight-I(A)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 32: Thunderous Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(42)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Dominate -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(48), Dcm-Build%(48)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 49: Parasitic Leech -- NmnCnv-Heal/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Musculature Core Paragon 
------------

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Posted (edited)

...Sometimes all you really need is someone to tell you you're not an idiot. Thanks for the review and the feedback! The defense stacking is a lot of fun for me - it's really satisfying when the numbers line up all nice. Same goes for hitting perma-hasten, too!

 

Right now, he's got "why did I choose this" powers, "too many slots in this" slotting, "these should PROBABLY be updated" enhancements, and a "you need to go to rehab" addiction to Recovery Serum. Combine that with a propensity to run ahead and forget I'm not playing a full Tanker...well, I figure it's time I actually invest in making sure he can work with my play style. I trend towards a more supportive role, and even my more "selfish" ATs tend towards trying to pull mobs off the other squishies. In fact, my main scrapper and blaster are both ice, and have a tendency to throw controls around.

 

But yes! I'll take a lot of what you said to heart. Charged Bolt does make more sense - I grabbed Lighting Bolt only because I figured my final recharge bonus would be enough that it'd recharge fast enough for whatever chain it ends up in. ...But even then, Charged Bolt is the faster animation one. Pretty sure that's the one i LIKE. Combat Jumping IO - yup, moved that. MUCH better spot, thanks! The Numina and Panacea procs were originally in Health - I moved them because "why not" and "ooh, shiny 12% regen!" I didn't even notice how little that actually was!

 

I'm a bit reluctant to move the slot out of Parasitic Leech, if only because I read one of your posts mentioning getting the recharge down so it's up as often as possible. But that's good news! Because if I don't need accuracy on it, then I can just put a straight recharge IO in it! And, hell, I can probably just dump one or both of the aforementioned procs for the F/C defense. Or some actual procs.

 

Aim was one of those powers that I said "I'll pick that up a bit later" and ended up forgetting about. I don't need Short Circuit, other than for the 10% recharge, which, if I switch out Agility, will mean no more perma-hasten. But it also means I can slot Retified and the Gaussian's proc (and a Rech IO to get it closer to Thunderous Blast, like you mentioned. I like that idea). And of course, doing all that means I don't even need the Defense from Agility any longer. Which didn't affect Mind Link's recharge anyway, because now I know Mind Link doesn't take normal Recharge IOs. So here goes Musculature! Not the radial, though, because apparently with Athletic Run I'm capped at run speed anyway.

 

Psychic Shockwave is there as a mule, sadly. I'm not high enough yet to have it and actually know what it's like in play. I've grown fond of having sets to slot while leveling, and my big toons have been relegated to funding the little ones. I also figure I can always cannibalize the sets later with a respec if I'm unhappy. Dominate would likely be a better step-up towards Mind Link, since it's another good spot for procs, as it looks, and I could probably get away with 2.5% less S/L defense and 6% less F/C resist, but. Psychic Shockwave could also hold the FotG proc, too, since I'm dumping Short Circuit.

 

If you made it through my rambling, this is the build with a first pass with the tweaks as above. I truly, genuinely appreciate the response and the wisdom! I'll keep working on it and learn even more!

 

Spoiler

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Bronze Dragoon: Level 50 Mutation Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), GldJvl-Dam%(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11)
Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Rchg/+Opportunity(15), Bmbdmt-+FireDmg(42)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 6: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21)
Level 8: Inexhaustible -- Heal-I(A)
Level 10: Adaptation 
Level 12: Tesla Cage -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25), UnbCns-Dam%(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(33)
Level 20: Rebuild DNA -- DctWnd-Heal/Rchg(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), GldArm-3defTpProc(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(34), Rct-ResDam%(36), Rct-Def(36)
Level 26: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(36), RechRdx-I(37), GssSynFr--Build%(37)
Level 28: Athletic Regulation -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40), UnbGrd-Max HP%(42)
Level 38: Parasitic Leech -- DctWnd-Heal/Rchg(A), EffAdp-EndMod/Rchg(42), RechRdx-I(50)
Level 41: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(45), SprBlsCol-Acc/Dmg/Rchg(45)
Level 44: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 47: Link Minds -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 4: Ninja Run 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 1: Prestige Power Dash -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 50: Musculature Core Paragon 
------------


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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EDIT, RE: brasilgringo:
Oh, nice! That does look like a fun build - that's a lot of procs on things. I wasn't sure about Voltaic Sentinel, and ended up not taking it...at some point I may try to find a way to include it. Thanks for posting it - I can see some things I might be able to use for my own build!

Edited by saccare9
Posted
13 hours ago, saccare9 said:

 

  Hide contents

 

 

EDIT, RE: brasilgringo:
Oh, nice! That does look like a fun build - that's a lot of procs on things. I wasn't sure about Voltaic Sentinel, and ended up not taking it...at some point I may try to find a way to include it. Thanks for posting it - I can see some things I might be able to use for my own build!

 

Sparky was mainly taken as a set-mule and just for some free damage / distraction when I cast him on spawns or before fights.  I agree he's not the most useful. 

  • 4 weeks later
Posted

Really enjoyed elec/bio maybe even more than the fire/bio, fire gets boring after a while. I originally ran with 45% s/l/e/ne/f/c but the damage with all those winter sets in was awful so when i saw brasilgringo's build i thought that looks interesting i'll give it a go. Had a few endurance issues running low level content and had to switch efficiency on a lot on a yin when the freaks drained end. Love the procced out tesla hold the single target damage is pretty good and ball lightning is great but i didn't enjoy the lack of aoe after a while so i modified it a bit after trying some high level +4 arach maps i was getting murdered and parasitic kept missing. I hadn't tried the new end mod sets much so i thought i'd give them a go. First thing that got dropped was voltaic i still don't like having to drop it over and over and the cast time is way too long. The psi epic was doing nothing for me without psy shockwave and i couldn't fit it in as i wanted short circuit back. So i dumped all my defence and went crazy with the end mods sets......and its amazing. Handles +4 arach no problem now if i can just get in fast and drain them and focus on the psi blasting forts. And liberal use of a few yellow insps-getting blinded is guaranteed death. Had the same problem +4 council, if they hit with a few attacks that do - to hit not having tactics in the build means everything just misses and they don't get drained and i die. Chain fences was a must have to stop enemies running away when drained. It looks super squishy in mids but somehow it just works. Thanks for posting above builds they really helped get mine together i love the toon:

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

ELEC BIO 2: Level 50 Technology Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Charged Bolts            SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(3), SprOppStr-Acc/Dmg/Rchg:50(3), SprOppStr-Acc/Dmg/EndRdx:50(5), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(5), PwrTrns-+Heal:50(37)
Level 1:    Hardened Carapace        UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9)
Level 2:    Ball Lightning            Ann-ResDeb%:50(A), Ann-Acc/Dmg:50(9), Ann-Acc/Dmg/Rchg:50(17), Bmbdmt-+FireDmg:50(17), PstBls-Dam%:50(19), JvlVll-Dam%:50(19)
Level 4:    Inexhaustible            NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(11), RgnTss-Regen+:30(15)
Level 6:    Zapping Bolt            Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(21), Apc-Acc/Rchg:50(21), Apc-Acc/Dmg/Rchg:50(23), Apc-Dmg:50(23), GldJvl-Dam%:50(25)
Level 8:    Aim                RechRdx-I:50(A), GssSynFr--Build%:50(25)
Level 10:    Environmental Adaptation        LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(11), ShlWal-Def:50(13), ShlWal-Def/EndRdx:50(13)
Level 12:    Tesla Cage            SprOppStr-Rchg/+Opportunity:50(A), GldJvl-Dam%:50(27), GldJvl-Acc/Dmg:50(27), GldNet-Dam%:50(29), GhsWdwEmb-Dam%:50(29), NrnSht-Dam%:30(31)
Level 14:    Adaptation    
Level 16:    Ablative Carapace        Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(31), Prv-Heal/Rchg:50(31), Prv-EndRdx/Rchg:50(33), Prv-Heal/EndRdx:50(33), Prv-Heal:50(37)
Level 18:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(36)
Level 20:    Rebuild DNA            Prv-Heal:50(A), Prv-Heal/Rchg/EndRdx:50(36), Prv-Heal/Rchg:50(36)
Level 22:    Super Speed            WntGif-ResSlow:50(A)
Level 24:    Kick                Empty(A)
Level 26:    Tough                UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(37), UnbGrd-ResDam:50(39), UnbGrd-ResDam/EndRdx:50(39)
Level 28:    Weave                LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(50), Rct-ResDam%:50(50)
Level 30:    Short Circuit            PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(33), PwrTrns-Dam/Acc/End:50(34), PwrTrns-Dam/EndMod:50(34), PwrTrns-Dam/Rech:50(34), PwrTrns-EndMod:50(40)
Level 32:    Thunderous Blast        SprSntWar-Rchg/+Absorb:50(A), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(46), SprSntWar-Acc/Dmg/EndRdx:50(46), SprSntWar-Acc/Dmg/Rchg:50(48), SprSntWar-Dmg/Rchg:50(48), SprSntWar-Acc/Dmg:50(48)
Level 35:    Genomic Evolution        StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(39)
Level 38:    Chain Fences            PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(40), PwrTrns-Dam/Acc/End:50(40), PwrTrns-Dam/Rech:50(43), PwrTrns-Dam/EndMod:50(45), PwrTrns-EndMod:50(45)
Level 41:    Lightning Field            PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(42), PwrTrns-Dam/Acc/End:50(42), PwrTrns-Dam/EndMod:50(42), PwrTrns-Dam/Rech:50(43), PwrTrns-EndMod:50(43)
Level 44:    Hover                LucoftheG-Def/Rchg+:50(A)
Level 47:    Hasten                RechRdx-I:50(A), RechRdx-I:50(50)
Level 49:    Parasitic Leech            TchoftheN-Acc/EndRdx/Rchg:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Opportunity    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Pnc-Heal/+End:50(A), Mrc-Rcvry+:30(46)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(15)
Level 14:    Defensive Adaptation    
Level 14:    Efficient Adaptation    
Level 14:    Offensive Adaptation    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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