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Posted

I wanted to build a melee AT that has a decent array of ranged attacks. A lot f the melee primaries with ranged attacks involve weapons/redraw animation, so I settled on kinetic melee. I had debated making a scrapper instead since scrappers and stalkers have access to the same epic/patron pools but in the end decided on stalkers because AS is the better replacement for CS that is way more beneficial overall than repulsing torrent.

 

Energy Aura won out as the secondary to pair because it provided +recharge and end management tools while requiring the least investment in getting to softcap, so here we go!

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Body Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg/Rchg(13), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(17)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Smashing Blow -- TchofDth-Dam%(A), Mk'Bit-Dam%(3), GldStr-%Dam(3), SprBlsCol-Acc/Dmg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx(11)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(33)
Level 6: Assassin's Strike -- HO:Nucle(A), Hct-Dmg/EndRdx(7), TchofDth-Dam%(7), GldStr-%Dam(9), Hct-Dam%(9), SprStlGl-Rchg/Hide%(11)
Level 8: Combat Jumping -- WntGif-ResSlow(A), Ksm-ToHit+(37)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(46)
Level 18: Burst -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(19), Arm-Dam%(19), Arm-Dmg/EndRdx(21), Erd-%Dam(23), HO:Nucle(23)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36)
Level 24: Boxing -- Empty(A)
Level 26: Focused Burst -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(27), SprStlGl-Acc/Dmg/Rchg(27), SprStlGl-Dmg/EndRdx/Rchg(29), SprStlGl-Acc/Dmg/EndRdx/Rchg(29), FrcFdb-Rechg%(31)
Level 28: Energy Drain -- SynSck-EndMod(A), SynSck-EndMod/Rech(50), SynSck-Dam/Acc/End(50)
Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(40)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37)
Level 38: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/EndRdx/Rchg(40)
Level 41: Ball Lightning -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43)
Level 44: Electric Shackles -- Apc-Dam%(A), GldJvl-Dam%(45), Dcm-Build%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(46), HO:Endo(46)
Level 47: Mu Bolts -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Radial Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------

 

Suck it Battle Maiden! We haz pew pew nao!

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
On 1/27/2021 at 5:07 AM, Nemu said:

a melee AT that has a decent array of ranged attacks

Just a thought: Arachnos Widow is a possible alternative for what you need. Not trying to talk you out of your kinetic/nrg stalker, because it has a lot going for it, but file this under Things To Look At If The Stalker Is Less Than I Had Hoped For. Gulbasaur's builds in the Widow/Soldier subforum are a good place to start.

I believe stalker has better melee damage outout than widow, though, but not being a numbers guys I could be wrong.

  • Like 2
Posted

As I understand it, there's a number of roads that lead to the Rome of "ranged with melee attacks / melee with ranged attacks."  That'd make an interesting list to compile.

 

This one looks good to my eyes, but I favor stalkers anyway.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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  • 3 weeks later
Posted

I made a Brute "Tank Mage" out of Kinetic Melee / invulnerability.  It was pretty comfortable at non melee ranges.  Odd duck.  i incarnated it and played it for a couple weeks.  Not a favorite.  Shattered for parts.  But it did work at what it was designed for...

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