Rejolt Posted February 2, 2021 Posted February 2, 2021 Open Beta server btw Didn't even know this was a thing that could happen. I'd love an open mission with the ghosts and ship. Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
TheZag Posted February 2, 2021 Posted February 2, 2021 It should be anywhere from 1 minute to 36 hours after the ship has left the zone. The ship can be in talos and IP at the same time but not 2 in the same zone. You are likely looking at a beta server bug as i doubt they intend to implement this on the live servers.
Soyuz Posted February 2, 2021 Posted February 2, 2021 I saw the same thing in IP on the beta server on Sunday. Two ships, just sailing along in parallel.
Coyote Posted February 2, 2021 Posted February 2, 2021 I think it happens only when there is a blue moon on the server. 1 1
Rejolt Posted February 2, 2021 Author Posted February 2, 2021 4 hours ago, Coyote said: I think it happens only when there is a blue moon on the server. Love that beer. Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
Doomguide2005 Posted February 3, 2021 Posted February 3, 2021 On 2/2/2021 at 3:33 PM, Rejolt said: Love that beer. Oh great a bunch of ghostly drunken pirates .... yaaaaar!
Sakai Posted February 4, 2021 Posted February 4, 2021 On 2/1/2021 at 7:53 PM, TheZag said: It should be anywhere from 1 minute to 36 hours after the ship has left the zone. The ship can be in talos and IP at the same time but not 2 in the same zone. You are likely looking at a beta server bug as i doubt they intend to implement this on the live servers. Is that how the timer works? 😞 NO WONDER I've never been able to find it.
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