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Looking for a budget build for following.


Dahkness

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23 hours ago, Snarky said:

Why not just put Single Origins on him if he is just a zombie?  Armor him up as much as you want (and want to spend) and then just slap burn on autofire and put him on follow?

He will still melt when 16 things hit him, without adequate defense to avoid a majority of hits  a +4 boss is pretty much autohit and the number of minions is like being shot at by a squad with gatling guns.  Then has to alt tab a lot to hit heal a lot.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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On 2/16/2021 at 9:29 AM, Hops said:

I'm looking for a cheap build to have my Rad/Fire brute follow my main farmer with burn on auto. Can't seem to find one in the search bar

I came up with this, but needs one set of winter.  I just don't have the time right now to shuffle things around and get a rock bottom price build

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(11), ScrDrv-Dmg/EndRdx(11), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Rchg(13)
Level 4: Proton Sweep -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19)
Level 6: Healing Flames -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(21), Mrc-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(23), Mrc-Heal(23)
Level 8: Fusion -- RechRdx-I(A)
Level 10: Kick -- Empty(A)
Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 18: Irradiated Ground -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg(31), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Dam%(33)
Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(36), MckBrt-Taunt(36)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(37)
Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)
Level 26: Devastating Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(37), CrsImp-Dmg/Rchg(37), CrsImp-Acc/Dmg/Rchg(27), CrsImp-Acc/Dmg/EndRdx(27)
Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42)
Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 35: Assault -- EndRdx-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Electrifying Fences -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46)
Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(47), Ann-Acc/Dmg/Rchg(47), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(48)
Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(49)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Momentum 
------------

 

This one is a spines/fire, it is cheap like a firesale on clearance and someone just posted it the other day but I tweaked it.  Could solo +4/8 now problem as it fits 45% defense and 90% resist, recharge is'nt high but if its auto follow it isn't a problem

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(11), ScrDrv-Dmg/EndRdx(11), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Rchg(13)
Level 4: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19)
Level 6: Healing Flames -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(21), Mrc-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(23), Mrc-Heal(23)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(27), Dcm-Acc/Dmg/Rchg(27)
Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 18: Quills -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg(31), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Dam%(33)
Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(36), MckBrt-Taunt(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(37)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42)
Level 32: Throw Spines -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 35: Assault -- EndRdx-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Electrifying Fences -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(46)
Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(47), Ann-Acc/Dmg/Rchg(47), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(48)
Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(49)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Momentum 
------------

 

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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10 hours ago, Meknomancer said:

Posted what i thought was a relatively cheap one a few pages back:

 

tryed to make a cheap rad/fire farmer - Brute - Homecoming (homecomingservers.com)

Tweaked it, bit more utility like extra slots in Fusion and Firey Embrace.  Slotting Cross punch was 6 slots with very few useful bonuses until the end.  Managed to squeeze in another 15% recharge.  Removed the extra health procs, Pancrease and Performance shifter all you need until you use incarnate which covers you.  Had to undo incarnate, newest version will put some powers right under the prestige sprints and ends up covering it.  -Resist proc in both Atom Smasher and Burn.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

RAD FIRE RESTART: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(9)
Level 2: Blazing Aura -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(11), Mlt-Dmg/EndRdx/Rchg(11), Mlt-Acc/EndRdx(13), Mlt-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(15)
Level 4: Healing Flames -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(17), DctWnd-Rchg(19)
Level 6: Boxing -- Stg-Acc/Rchg(A), Stg-EndRdx/Stun(19), Stg-Acc/EndRdx(21)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam/Rchg(29), Ags-EndRdx/Rchg(29)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), TchofLadG-%Dam(31), TchofLadG-DefDeb/EndRdx(31), AnlWkn-%ToHit(31), AnlWkn-DefDeb/EndRdx/Rchg(33), AnlWkn-Acc/Rchg/EndRdx(33)
Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Taunt/Rchg(34), MckBrt-Taunt(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 26: Assault -- EndRdx-I(A)
Level 28: Burn -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Acc/Dmg(39), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), FuroftheG-ResDeb%(40)
Level 30: Fusion -- RechRdx-I(A), RechRdx-I(40), GssSynFr--Build%(40)
Level 32: Atom Smasher -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Acc/Dmg(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), AchHee-ResDeb%(43)
Level 35: Mu Lightning -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(43), MlsFur-Dmg/Rchg(45)
Level 38: Electrifying Fences -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(45), Ann-Acc/Dmg/EndRdx(45), Ann-Acc/Dmg/Rchg(46), Ann-Dmg/Rchg(46), Ann-Acc/Dmg(46)
Level 41: Ball Lightning -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(47), Ann-Acc/Dmg/EndRdx(47), Ann-Acc/Dmg/Rchg(48), Ann-Dmg/Rchg(48), Ann-Acc/Dmg(48)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(49)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
------------

 

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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