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Need help with Elec Affinity/Elec Defender


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I recently got a defender to level 50, but I will be honest. I don't really have a very good idea what I'm doing since I don't normally play defenders. As a matter of fact, this is in fact the first one I've gotten to the cap.

In other words, I'm a bit stuck but I like the powersets on a conceptual level because I'm a sucker for electrical powers.

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Well, this here was the best I could scrounge up after scrapping ideas I came up with on my own.

This idea was created by a build @Nemu worked on for another defender. I took out the HOs except one and replaced those with procs.

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Voltage Sequel: Level 50 Mutation Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(3), PreOptmz-EndMod/Rech(3), PreOptmz-EndMod/Acc/Rech(5), PreOptmz-EndMod/Acc/End(5), PreOptmz-EndMod/End/Rech(7)
Level 1: Charged Bolts -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), EnrMnp-Stun%(9)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(15), PreOptmz-EndMod/Rech(17), PreOptmz-EndMod/Acc/End(17), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(19)
Level 6: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25)
Level 8: Fly -- WntGif-ResSlow(A)
Level 10: Faraday Cage -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(25), TtnCtn-ResDam/EndRdx(27)
Level 12: Ball Lightning -- Rgn-Dmg(A), EndMod-I(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31)
Level 16: Aim -- GssSynFr--Build%(A)
Level 18: Kick -- Empty(A)
Level 20: Lightning Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(33), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(36)
Level 24: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx/Rchg(37), Dvs-Hold%(37)
Level 26: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(40), GldArm-End/Res(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(42), Rct-Def(42)
Level 32: Short Circuit -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(43), SprVglAss-Rchg/+Absorb(43), Arm-Dam%(43), EndMod-I(45), EndMod-I(45)
Level 35: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 41: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(46), SprDfnBst-Dmg/EndRdx/Rchg(48), SprDfnBst-Acc/Dmg/EndRdx(48), SprDfnBst-Acc/Dmg/EndRdx/Rchg(48), SprDfnBst-Rchg/Heal%(50)
Level 44: Empowering Circuit -- HO:Membr(A)
Level 47: Defibrillate -- RechRdx-I(A)
Level 49: Amp Up -- RechRdx-I(A)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

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Well if I made it then I approve. If you are more team oriented then swap empowering circuit with aim. Otherwise the defense numbers look good if you are going for a melee range oriented playstyle. If you plan to play mostly at range then you can skip the S/L defense and get a resist shield, build for range defense, maybe even proc an epic hold for more damage. If you want to stay on theme shocking bolt from elec epic is a good proc monster hold that will add quite a bit to your single target damage.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Here's an alpha pass at a translation of one of my armored builds.

 

EAfn Elec Defender - Alpha 1 - [i26].mxd

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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Here's a bit of a different angle for you to consider.

 

I have a bit of experience with the set (mid 20s but leveling up) and I think one of the sneaky good things this set offers comes when you can put in some energy manipulator: chance to stun procs. It's a noticeable improvement in your survivability if just placed into your sentinel and ball lightning.

At any rate, I think making the char into a bit of a stunbot would be a very good option. You should be able to stun most of the mobs and by the time they recover they have no endurance left to hit you.

 

Have a look:

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Experimentation
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Shock -- PreOptmz-EndMod/Acc/End(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(43)
Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Acc/Dmg/EndRdx(37)
Level 2: Galvanic Sentinel -- EnrMnp-Stun%(A), PreOptmz-EndMod/Acc/End(50), PreOptmz-EndMod/End(50), PreOptmz-EndMod/End/Rech(50)
Level 4: Ball Lightning -- EnrMnp-Stun%(A), PrfShf-EndMod(5), SprVglAss-Acc/Dmg(5), PrfShf-End%(7), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Energizing Circuit -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(34)
Level 8: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(13)
Level 10: Short Circuit -- EnrMnp-Stun%(A), SprDfnBst-Acc/Dmg(15), SprDfnBst-Acc/Dmg/EndRdx(19), EffAdp-EndMod(29), EffAdp-EndMod/EndRdx(29)
Level 12: Empowering Circuit -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(13), AdjTrg-ToHit/EndRdx/Rchg(15)
Level 14: Rejuvenating Circuit -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal/EndRdx/Rchg(34)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(25)
Level 22: Speed of Sound -- Clr-EndRdx(A), Clr-Stlth(23)
Level 24: Toxic Dart -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(31), Apc-Dmg(33), Apc-Dam%(33), GldJvl-Dam%(46)
Level 26: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(27), NmnCnv-Heal/Rchg(27)
Level 28: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(37)
Level 30: Adrenal Booster -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(31), AdjTrg-EndRdx/Rchg(43)
Level 32: Amp Up -- RechRdx-I(A), RechRdx-I(33)
Level 35: Oppressive Gloom -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(36), AbsAmz-Stun(36)
Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)
Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), TtnCtn-ResDam(42), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam/Rchg(43)
Level 44: Soul Drain -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg(45), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46)
Level 47: Voltaic Sentinel -- EnrMnp-Stun%(A), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Dmg(48), SlbAll-Dmg/EndRdx(48)
Level 49: Soul Transfer -- Dsrnt-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

 

 

 

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This is a build I was tinkering with. It still needs a little adjusting to get S/L where I want it and ranged is a bit low.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

EA ELE: Level 50 Magic Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shock -- Acc-I(A), PwrTrns-+Heal(50)
Level 1: Charged Bolts -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), PwrTrns-Dam/Acc/Rech/End(5), PwrTrns-Dam/Acc/End(5), PwrTrns-+Heal(7)
Level 2: Lightning Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 4: Galvanic Sentinel -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(15), SynSck-EndMod/Rech(15), SynSck-Dam/Rech/Acc(17), SynSck-Dam/Acc/End(17), EnrMnp-Stun%(19)
Level 6: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23)
Level 8: Faraday Cage -- GldArm-End/Res(A), GldArm-RechRes(25), GldArm-RechEnd(25), GldArm-Res/Rech/End(27), GldArm-ResDam(27), GldArm-3defTpProc(29)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Ball Lightning -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Rchg/+Absorb(31), PwrTrns-Dam/EndMod(31), PwrTrns-Dam/Acc/End(31), PwrTrns-+Heal(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Empowering Circuit -- AdjTrg-ToHit/EndRdx(A)
Level 18: Energizing Circuit -- PwrTrns-+Heal(A)
Level 20: Zapp -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)
Level 22: Defibrillate -- RechRdx-I(A)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 26: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(37)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Kick -- Empty(A)
Level 35: Voltaic Sentinel -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(40), BldMnd-Acc/EndRdx(40), BldMnd-Acc/Dmg/EndRdx(40), BldMnd-Acc(42), BldMnd-Dmg(42)
Level 38: Thunderous Blast -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(45)
Level 41: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(45), RctArm-ResDam/Rchg(45), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(46)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
Level 49: Amp Up -- RechRdx-I(A)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
------------

 

 

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  • 1 month later

Yes, I find insulating to be a life-saver in frequent situations. In battles where the 5% hole in defense allows a one-shot of damage through which can take out a squishie with less resistance than a brute or tank. For example, when taking out dark crystals in an ITF or battling something like minotaurs, that added absorb is the difference between a death and  hanging on for a heal at minimal health. To be fair, there is a heal, too, to help with the other team heals as well as the absorb factor.

 

And in groups, sometimes you are left stranded by teammates who redirect before you notice you are alone. Also, the Galvanic debuffs endurance along with other teammates drains in boss fights. And if you solo any at all, you need galvanic.

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