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Fire / Nature Corruptor


Carnifax

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Hi folks

 

So I'm working through Fire / Nature and quite enjoying it. But probably not enough to go all out Purples and Winters. Pointers / alt builds welcome!

 

I skipped Entangling Aura. Honestly at the moment I don't feel like I need it, I've a couple of cones (heal and Fire Breath) and I've no real need to be in close combat (say unlike a Fire/Nature Controller). Downside is a lack of the lovely Basiliks Gaze +recharge but I can't see how I'd fit it in. 

 

This Villain build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Crom Cruaich: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), SprScrBls-Acc/Dmg(5), SprScrBls-Rchg/+End(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Fire Ball -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg(11)
Level 4: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(17), DctWnd-EndRdx/Rchg(51)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Wild Growth -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(27)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(27)
Level 16: Lifegiving Spores -- PrfShf-End%(A), NmnCnv-Heal/EndRdx(29)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), SprScrBls-Dmg/Rchg(31), SprScrBls-Acc/Dmg/Rchg(31), SprScrBls-Dmg/EndRdx/Rchg(33)
Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def/EndRdx(36), DefBuff-I(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/ActRdx/Rng(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(39)
Level 28: Kick -- Empty(A)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39), UnbGrd-ResDam(39), UnbGrd-Max HP%(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), Arm-Dam%(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 35: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), DefBuff-I(47)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), DefBuff-I(48), LucoftheG-Def/EndRdx(48)
Level 47: Spirit Ward -- Mrc-Rcvry+(A)
Level 49: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(49), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

 

 

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Much as i prefer corrs over fenders i find myself playing the fender version more than my fire/na corr. I skipped cones on both i spend too much time in melee. Had to take agility for the s/l/e and perma hasten and i'm still 5-6 seconds off perma overgrowth which i think should be the aim of nature toons. I'd try fit in entangling if you can it makes it much more survivable when you do find yourself up close and it stops a lot of stuff getting out out of RoF range. Couldn't fit in sorcery on mine i'll just post as is hopefully it will help:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

FIRE NATURE MACE: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Fire Blast            SprScrBls-Rchg/+End:50(A), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(7), SprScrBls-Dmg/EndRdx/Rchg:50(7), SprScrBls-Acc/Dmg/Rchg:50(9), SprScrBls-Acc/Dmg:50(9)
Level 1:    Corrosive Enzymes        Acc-I:50(A)
Level 2:    Fire Ball            SprMlcoft-Rchg/Dmg%:50(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMlcoft-Dmg/EndRdx/Rchg:50(11), SprMlcoft-Acc/Dmg/Rchg:50(13), SprMlcoft-Dmg/Rchg:50(13), SprMlcoft-Acc/Dmg:50(15)
Level 4:    Regrowth            Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(15), Prv-Heal/Rchg:50(17), Prv-EndRdx/Rchg:50(17), Prv-Heal/EndRdx:50(19), Prv-Heal:50(19)
Level 6:    Rain of Fire            PstBls-Dam%:50(A), PstBls-Acc/Dmg/EndRdx:50(21), PstBls-Dmg/Rchg:50(21), PstBls-Dmg/EndRdx:50(23), PstBls-Acc/Dmg:50(23)
Level 8:    Wild Growth            UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam:50(27)
Level 10:    Spore Cloud            HO:Enzym(A), HO:Enzym(29)
Level 12:    Aim                GssSynFr--Build%:50(A)
Level 14:    Super Speed            BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(29)
Level 16:    Lifegiving Spores        PrfShf-End%:50(A), NmnCnv-Heal/EndRdx:50(31)
Level 18:    Blaze                Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(33), Apc-Acc/Rchg:50(33), Apc-Acc/Dmg/Rchg:50(34), Apc-Dmg:50(34)
Level 20:    Wild Bastion            Pnc-Heal:50(A), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal/Rchg:50(36), Pnc-EndRdx/Rchg:50(36), Pnc-Heal/EndRedux:50(36)
Level 22:    Hasten                RechRdx-I:50(A), RechRdx-I:50(37)
Level 24:    Maneuvers            LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(27), Rct-Def/EndRdx:50(37), Rct-Def/EndRdx/Rchg:50(37)
Level 26:    Blazing Bolt            StnoftheM-Dam%:50(A), StnoftheM-Acc/Dmg:50(31), StnoftheM-Dmg/EndRdx:50(31), StnoftheM-Dmg/ActRdx/Rchg:50(33), StnoftheM-Dmg/EndRdx/Rchg:50(39)
Level 28:    Kick                Empty(A)
Level 30:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(46), UnbGrd-Max HP%:50(46), UnbGrd-ResDam/EndRdx/Rchg:50(48), UnbGrd-ResDam:50(48), UnbGrd-ResDam/EndRdx:50(50)
Level 32:    Inferno                Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(43), Arm-Acc/Rchg:50(43), Arm-Acc/Dmg/Rchg:50(43), Arm-Dmg/Rchg:50(46)
Level 35:    Entangling Aura            SprEnt-Rchg/AbsorbProc:50(A), SprEnt-Acc/Hold/End/Rchg:50(39), SprEnt-Acc/Hold/End:50(40), SprEnt-End/Rchg:50(40), SprEnt-Acc/Hold:50(40)
Level 38:    Overgrowth            RechRdx-I:50(A), RechRdx-I:50(39)
Level 41:    Scorpion Shield            RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(42), RedFrt-EndRdx/Rchg:50(42), RedFrt-Def:50(42), RedFrt-EndRdx:50(50), RedFrt-Def/EndRdx/Rchg:50(50)
Level 44:    Weave                LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(45), ShlWal-Def/EndRdx:50(45), ShlWal-Def/EndRdx/Rchg:50(45)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(48)
Level 49:    Assault                EndRdx-I:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Scourge    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(5)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3), EndMod-I:50(3)
Level 50:    Agility Core Paragon    
------------



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5 hours ago, Meknomancer said:

Much as i prefer corrs over fenders i find myself playing the fender version more than my fire/na corr. I skipped cones on both i spend too much time in melee. Had to take agility for the s/l/e and perma hasten and i'm still 5-6 seconds off perma overgrowth which i think should be the aim of nature toons. I'd try fit in entangling if you can it makes it much more survivable when you do find yourself up close and it stops a lot of stuff getting out out of RoF range. Couldn't fit in sorcery on mine i'll just post as is hopefully it will help:

Thanks. Yep, I've considered corruptor vs defender over and over. Decided I liked Scourging RoF too much. I've played Nature on a Mastermind and I know how much mez can mess them up. So decided a RoP build might be fun / less frustrating. 

 

I've been debating Fire Breath vs Entangling. It's pretty much a straight swap IO bonus-wise. As my recharge gets better (level 40 now) I find myself using Breath less. Things running out of RoF, especially solo is getting really annoying so something to at least help makes sense. 

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I didn't build it yet but this is something I was messing around with. I think I got it from Nihili or someone here (maybe a Defender version).  I think with Ageless the Overgrowth is nearly perma.  Maybe it could be done better. I know it built for resists, with decent early uptime on RoP.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Fire-Nature-Soul Corr: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Rchg/SlowProc(5)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(11)
Level 4: Regrowth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17)
Level 6: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), Rgn-Knock%(23)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)
Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), RechRdx-I(33)
Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 24: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Pnc-Heal/+End(36), EndMod-I(37)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39), Apc-Dam%(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 30: Boxing -- Empty(A)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Oppressive Gloom -- Stp-Acc/EndRdx(A)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(43)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 44: Soul Drain -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/End/Rech(45), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(46)
Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(47), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def(49)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
Level 49: Quick Form
Level 50: Melee Core Embodiment
Level 50: Ageless Total Radial Invocation
Level 50: Spiritual Radial Paragon
Level 50: High Pain Threshold
Level 50: Born In Battle
Level 50: Invader
------------

 

 

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18 hours ago, Carnifax said:

I've been debating Fire Breath vs Entangling. It's pretty much a straight swap IO bonus-wise. As my recharge gets better (level 40 now) I find myself using Breath less. Things running out of RoF, especially solo is getting really annoying so something to at least help makes sense. 

One thing to keep in mind is that Entangling Aura is autohit. It doesn't help you with set bonuses, but you can slot the power really effectively with 2 or 3 end/hold IOs.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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Entangling Aura and all holds have one of the most efficient set bonuses in the game for defense+recharge by 4 slotting Basilisk's Gaze. You get 7.5% recharge AND 2.5% ranged defense, that's fantastic. On top of that its a toggle that holds and can take a +2 hold proc as well, giving you a passive form of defense.

 

You know what sucks? Spore cloud, a 3 second cast time power that enemies can easily run out of because we don't have slows or holds. If you depend on it for your ranged defenses it will let you down as enemies run out of it and you get pummeled. If you depend on it for melee defense it will work well, but it becomes such a slog to cast it for 3 seconds before every fight. I really really hate how it slows down my pew pew 😞

 

Instead of chasing recharge, I would rather bulk up my defense and resists while adding soul drain to the mix for more dmg and survivability. Overgrowth+soul drain (7 enemies)+aim >>>>>inferno=a 1857 dmg nuke (according to mids) with a radius of 25 and a -20% res proc on all the mobs affected by soul drain. This build can do that every 35-40 seconds (ageless). 

 

Anyway, I would use this instead. You lose recharge, but you gain softcapped melee and ranged defenses, maxed s/l resists, tons more dmg with soul drain, and a small passive (toggle based) chance to hold bosses with entangling aura. 

 

 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(19), SprScrBls-Dmg/EndRdx/Rchg(21)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(42)
Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 6: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13)
Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(37)
Level 10: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(21)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37)
Level 20: Wild Bastion -- Heal-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46)
Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), Lck-%Hold(42)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(47), SprAvl-Acc/Dmg/Rchg(47), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48), FuroftheG-ResDeb%(48)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(49)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Assault Radial Embodiment 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

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  • 2 weeks later
On 3/1/2021 at 9:58 AM, Darkir said:

Oh, one last thing: you are a fire corruptor, embrace melee and bring death with inferno and fireball.

I totally missed this. I play all my Supports like this. It's much more fun. 

 

Thanks Darkir. I'd respecced into Entangling and its awesome. I was on PuG team yesterday with two tanks and the leader was like "Follow Crom. He's absorbing the entire alpha" 😂

 

I'm not willing to give up Rune of Prot, it fits really well. However I am loving your build and the Positional Caps it brings (and the Dark Epic) so now I'm going to re-look and see if I can squeeze it all in somehow. 

 

Here's my current, exemp friendly build which is a bit of a tank mage. But Dark Epic would make it even more Magey. (on the live build I've actually got Clarion rather than Barrier)

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Crom Cruaich: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), SprScrBls-Acc/Dmg(5), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Fire Ball -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg(11)
Level 4: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(17), DctWnd-EndRdx/Rchg(51)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Wild Growth -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(19), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx(25), GldArm-3defTpProc(27), StdPrt-ResDam/Def+(29)
Level 10: Spirit Ward -- Prv-Absorb%(A)
Level 12: Spore Cloud -- ToHitDeb-I(A)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), SprScrBls-Dmg/Rchg(31), SprScrBls-Acc/Dmg/Rchg(31), SprScrBls-Rchg/+End(33)
Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(50)
Level 22: Rune of Protection -- UnbGrd-ResDam(A), RechRdx-I(34), UnbGrd-ResDam/EndRdx(49), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(51)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46), Rct-Def/EndRdx(47), DefBuff-I(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/ActRdx/Rng(A), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), Apc-Dam%(39)
Level 28: Aim -- GssSynFr--Build%(A)
Level 30: Kick -- Empty(A)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(46)
Level 41: Entangling Aura -- Lck-Acc/Hold(A), Lck-Acc/Rchg(43), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(46)
Level 44: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam(39), UnbGrd-Rchg/ResDam(40)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(48), LucoftheG-Def/EndRdx(48)
Level 49: Lifegiving Spores -- Mrc-Rcvry+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Total Radial Improved Ally 
Level 50: Support Radial Embodiment 
Level 50: Barrier Radial Epiphany 
Level 50: Agility Core Paragon 
------------

 

Edited by Carnifax
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