BrandX Posted March 1, 2021 Posted March 1, 2021 Can we give it Ninja Run as an alternate animation? Not saying with the heightened jump. Just the run animation. 🙂
Herotu Posted March 1, 2021 Posted March 1, 2021 Why not use the new Athletic Run instead? ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
aethereal Posted March 1, 2021 Posted March 1, 2021 8 hours ago, BrandX said: Can we give it Ninja Run as an alternate animation? Not saying with the heightened jump. Just the run animation. 🙂 Does superspeed override ninja run stance? If not, you can get ninja run animations with superspeed, albeit clumsily.
arcane Posted March 1, 2021 Posted March 1, 2021 Yeah I was under the impression stances covered this.
aethereal Posted March 1, 2021 Posted March 1, 2021 4 hours ago, BrandX said: Yes, but then I'm stuck in that stance. 😕 Yeah, it's not ideal. I'm not a huge fan of the stance system for that reason.  So. You can make two versions of your primary costume, which differ only in terms of their stance (one normal, one ninja run). Then you can make binds or macros like this:  /macro on "powexectoggleon super speed&&cc 1" /macro off "powexectoggleoff super speed&&cc 0"  Assuming that costume 1 has ninja run stance turned on and costume 0 has ninja run stance toggled off.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now