Jump to content

Picking Enhancement Set on Low Level


huang3721

Recommended Posts

Mods, please move this thread; Thanks!

 

This thread started off as a means to help the OP understand the invention system, and has delved straight into what Blackbird has stated, which is dedicated Blaster build development. 

 

Thanks!

  • Thumbs Up 1
Link to comment
Share on other sites

On 7/3/2021 at 8:18 AM, huang3721 said:

The result is a glass cannon with minimum recharge time but no defense whatsoever:

 

This is an alternate build without purple. It is still a glass cannon.

 

Slot To size Recharge
Decimation Single Shot 5 6.25
Decimation Charged Shot 5 6.25
Bombardment Cutting Beam 5 5
Entropic Chaos Disintegrate 5 6.25
Decimation Lance Shot 5 6.25
Sting of the Manticore Penetrating Ray 5 7.5
Bombardment Piercing Beam 5 5
Superior Defiant Barrage Overcharge 5 10
Superior Blaster's Wrath Time Wall 5 10
Basilisk's Gaze Time Stop 4 7.5
Preventive Medicine Temporal Healing 6 8.75
Cloud Senses Time Shift 4 6.25
Reactive Defenses Personal Force Field 6 8.75
Kinetic Crash Repulsion Field 6 7.5
Kinetic Crash Repulsion Bomb 6 7.5
Power Transfer Force Of Nature 6 7.5

 

Total Recharge Time Reduction Bonus 116.25%

However, recharge time reduction bonus greatly varies across levels:

 

Level 10 33.75
Level 15 33.75
Level 20 57.5
Level 29 98.75
Level 39 116.25

 

 

Edited by huang3721
image soon
Link to comment
Share on other sites

  • 2 months later

Build #3 is pretty good, but there is still room for improvement. First, it limits itself to level 30 sets and above due to a misconception. It turns out Curtail Speed's bonus still applies after level 30. It also aims for unnecessary targets (recovery and accuracy), thus reduces its recharge bonus. Finally, 51% S/L resistance is too much.

 

I revised my model, and this is the result (Build #4):

Slot To Size Recharge SL Resist
Kinetic Crash Single Shot 6 7.50 2.25
Kinetic Crash Charged Shot 6 7.50 2.25
Adjusted Targeting Aim 6 5.00 3.75
Executioner's Contract Penetrating Ray 5 0.00 3.75
Analyze Weakness Overcharge 6 0.00 4.50
Trap of the Hunter Time Wall 5 0.00 3.75
Crushing Impact Aging Touch 2 0.00 1.50
Basilisk's Gaze Time Stop 4 7.50 0.00
Adjusted Targeting Chronos 6 5.00 3.75
Obliteration End of Time 5 5.00 2.25
Preventive Medicine Temp Healing 6 8.75 2.25
Curtail Speed Time Shift 2 0.00 1.50
Titanium Coating Time Lord 4 0.00 3.00
Reactive Defenses Personal Force Field 6 8.75 1.50
Titanium Coating Temp Inv 4 0.00 3.00
Kinetic Crash Repulsion Bomb 6 7.50 2.25
Aegis Force of Nature 4 0.00 3.00
  TOTAL 83 62.50 44.25

 

Comparison between Build #3 and Build #4

Stats Build #3 Build #4 Change
Accuracy 49 47 -2
AoE Defense 1.5625 1.5625 0
Damage 10 10 0
Endurance Discount 0 7.5 7.5
Energy/Negative Energy Defense 0 2.5 2.5
Energy/Negative Energy Resistance 15 11.25 -3.75
Fire/Cold Defense 3.125 3.125 0
Fire/Cold Resistance 6 9 3
Health 7.875 8.625 0.75
Immobilization Duration 5 5 0
Knockback Protection 0 9 9
Movement Speed 7.5 21 13.5
Range 5 0 -5
Ranged Defense 0 1.25 1.25
Recharge Time 15 62.5 47.5
Recovery 10 4 -6
Regeneration 36 38 2
Smashing/Lethal Resistance 51 44.25 -6.75
Status Resistance 44.94 48.19 3.25
Stun Duration 2 0 -2
Toxic/Psionic Resistance 1.5 0 -1.5

 

Summary:

  • Recharge goes up from 15% to 62.5%.
  • Accuracy isn't severely affected (somehow).
  • Resistance goes down from 51% to 44.25% but still hits 75% thanks to Tough and Temp Invulnerability.

Next, I am planning to calculate bonuses for each power. Soon(tm).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...