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looking for a dark/ psi build


duramax21

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So, there are so many directions you could take this particular combo. I personally consider Dark/Psi an S-Tier combo for Dominators. There are just so many ways you could build this, and many of them push the limits of Dominator performance. 

 

Let's say your goal was to build something that would given even an armored character a run for its money on survivability. For that, you could go Dark/Psi/Psi.

 

image.thumb.png.1e459b8079bea0300dff57a7315b235a.png

 

 

With Dark Control builds, you always want to be thinking how much the -ToHit in the Dark powers are contributing toward overall Defense. This doesn't help you versus Arch Villains but provides a good estimate versus enemy stacks. You also can't completely rely on it, because it can miss/enemies out of range/etc.

 

I personally like to use 1 Fearsome Stare as my estimator. Since Fearsome Stare here does -18.35 ToHit and we know we mostly never really face anything at end game tougher than +3 after level shifts, we get 18.35 x 0.65 = -11.92 versus most enemy stacks. If we add 11.92 to the ~33 defense we have to Smash Lethal Melee and Ranged defense we come out soft capped to all of them. 

 

This isn't to imply you will successfully hit every enemy with Fearsome Stare, but between all the various controls thrown around between you and your pet, that number seems reasonable to me. Also, it happens to be pretty close to the +12.5% you get from swallowing exactly one small purple inspiration. Getting too much heat? Eat a purple.

 

Even if an enemy manages to punch through all of this, they still have to deal with the massive Regen you get from Drain Psyche, which when it hits enough enemies will get you around +35 HP/second. 

 

What carries this build over in my mind from "really survivable" to "damn Gina" is it also has 65% Resistance to Run Speed and Recharge debuffs. Not quite Tanker level there, but since Recharge debuffs are a Dominators worst nightmare, being able to even partially cover that hole is huge. 

 

image.png.40657f85aa4aa60ecc4c31a3a6293577.png

 

 

 

Note the Psi defense in Indom Will isn't perma. Unless you are constantly fighting Psi enemies I wouldn't worry too much about closing that hole. Nor would I even bother clicking Indom Will unless you are opening a fight versus Psi enemies or get somehow get knocked out of Domination (it happens).

 

 

For the Alpha slot, this build screams for Muscular Radial Paragon for the combo of +Damage, +Immob, +End Mod (drain psi and stamina), and -ToHit.

 

image.png.39216f0e24d1a16c9215f9adc8bea0ff.png

 

 

What I'm totally torn on for this build is the Destiny slot. All of them are attractive for various reasons. 

 

I'm not saying this build would never die, because you're still a Dominator with Dominator hit points and playstyle requires very active management. But, I will go out on a limb and say this has very good survivability, as good or better than many armored characters if you stay on the ball and avoid AVs. If you do encounter AVs and want to try it, rely on your Confuse power.

 

There are other Dark/Psi builds that could trade away some of this survivability for more damage and still do very good. 

 

[EDIT: Updated a few slots and recalulated totals]

 

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21)
Level 1: Psionic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(15)
Level 2: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(11), OvrFrc-Dam/KB(45)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Rchg(7), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(9), CrcPrs-Conf(11)
Level 8: Fearsome Stare -- CldSns-Acc/Rchg(A), CldSns-Acc/ToHitDeb(21), CldSns-ToHitDeb(23), CldSns-ToHitDeb/EndRdx/Rchg(25)
Level 10: Living Shadows -- EnfOpr-Acc/Immob(A)
Level 12: Heart of Darkness -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Boxing -- Empty(A)
Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34)
Level 20: Drain Psyche -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(39), DctWnd-Heal/Rchg(39), EffAdp-Acc/Rchg(39)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46)
Level 24: Combat Teleport -- WntGif-ResSlow(A)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/Rchg(29)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), ShlWal-ResDam/Re TP(46), Ksm-ToHit+(47)
Level 32: Umbra Beast -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(43), CaltoArm-Acc/Dmg/Rchg(43), CaltoArm-EndRdx/Dmg/Rchg(43)
Level 35: Psionic Lance -- GldJvl-Dam%(A), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37)
Level 38: Psychic Shockwave -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Dmg/EndRdx(42), Arm-Dam%(42)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(47)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(50)
Level 47: Psionic Tornado -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), FrcFdb-Rechg%(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 20.38% Defense(Smashing)
  • 20.38% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 17.25% Defense(Energy)
  • 17.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 21.63% Defense(Melee)
  • 21% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 101.3% Enhancement(RechargeTime)
  • 30% Enhancement(Accuracy)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 5% Enhancement(Max EnduranceDiscount)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Confused)
  • 7.5% SpeedFlying
  • 125.9 HP (12.38%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • MezResist(Teleport) 100% (20% chance)
  • 22.5% (0.38 End/sec) Recovery
  • 22% (0.93 HP/sec) Regeneration
  • 65% ResEffect(SpeedFlying)
  • 65% ResEffect(RechargeTime)
  • 65% ResEffect(SpeedRunning)
  • 33.5% Resistance(Fire)
  • 33.5% Resistance(Cold)
  • 16.25% Resistance(Energy)
  • 16.25% Resistance(Negative)
  • 8% Resistance(Smashing)
  • 8% Resistance(Lethal)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 7.5% SpeedRunning


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Edited by oedipus_tex
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BTW as a general Dark Control tip, once you get enough recharge to be able to comfortably drop Shadow Field reliably you should click it early and often. Don't save it for a theoretical emergency scenario, open with it. It provides autohit -ToHit that lasts 15 seconds after an enemy leaves the field (so it lasts 60 seconds if an enemy stays in the field for the 45 seconds the field lasts). It's a Scale 1.5 debuff, but unlike Fearsome Stare doesn't suffer from Dominator's lower ToHit mods, so its technically the best -ToHit power you have.  

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I need to correct something I said above.

 

I forgot that Dominators and pseudo pets have identical ToHit tables. So, Shadow Field gives you normal strength -ToHit. Controllers just don't benefit from their higher -ToHit like they normally would. This is a rare case where a power involving a pseudo pet works out better for Dominators, usually that's reversed. 

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  • 1 month later

With the changes to Teleport, would going into that pool for Fold Space and Combat TP be worth it?  As a way to get a bunch of mobs close to you in order to hit all your PBAOEs?

 

Is the build too tight to incorporate this in?  Or would I just die the moment I appear?

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