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Nferno

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Curious when you’re building a Brute for all around late game & end game content (non farming & both team and solo), what are your goals? For example what’s your target RES, DEF, Recharge, etc? When do you feel your build is “good”.  Do you favor DEF over RES or a good level of both. I know this is vague but just interested in a round table so to speak.
For example, I’m trying to work out a spines/rad brute and having a tough time coming up with numbers that in my opinion are acceptable. It seems the only way I can get where I want is to cycle Rune & Meltdown but then my DEF is suffers greatly due to the concentration on recharge. Can get DEF soft capped on melee and highish on S&L but it looks squishy still on paper. Just wondering if it’s tough to make those sets mesh well. 
Personally I like my brutes on the tanky side, may just have to re-roll this one. 
Anyway, just wanted to see what others look for in a build. 

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I have only seriously built Invulnerability, Willpower and Dark Armor Brutes.  Invulnerability is done using Hyperstrikes patented template (posted below).  Willpower I try to cram on Resistance and added Hit Points, while hitting softcap on at least S/L Defense.  (This while buffing attacks so as not to gimp build to achieve goals....always build with more than one target in mind) 

 

Dark....Dark is special.  I would not run Dark Armor without Dark Melee.  Not just for theme, but because the insanely good synergy.  Lock and Key perfect fit.  Dark melee feeds off Recharge.  Dark Armor is Resistance based.  So.... Increase resistance some.  Global Recharge.  My main Dark/Darks best Def is mid 30s.  Because against most stuff that layer of protection is okay.  against really hard stuff 40s aint enough.  and against debuffers Def goes away. (no Debuff Res for Def on Dark)  Dark depends on semi stealth, and two Mez auras to do some of the lifting for protection.  Odd set.  Dark/Dark uses the rule Stealth>Mez>Def>Res>Heal.  Dont get seen, stun the garbage, Defense is prob going to be meh - (EXCEPT that all Dark attacks add a tohitdebuff, pumping my Def by debuffing my opponents!), Resists what you can, best heal in the game.  One of the mez auras has crap base accuracy.  Global Accuracy needs to be pumped.  Need Recharge and Global Accuracy?  Purple Sets!  Which pump some odd resists!  My Psi Res is over 89% stone cold.  Running a Dark/Dark is like running a Nerva Spectral Demon.  You want high accuracy and you debuff your opponents accuracy. It is a complex juggernaut doing a damage aura, 2 mez auras, a lot of Damage over Time.  It is just a painful blob you dump where the enemy does not want you and survive whatever they do to get you to go away.  oh, if you die (rare) you rez with a huge stun (which is great, but you spent a LOT of time throwing all the toggles back on lol)

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Baseline (Brute): Level 50 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1: [Empty] 
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: [Empty] 
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: [Empty] 
Level 8: Dull Pain -- Empty(A)
Level 10: [Empty] 
Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: [Empty] 
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 26: [Empty] 
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: [Empty] 
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 41: [Empty] 
Level 44: [Empty] 
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Snarky
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