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Posted (edited)

Hi Everyone,

 

I'm not really great at slotting/picking enhancements.  I generally pick what I think looks like it might work or powers/enhancements that I've seen people talk about on the forums.  I'm having a lot of fun with my tank and he does okay on missions that are +4/8 when I'm on teams and I can solo missions at that level, but they're a bit more challenging (not necessarily a bad thing), but I wanted to see if I could get some feedback on my current build for ways to improve it.  Most of my enhancements are attuned because I like to be able to SK down to help teams with TFs or missions and such and understand that with attuned enhancements, I get to keep the set bonuses even at those lower levels.

 

(Edit:  I should say, my first goal is not to be able to do TONS of damage, but that would be nice for those times I'm soloing.  I want to be able to act as a meatshield for teams but also contribute to the DPS.)

 

Below is my build, I'd appreciate your input.  Thanks in advance.

 

https://www.midsreborn.com/builds/download.php?uc=1356&c=670&a=1340&f=HEX&dc=78DA65D4C94F13511C07F0379D19CBD2022D947D19D9DA8A566AF46C549098D884809ECB589E38B1B4653A18389A78D1B85E4C5C50F0E20DA3E296E0BFE0C5C4F51FF08212B7E8C5FAEBFBFE441226693F33BFF77BBFB7CC929A1B0A2C8F9CDD2FB4C0A1AC5D2CA68FD9B9D3D2F58F671C99CB484147F58835661DB786AC116BD84FD79D48490FC99332579489317BD2B13D279F4B1F70A7F36E3B37A764566E6E54D7A26A349FCF26C60B524E06D5E96167EA94E7E4A642EAEA48EE8C53744E3859C79B6F5091E1B982749D6999F35499C870C1C9240EBAB39E4CA766D329BBE84977BE85A6D545BF0B51FAD3CA932EF944239D7418C2D7C436C3E5728E3A4A9A386708913484711EAEC6A93BFAEBDA3AB7FD84DB3EE9700D76D35EE85C471F102A56C56AD466A24D98253AC4451AD5CF95FD831AB29330B097DD075728B7927B57CEF854AC872A5673AC5A55D42912444533D84B275143D4F4B1FDB02ECAC660380E2FD108B53C9BDAEF584FF8076CF8C5FE86972937A436B5648682BADAC3C61AB61636D7B121D81A8606CDB19EE7585F87D5B586607B98AD879D0D6C045EA17123EA6694F4C82BEC42E76B68F931372B001F506E1376C7689AC03DB06CB83DC34EB2125EA53E2DBCA32DE318F36B4C8836C4CCB602F27A6658972DC25E8F9D85D7A85E07D7EB5077E8651C4F6539D2C54FC623CAEAE611BADF60F6BD6F61FF3BF63DFB01463FC2C7D4B78FFBF6DDC653195D60EFC0F85D76915D8213542286BE7AEC3A56BBE3267B8BBD016DCA1DE071069EA0FFCE17EC53F639DCF58C5D81F7834224F84E241E62CDBB9759DD84264CAA5D4AD368833CB3C125642617D87B70CF228C1B1BEF77A9DDD8788FCB9754E9E8E6C81FAC65D4E00E14D354D65AD5C63BCE91CF5B225FB644D6FF477CFFBE0C15FC65A8F806FF02808DE3B1

Edited by CirqueDuNoir
Posted

As you have seen yourself CoH is not the kind of uber hard game that demands a ton of optimization to survive what end game it has. So your build is going to do fine and keep on doing so. Just take that in mind when I make a few suggestions and take them in that spirit instead of something you should aim for.

 

I suggest you grab Barrier with the 120 second option. With it this build your defense against smash and lethal will go up to 45% and your resistances (with two stacks of the +res proc in Radioactive Smash) will be capped other than cold and psi.

 

The slotting in irradiated Ground is optimal and will low key add passively to your single target damage. You did not have Radioactive Siphon, I'm not sure why. I mean, other than the lenghty animation and the horrible animation 😛 But each time you siphon the Contaminated mechanic you get a hefty 650 HP which is a hefty 26% of your total HP (with accolades, grab those when you can since they add around 400 HP). With Irradiated Ground creating the Contaminated mechanic, plus Fusion forcing it each time you hit something you can be swimming in heals.

 

You did not have Particle Shield slotted which is a darned shame since it's one of the reasons to go Rad Armor. Use it on cooldown since it adds recovery and a shield is a pre-emptive, not something you use after being hurt.

 

Also changed the slotting of your Fusion which it too was unslotted for some reason. With this new slotting you'll get 130% damage instead of 50%. It recharges fast enough to be available at every new spawn so you can always start the fight with Fusion + Atom Smasher while Irradiated Ground is ticking under the damage boost too.

 

Because I needed the slots I've ditched the Mu epic pool (in my experience Lightning Fences does not add much and just messes with mobs clustering close to you (yes, even when we wait for them to come close)). Focused Accuracy usually can be a niche pick but is worshiped when we face Banished Pantheon, or Tsoo, or Circle of Thorns., or anything that desires to mess with our accuracy (it's more for the debuff protection that it is taken than the accuracy, but that too is not bad to have). This is a personal choice though and you can just swap things around back to how you prefer them, but I find Atom Smasher and Irradiated Ground (in particular with this new slotting) to be enough while we wail on a boss.

 

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Posted

I was going to post something.  But because what Sovera did is so much better, I'm instead going to post my Rad/Rad brute and ask if they can make it any better.  

 

 

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Posted

Thank you Sovera, I appreciate your time and the information!

 

I did take Barrier (that's the forcefield incarnate, right?) so I just have to work my way up to the highest level.  Does it matter which side I go up?  I looked like the right side offered an ally rez along with the shields, is that better or just go up the left side?

 

I had the Siphon power but respecced out of it since I didn't find myself using it that much.  Now that you've explained how it works, I think I'll add that back in.

 

I was confused by the 4 slotting in brawl and boxing.  Do you use those powers or is that more of a place to slot those enhancements (think I've seen people call them mules or something like that)?

 

I def like your numbers a lot better than mine, with regard to defense, resist, recovery, end use, etc.  Now I just have to save my pennies and get all those enhancements.

Posted
  On 4/13/2021 at 9:40 PM, CirqueDuNoir said:

Thank you Sovera, I appreciate your time and the information!

 

I did take Barrier (that's the forcefield incarnate, right?) so I just have to work my way up to the highest level.  Does it matter which side I go up?  I looked like the right side offered an ally rez along with the shields, is that better or just go up the left side?

 

I had the Siphon power but respecced out of it since I didn't find myself using it that much.  Now that you've explained how it works, I think I'll add that back in.

 

I was confused by the 4 slotting in brawl and boxing.  Do you use those powers or is that more of a place to slot those enhancements (think I've seen people call them mules or something like that)?

 

I def like your numbers a lot better than mine, with regard to defense, resist, recovery, end use, etc.  Now I just have to save my pennies and get all those enhancements.

Expand  

 

It's the left side, I think. The one that says the buff lasts for 120 seconds. That means it can be kept up 24/7 even though the last minute is only 5% defense and 5% resists, but that lets us aim for 40% instead and then let Barrier handle the rest. For most of the game 40% is enough but if you're in trouble or it's hard-er content, or even to save your squishies (it's a great team wide buff) you get those 5% left.

 

Radiation Siphon does need the Contaminated mechanic which is RNG, but Fusion forces it, so when you run to a new pack you can do Fusion, Atom Smasher (forced Contaminated), Siphon (heal from Contaminated), Radioactive Smash (forced Contaminated), etc.

 

As for Brawl and Boxing, yes, its just for the 3.75% defense bonus, they are not meant to be used and just 'carry' the bonuses along (muling). But the build is not lacking. Everything is properly slotted, good recharge values, maxed damage, good Hasten numbers (could be better but Beta Decay and the Force Feedback proc in Radioactive Smash will help) so those six slots are not strictly stolen from other places you could have given them better use other than the Mu epic pool (which is a valid choice too).

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Posted
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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