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Posted (edited)

Hi,

 

I've been thinking about rolling a merc/storm(and probably heat) mm, especially with group fly to not only knock everyone down but also drown them in an avalance of ice, snow and lead from above. D:

I just couldn't find a proper build that'd suit this playstyle. Most of the builds with storm in general seem to be built towards more of a tankermind playstyle using provoke and intentionally drawing all the aggro on themselves.

 

Do you guys know any builds that utilize that kind of playstile? or at least that aren't geared towards being a tankermind?

 

Any help or tips would be really apprecciated. ^_^

 

Many Thanks in advance.

 

 

Edited by Smites
Posted

I have a Demon/ Bots/ Necro/ and Thugs/Storm build.  None have Provoke.  Between your rain, Tornado, Gale and LS, you’ve little reason to worry about pulling aggro onto yourself to play the henchmen in Defensive mode.  I also skipped Hurricane, or respecc’d out of it, on all of them.

 

The neat thing about /Storm is that it’s primarily your damage power that augments your primary.  It’s got some debuffing, sure, but that’s not why you play it.  You maximize your storm damage output, slot +Recharge liberally and then you’ve easily got two Tornado’s, almost perpetual Freezing Rain and two Lightning Storms out, and everything is well controlled with knockdown assuming you put the procs in where appropriate.  With such high Recharge native recharge (I’m typically running north of 225% when moving to next spawn), grab Burnout for a fun party trick of triple Tornado and Lightning storm.  Pylons melt quickly with /Storm assuming you have native DEF or RES up on the henchmen (VERY easy to do with Demons and Thugs, little more work for other sets).  

 

What I’d suggest is go grab any of the /Storm builds I’ve or anyone else has posted, go grab a Mercs/anything build, and then just use MIDS to change the primary on the /Storm build to Mercs.  With few exceptions, most people six-slot their henchmen and single slot the two upgrade powers.  Then just slot like you’ve seen elsewhere for Mercs.  Easy enough to add/delete slots to powers using MIDS.

 

Take a look @StrikerFox vids in the Pylon for MM thread.  There’s some videos of Mercs/Storm doing pylon runs in there.  Maybe they are still around and you can get some feedback after posting your first try at a build.

Posted

My Merc/Storm pylon runs aren't great. Built for damage but survivability is pretty minimal. Only +33.5% def to S/L/E. Dps is high but I was popping skittles to survive. 

 

Someone once commented on a post to, "Slot Gale up and put it on auto." That's what I did and it's amazing. Overpowered vs anything with little to no KB resistance, which feels like 90% of the game. Get recharge down to around 3s and you can knock targets down repeatedly as soon as they attempt to get up.

Posted

Agreed on Gale.  I typically slot mine with at least one FF +Recharge, a SA KB2KD and if I’ve slots to spare a couple of other procs.  It’s used constantly.  Highly underrated power. 

Posted (edited)

Thanks a lot for your Input! 

 

I've also looked a bit into demons a bit and thought about going with those instead, because I never tried them.

 

I also put a little build together, inspired by one of your builds.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Sorcery
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Summon Demonlings

  • (A) Superior Mark of Supremacy - Accuracy/Damage
  • (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (3) Call to Arms - Accuracy/Damage/Recharge
  • (5) Call to Arms - Damage/Endurance
  • (5) Call to Arms - Accuracy/Damage
  • (7) Call to Arms - Defense Bonus Aura for Pets

Level 1: Gale

  • (A) Force Feedback - Chance for +Recharge

Level 2: O2 Boost

  • (A) Panacea - +Hit Points/Endurance
  • (43) Panacea - Hea/Recharge
  • (43) Panacea - Heal/Endurance

Level 4: Snow Storm

  • (A) Impeded Swiftness - Accuracy/Endurance
  • (7) Impeded Swiftness - Chance of Damage(Smashing)

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 10: Steamy Mist

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Defense/Endurance

Level 12: Summon Demons

  • (A) Miracle - Heal
  • (15) Miracle - Heal/Endurance
  • (17) Titanium Coating - Resistance
  • (17) Titanium Coating - Resistance/Endurance
  • (19) Superior Mark of Supremacy - Damage
  • (19) Superior Mark of Supremacy - Accuracy/Damage/Endurance

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 16: Freezing Rain

  • (A) Annihilation - Chance for Res Debuff
  • (25) Ragnarok - Chance for Knockdown
  • (31) Ragnarok - Accuracy/Recharge

Level 18: Hell on Earth

  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge
  • (21) Expedient Reinforcement - Accuracy/Recharge
  • (23) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (23) Sovereign Right - Resistance Bonus
  • (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 20: Hurricane

  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (34) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (36) Dark Watcher's Despair - To Hit Debuff

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Reactive Defenses - Scaling Resist Damage
  • (42) Karma - Knockback Protection
  • (43) Luck of the Gambler - Defense/Endurance

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Summon Demon Prince

  • (A) Superior Mark of Supremacy - Damage/Endurance
  • (27) Superior Mark of Supremacy - Accuracy/Endurance
  • (27) Soulbound Allegiance - Chance for Build Up
  • (29) Soulbound Allegiance - Damage
  • (29) Impeded Swiftness - Chance of Damage(Smashing)
  • (33) Edict of the Master - Defense Bonus

Level 28: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Adjusted Targeting - Endurance/Recharge

Level 30: Crack Whip

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Tornado

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (36) Soulbound Allegiance - Damage/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (37) Achilles' Heel - Chance for Res Debuff
  • (37) Force Feedback - Chance for +Recharge

Level 38: Lightning Storm

  • (A) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Chance of Damage(Negative)
  • (40) Sudden Acceleration - Knockback to Knockdown

Level 41: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - End/Resist
  • (42) Steadfast Protection - Resistance/+Def 3%

Level 44: Soul Tentacles

  • (A) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Immobilize/Endurance
  • (46) Gravitational Anchor - Chance for Hold

Level 47: Soul Storm

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (48) Unbreakable Constraint - Chance for Smashing Damage
  • (48) Neuronic Shutdown - Chance of Damage(Psionic)
  • (48) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (50) Ghost Widow's Embrace - Accuracy/Hold/Recharge

Level 49: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy 


Level 2: Rest

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How about this one? would it be viable?

I just really wanted to put soul mastery in there if I go with demons, for thematic reasons and stuff. 

I thought about going with mace mastery, but then again I took it on most of my other builds and if it's somehow possible then I really want to avoid having it as some sort of a fixed standard for every mastermind that I play.

I've also put in snow storm because I hate flying enemies. >_>

 

Would I need O²-Boost or are the heals from the Demons enough to keep themselfes alive?

I thought about going with Lash instead but it isn't a cone aoe like Crack Whip.

 

I also thought about replacing assault with arcane bolt to take away some of the burden on my endurance.

(and because the changes to this power in the recent patch seemed kinda interesting)

Edited by Smites
  • Smites changed the title to Any good Merc/Storm (or Demon/Storm) Builds out there?
  • 4 weeks later
Posted (edited)

This is my main MM mind you not fully slotted but it happens be a good general build in the making.  Mind you could improve on my build.  My build are met as a team.  Really good if you like duo or run small team.  I didn't not include my incarate I suggest end reducer on alpha.

 

http://www.cohplanner.com/mids/download.php?uc=1619&c=736&a=1472&f=HEX&dc=78DA6594CB4F135114C6EFF4215240FAA440DF08B60E505A810D6A4C4411951A4C8D1A3764420798D897D369C4A5FF81D1E8D618A34B97BEFE089F3B77EA4A0D6F5CD7C39CCF76924ED2FCEEFDEEBDE77CE774EEE4D6CF75BFBA70FF8C90DCB345A5565BCA293543D54B5AB9E0CC29ABDAB25D08D13DAFE96A217E4531EABADA4142A4B56B295F2F952AE5744ED597D5B2A26B6A2D66593D5B5F5949E78D8A5EC246ADBC2ABC8B954A317D4D2DAAD58A6E28865629F798D29CB6BA66D08E5E73B6A02A0555AFAD69559739CF5755B53070BEAA2DA7E755C580D57B4B794329DE56F57E3296A5DF53A7C0D3708A2D1B890E61DB0677988E5D708F79689F597534CF0A31284CED0E6912E249513BEF8F300F87C118D3150713CC2475CBCE6725FB37CE7124C46BCFC8A713B99C09CE65A3FD1DD03AA0D5287FA7C4F93BDD92A9B93DC42431C073AF17F431FD7EE6734AD005EF5DDB1CAF6F07DC65F6EF81FBCCC1BF4C0F19E9E1BC8E1EC41B44FE30F28691378ABC5E3AD38B7A7BE13F0AFA68CDC3F1240F343F58A71A7DA8D1F79AFB147DC38CBF05DF81EF99899F0E93768A1B80CF40867D24B2DCE3C409E6D169D6B3416284FE773A13C499E01CF65C062F328751E3306A7E41BD1C402F0736D8F7F06FE6B12D7013FCC34CFEB099F90CB21A427DA18FEC3FF901FCC43CFE19FC027E65DAFB2804DE8948831EF1929CC4A0C4FE77D723C4106B8E2174469EE2081393CCEC34F89D2BBC4BDB46E06A6496D7E4831B426F968C9B33B6C7F3B15DF09730E9A77C297848E1A6AC53BC517468748CCF8F8F836970029E32609619A47869C44B5FE78E8FD0BF94819619E51C61EB0D35BB21B729993625DBA64CB629536DCA429B923B50B8638DC5D67741487176D7E96EDEF7C6868BD625AC8FF3FA9655BBC47778D3AAA578DF764BB34B8FB943DD0FC127F88E3C62CEC84D978D9396F129B979171BA7E5E6BBDB78E0A363A8E186CBACCD1C5FB58C6F5AC6B72C63D9DF3A3B13E4EFEDC1381568E9FF0083470A3F

Edited by Elite0072
  • 1 year later
Posted
On 4/22/2021 at 12:56 PM, Crysis said:

Agreed on Gale.  I typically slot mine with at least one FF +Recharge, a SA KB2KD and if I’ve slots to spare a couple of other procs.  It’s used constantly.  Highly underrated power. 

Can you please show me your build? Ty in advance.

Posted

Gale's so good i went overboard on the slotting and kept it in instead of m30 nade. Hated dropping fighting pool but the only way to fit in group flight. Forced into ageless destiny but what stormy isn't. And totally reliant on recovery serums when exempting down.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

MERCS STORM PAGE 5: Level 49 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Burst    
 (A) Thunderstrike - Accuracy/Damage
 (3) Thunderstrike - Damage/Endurance
 (3) Thunderstrike - Accuracy/Damage/Endurance
 (5) Touch of Lady Grey - Chance for Negative Damage
 (5) Achilles' Heel - Chance for Res Debuff
 (7) Gladiator's Javelin - Chance of Damage(Toxic)


Level 1:    Gale    
 (A) Force Feedback - Chance for +Recharge
 (7) Sudden Acceleration - Knockback to Knockdown
 (9) Positron's Blast - Accuracy/Damage/Endurance
 (9) Annihilation - Accuracy/Damage/Endurance
 (11) Positron's Blast - Chance of Damage(Energy)
 (11) Annihilation - Chance for Res Debuff


Level 2:    Soldiers    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (15) Superior Command of the Mastermind - Accuracy/Damage
 (17) Superior Command of the Mastermind - Damage/Endurance
 (17) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (19) Touch of Lady Grey - Chance for Negative Damage
 (19) Soulbound Allegiance - Chance for Build Up


Level 4:    O2 Boost    
 (A) Preventive Medicine - Heal/RechargeTime
 (21) Preventive Medicine - Endurance/RechargeTime
 (21) Preventive Medicine - Heal/Endurance
 (23) Preventive Medicine - Heal
 (23) Preventive Medicine - Heal/RechargeTime/Endurance
 (25) Preventive Medicine - Chance for +Absorb


Level 6:    Equip Mercenary    
 (A) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance


Level 8:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Kismet - Accuracy +6%


Level 10:    Snow Storm    
 (A) Endurance Reduction IO


Level 12:    Spec Ops    
Hamidon Origin:Nucleolus Exposure
 (27) Superior Mark of Supremacy - Accuracy/Damage
 (27) Superior Mark of Supremacy - Damage/Endurance
 (29) Call to Arms - Defense Bonus Aura for Pets
 (29) Touch of Lady Grey - Chance for Negative Damage
 (31) Shield Breaker - Chance for Lethal Damage


Level 14:    Steamy Mist    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Steadfast Protection - Resistance/+Def 3%
 (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Defense/Endurance
 (33) Unbreakable Guard - +Max HP


Level 16:    Freezing Rain    
 (A) Achilles' Heel - Chance for Res Debuff
 (34) Undermined Defenses - Recharge
 (34) Undermined Defenses - Defense Debuff/Recharge/Endurance
 (34) Undermined Defenses - Recharge/Endurance


Level 18:    Serum    
 (A) Recharge Reduction IO
 (36) Recharge Reduction IO


Level 20:    Maneuvers    
 (A) Reactive Defenses - Scaling Resist Damage
 (36) Reactive Defenses - Defense/Endurance/RechargeTime
 (36) Reactive Defenses - Defense/RechargeTime
 (37) Reactive Defenses - Endurance/RechargeTime
 (37) Reactive Defenses - Defense/Endurance
 (37) Reactive Defenses - Defense


Level 22:    Assault    
 (A) Endurance Reduction IO


Level 24:    Tactics    
 (A) Endurance Reduction IO


Level 26:    Commando    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (39) Superior Mark of Supremacy - Damage
 (39) Superior Mark of Supremacy - Accuracy/Endurance
 (39) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (40) Explosive Strike - Chance for Smashing Damage
 (40) Edict of the Master - Defense Bonus


Level 28:    Hasten    
 (A) Recharge Reduction IO
 (40) Recharge Reduction IO


Level 30:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (42) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 32:    Tactical Upgrade    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Luck of the Gambler - Defense


Level 35:    Tornado    
 (A) Expedient Reinforcement - Accuracy/Damage
 (42) Expedient Reinforcement - Endurance/Damage/Recharge
 (43) Expedient Reinforcement - Accuracy/Damage/Recharge
 (43) Expedient Reinforcement - Resist Bonus Aura for Pets
 (43) Sovereign Right - Resistance Bonus
 (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 38:    Lightning Storm    
 (A) Apocalypse - Chance of Damage(Negative)
 (45) Apocalypse - Damage/Endurance
 (45) Apocalypse - Recharge/Accuracy
 (46) Apocalypse - Damage/Recharge/Accuracy
 (46) Apocalypse - Damage
 (46) Force Feedback - Chance for +Recharge


Level 41:    Group Fly    
 (A) Soaring - FlySpeed
 (47) Soaring - Endurance
 (47) Soaring - Endurance/FlySpeed


Level 44:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense
 (48) Shield Wall - Defense/Endurance


Level 47:    Evasive Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Power Boost    
 (A) Empty


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Miracle - +Recovery
 (13) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod


Level 30:    Afterburner    
Level 2:    Soldier    
Level 26:    Commando    
Level 2:    Medic    
Level 12:    Spec Ops    
------------

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