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Is this Ice/Ice tanker build cool enough to withstand the heat of your evaluation?


Aeroprism

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This is the first time I make a tanker build. The number of newbie mistakes I put in there is probably staggering.

 

My objectives here was to be as well rounded as I could in terms of survivability, have enough attacks to chain constantly and never lack endurance because a Ice/Ice tank is HARD on the blue bar.

 

Please tell me if/where I oopsed.

 

So many holes in that defense 😕

 

Money is not an issue, but no Hami-Os for now please.

 

Thanks guys!

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting

Hero Profile:
Level 1: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(29)
Level 1: Frozen Fists -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Frost -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(34)
Level 10: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11), ImpArm-ResPsi(11)
Level 12: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 14: Icicles -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(21)
Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(49)
Level 18: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Mystic Flight -- Flight-I(A)
Level 26: Energy Absorption -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg+(43), LucoftheG-Def(46)
Level 28: Freezing Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
Level 30: Arcane Bolt -- Acc(A)
Level 32: Rune of Protection -- ResDam(A)
Level 35: Greater Ice Sword -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Dam%(37)
Level 38: Frozen Aura -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46), ImpArm-ResPsi(46)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(47), LucoftheG-EndRdx/Rchg(47), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 49: Hibernate -- RgnTss-Regen+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9), NmnCnv-Regen/Rcvry+(23)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

Edited by Aeroprism
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There isn't much to be done about the holes. That's just how the set is made. But you're protected from S/L and E/N which are the important bits.

 

I didn't want to mess too much with your power picks so I'm not sure I've really improved much on anything.

 

Things to consider:

 

- Splitting Gauntled Fist for double 6% to E/N.

- Scrounging slots and using the recently buffed Arcane Bolt (Mids wasn't updated to reflect the buffs yet, which include faster animation times) as an actual attack. Mostly because it has a place for a Force Feedback which would help accelerating all your cooldowns. If this is done it could replace Frost (Freezing Touch, Ice Sword, Frost, Ice Sword is the rotation I use myself), or allow to proc bomb Freezing Touch (which adds another 130 damage, but then there is a 1 second gap with the previous chain. Instead it could be something like Freezing Touch, Ice Sword, Frost, Arcane Bolt. Or maybe use 5 Hectactombs in Freezing Touch and go Freezing Touch, Ice Sword, Arcane Bolt, Ice Sword. You will have to decide what you'd like, but steer off Greater Ice Sword IMO.

- There are two floating slots you can use where you'd like.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(3), ShlWal-Def/Rchg(3), ShlWal-ResDam/Re TP(27), ShlWal-Def/EndRdx/Rchg(29)
Level 1: Frozen Fists -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7)
Level 2: Ice Sword -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(37), GldStr-%Dam(37)
Level 4: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Dam/Rech(33), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-+FireDmg(34)
Level 6: Chilling Embrace -- EndRdx-I(A)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25)
Level 12: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 14: Icicles -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(21), SprGntFis-Acc/Dmg/Rchg(21)
Level 16: Build Up -- GssSynFr--Build%(A), RechRdx-I(31), RechRdx-I(49)
Level 18: Glacial Armor -- LucoftheG-Def/EndRdx(A), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(27), ShlWal-Def(29), ShlWal-Def/EndRdx/Rchg(31)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Mystic Flight -- Flight-I(A)
Level 26: Energy Absorption -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(46)
Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), UnbCns-Dam%(42)
Level 30: Arcane Bolt -- Acc(A)
Level 32: Rune of Protection -- StdPrt-ResDam/Def+(A), ResDam-I(36)
Level 35: Permafrost -- GldArm-3defTpProc(A), ImpArm-ResPsi(36)
Level 38: Frozen Aura -- Arm-Acc/Rchg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), Erd-%Dam(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46), ImpArm-ResPsi(46)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(47), LucoftheG-EndRdx/Rchg(47), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 49: Hibernate -- RgnTss-Regen+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9), NmnCnv-Regen/Rcvry+(23)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

 

 

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@Sovera Oh wow! You've helped me so much ever since I joined the forums, I wish I could give back somehow. Thank you so much for this! 

 

I think that splitting Gauntleted Fist in two is a GREAT idea!  I'm looking at what you did and I like it.  The way you slotted Energy Absorption was what I had in mind at first so it's as they say: go with your first idea.

 

I also agree with the Arcane bolt slotting idea: having a ranged attack for a tank has its perks and I was looking at the patch changes, it looks quite fun to use now. Do you think it's worth six-slotting now?

 

You mentioned you didn't move too many powers to stay with my choices but, how would you do an Ice/Ice tank if you could pick the powers? I think that the Sorcery pool fits well though. Still, I'm curious.   

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6 hours ago, Aeroprism said:

@Sovera Oh wow! You've helped me so much ever since I joined the forums, I wish I could give back somehow. Thank you so much for this! 

 

I think that splitting Gauntleted Fist in two is a GREAT idea!  I'm looking at what you did and I like it.  The way you slotted Energy Absorption was what I had in mind at first so it's as they say: go with your first idea.

 

I also agree with the Arcane bolt slotting idea: having a ranged attack for a tank has its perks and I was looking at the patch changes, it looks quite fun to use now. Do you think it's worth six-slotting now?

 

You mentioned you didn't move too many powers to stay with my choices but, how would you do an Ice/Ice tank if you could pick the powers? I think that the Sorcery pool fits well though. Still, I'm curious.   

 

You're most welcome. I was helped at the start so I'm giving back now. Later you'll help others too 😄

 

Things I would do myself but I'm a workhorse following the same routine, would be working in Focused Accuracy to avoid being miserable against -ToHit debuffing mobs. It wouldn't need to be on all the time but when needed it would be there (yellows are not enough to protect against -toHit, I know, i've tried, even gobbling 2 mediums I was still floored).

 

I don't have the actual numbers for Arcane Bolt since Mids would need to be updated, but with Ice Melee in particular the set lacks a third hitter. Using Frost is because of commodity. Though using Frost works great in the thick of it since it is wide and hits hard enough, when in a pure ST scenario it falls a bit behind due to the long animation time. So, I think yes (but not backed by math).

 

There are many combos like Energy Melee, Dark Melee, and, yes, Ice Melee, where I would look at the build and go hmmmmmmmm, if only I could slot in a Force Feedback SOMEWHERE, but Kick is too weak to use as an attack, Cross Punch is better but requires two powers so I can usually only fit it at level 30-ish which defeats the purpose. Arcane Bolt on the other hand can be fit in as early as level 4 and is now respectable (kinda amazed really, I've ranted in the past how the devs make the pools carefully nerfed so the population rarely uses them and they turned Sorcery into a very respectable source of buffs and attacks).

 

Heck, I've seriously considered asking a friend of mine to do a duo with me where we both take Sorcery..... since we could Spirit Ward and Enflame each other 😆

 

Despite having said this I have a hard time fitting in Sorcery in my builds. I'm just so used to Fly. Sorcery would nullify two LotG mules straight away which is a turn off and Mystic Flight is not Hover for ease of moving between enemies... though I suppose that role could be taken by Athletic Run and abandon the 3D aspect of Hover.

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15 hours ago, Sovera said:

 

You're most welcome. I was helped at the start so I'm giving back now. Later you'll help others too 😄

 

[....]

 

I completely understand.  One of the main reasons why I have no skill or experience with builds is that there must be at least half the CoX content I have never seen, if not more.  For one, I have severe altitis so I keep alternating between the same ~25 characters all the time so, I have no true level 50.  Even though I<m a vet (I started maybe one moth after original launch) I have never seen Redside beyond level 30 and I have seen very little of gold side beyond 20 (though what I have seen, I have hated with a passion).  As for blueside, all I have ever knew passed level 40 is Portal Corp so, I don't know what Task Forces are and I don't know most of the end game stuff. 

 

So when I hear about "end drain from sappers" and "-Tohit debuffs", I have no frame of reference.

 

However, now that you mention it, I do notice that I didn't have room for the leadership pool in my build.  Since I personally try to skip the fighting pool whenever I can, I might drop it and get leadership instead. 5% Weave VS 2.63% Maneuvers is not THAT bad but the loss of 26% S/L resist does hurt though.  But using leadership means access to Tactics which is like Focused Acc in some way, and you trade Tough for Assault  which is not entirely negligible.

 

Food for thought.

 

But yeah I really want to try the Sorcery pool, it fits my character concept.  As for Hover...  Ice PAtch requires you to be very close to the ground and since I suck at Hover, i always have to lose precious seconds to reajust so if I want an universal mule, I take CJ instead. 

 

Wall of text.  Dunno if I made any sense there 🙂

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3 hours ago, Aeroprism said:

 

I completely understand.  One of the main reasons why I have no skill or experience with builds is that there must be at least half the CoX content I have never seen, if not more.  For one, I have severe altitis so I keep alternating between the same ~25 characters all the time so, I have no true level 50.  Even though I<m a vet (I started maybe one moth after original launch) I have never seen Redside beyond level 30 and I have seen very little of gold side beyond 20 (though what I have seen, I have hated with a passion).  As for blueside, all I have ever knew passed level 40 is Portal Corp so, I don't know what Task Forces are and I don't know most of the end game stuff. 

 

So when I hear about "end drain from sappers" and "-Tohit debuffs", I have no frame of reference.

 

However, now that you mention it, I do notice that I didn't have room for the leadership pool in my build.  Since I personally try to skip the fighting pool whenever I can, I might drop it and get leadership instead. 5% Weave VS 2.63% Maneuvers is not THAT bad but the loss of 26% S/L resist does hurt though.  But using leadership means access to Tactics which is like Focused Acc in some way, and you trade Tough for Assault  which is not entirely negligible.

 

Food for thought.

 

But yeah I really want to try the Sorcery pool, it fits my character concept.  As for Hover...  Ice PAtch requires you to be very close to the ground and since I suck at Hover, i always have to lose precious seconds to reajust so if I want an universal mule, I take CJ instead. 

 

Wall of text.  Dunno if I made any sense there 🙂

 

I've only done part of the gold side and, yeah, it's hard, it's slow, and we are forced to stay low level for way too long without access to more powers to help things out. As for the rest you're like me, in a tamer version 😄 I have something like 60+ alts most leveled to 50, but abandoned for the next shiny thing. I rarely return to them though I've re-leveled some of my favorites.

 

Not all factions are problematic. Funny enough Rikti are this huge lore problem but are one of the easiest factions with bland energy damage and practically no debuffs. Then you go and fight romans with their spears and swords and it's touch and go for most tankers to stay up 😄

 

As for the Fighting pool, yeah, that large S/L resistance boost would mean that with the Tanker ATO you would be capped at least to that, but about Tactics, no. Focused Accuracy gives a large 75% or something resistance to debuffing ToHit which is the real strength of the power. We can sit inside a Hurricane-ing Tsoo sorcerer and our accuracy will barely budge. Tactics does not have this so it's extra accuracy will simply be swiped off. That said it's a semi-niche thing depending on what content you do. Banished Pantheon, Circle of Thorns, Tsoo in Dark Astoria, I think some of the robots do it too.

 

Regarding Ice Patch it's not going to be super important most of the time. In my experience once you're out of Vhaz range (Posi 1 and 2) you then barge through everything until the ITF without being slowed, and thus without a need for Ice Patch. I want to like Ice Patch but after actually using it I find its contribution to my survivability is negligible. Which is very weird since mobs are constantly flopping? But that's what my experience with it amounts to: HP is dipping, I use it, HP continues dipping.

 

I had high hopes it would help against defense debuffing mobs but it did not seem to influence things much. But the difference with the most recent patch is that we can apply it in 1.57 seconds now, not nearly 4 seconds, so it's easy to incorporate it in the attack chain and it lasts long enough where before I would actually weight whether to use it or not. It also has a nice CC component versus annoying mobs like healing Freaks or T9 popping PPs where if they are flopping they are not activating those powers.

 

As for Hover and readjusting you're going to readjust for Frost to hit most mobs anyway, and instead of being body blocked as a ground dweller Hover allows to easily move around. But it's a personal taste and the new Sorcery pool does look pretty attractive. If I could Enflame and Spirit Ward myself I'd definitely pick it up, but as it is I've no pressing desire to use it on someone else.

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I think @Sovera's build is looking really strong, and agree that /Ice can definitely benefit from a third strong ST attack - I'd definitely love to hear your feedback on Arcane Bolt if you choose to put it into action. 

 

I'd personally not really bother with the extra end uniques, and just stick with Panacea. You may prefer to have the strong baseline and not rely as much on EA, however. To be fair, there aren't exactly any amazing places to shift those slots elsewhere. I'm a fan of Kismet when you can fit it in! Alternatively, you could pull those two uniques, plus one +recharge out of buildup (only losing ~4 sec recharge), and drop those three slots in chilling embrace. A 4 slot perfect zinger or mocking beratement would do the overall build good service here.

 

Ice Patch is better than ever with the recent animation cut, but as Sovera said, you may find it most useful when exemplaring. It's still really solid, and most importantly, pretty.

 

I feel you on Hover! I definitely get that Hover combat is not every melee's dream. I have really grown to enjoy it over time, and I now prefer it on any of my Tankers who can incorporate into their theme. It's super smooth, you can fly over mob blockage, you don't get pushed around, and you can easily reposition on multi-level maps. Super plus bonus for being able to hover above the crowd to make better use of cones like Frost!

 

 

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5 hours ago, Aeroprism said:

Someone will have to explain Enflame to me.

 

Or better yet, I'll have to test it 🙂

 

Also: I need to stop soloing. But all the teams I visit are steamrollers and I just can't find any fun there.

 

Enflame has two uses. Drop it on a mob and it is hurt by Enflame while dropping fire patches like Irradiated Ground from Radiation Melee. Drop Enflame on a friendly and it does the same minus hurting the friendly, which basically acts like a damage aura. It's not biggo damage but it is still another damage aura. On a Tanker with an agro aura of their own Enflame shouldn't even make mobs run away. Unfortunately we cannot Enflame ourselves though enflaming an enemy is still an option, but less interesting since the mob dies quickly and we need to re-apply next spawn.

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Thanks for your answers @Sovera and @Onlyasandwich (Love the username).  I think this ice/ice tank will cure my altitis for a while.  I'm respeccing her right now to test a few things we discussed (I will probably drop one of my ST to try enflame) but the whole deal will have to wait a bit (she's only 24 for now and I refuse to powerlevel her). You also convinced me to keep hover.  Better Frost cone from above: smart.

 

For now, I thought of 5-slotting Arcane bolt: one FF -Chance for Recharge and the full tempest line for the resists (it's super cheap until I find a better idea)

 

I even wrote a nice backstory for her and made her a nice 5 costume progression.  Really enjoying her!

 

 

Edited by Aeroprism
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Verdict:  Incredible.

 

Sorcery is ridiculously awesome.  Arcane bold hits satisfyingly hard. Enflame (though unslotted as of yet) is super fun to use as long ad you plan your target.  With a fully slotted energy absorption, end woes no longer exist. 

 

She is a beast.  I started slow (+0 x3) and I completely destroyed everything. 

 

Thank you so much guys. I only see bright and awesome in that tanker's future.

 

And I hope that the two other origin power pools get similar treatment.

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  • 4 months later

Though I play CoH a lot I'm a very slow player, I always want to try another combo and I spend lots of time being an ebil marketer so, levelling projects are slow.

 

Still, this nice little project here has been keeping me completely enthralled lately.

 

First off, this is not even a tanker.  Ice/Ice doesn't fit the bill.  It's actually a hard hitting controller in a very sturdy armor.  

 

And I freakin love it!

 

She's 40 now.  I wouldn't be surprised if she was my first real 50.  (I have a farmer, which I never use, those don't count) Here is the build I am currently using.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

 

She is truly amazing to play.  You guys were right: Hover beats CJ any day.  The Frost cone while hovering = pure love.

 

Now, she has two panic buttons (or WILL have two when I hit 50) and I think it's overkill.  I very rarely use Rune of Protection,  Hibernation?  I dunno.  When things go south for an Ice tank, things generally happen very fast and regenerating for 15 seconds doesn't sound like a super useful tool to me.

 

I'm tempted by Focused accuracy but I have no more slots for it.  Decisions, decisions.

 

Yes, I know, I took Greater Sword Circle.  I just like the power.  I also question the validity of slots in Frozen Fists.  I'm not much of an attack chain person and Arcane Bolt is up so very often.  Maybe I just don't understand the character.

 

@Onlyasandwich Arcane bolt is pure love.  It hits so hard it's crazy, especially when it procs, which is all the damn time.  It fits conceptually with the character and wow, BAM.  Love it.

 

@Sovera I never did split the Tanker ATO in two.  I never found a way to do it that would advantage me.  The 6% S/L resist is nice too.  Still, if you have a few seconds, I would be very happy if you looked at my build and suggested. 

 

 

Fun project! Can't wait to level her some more and get to incarnates!

 

 

image.png

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Greater Sword Circle you mean Greater Ice Sword? It's quite garbage (9 points more damaging than Frost, but single target) but if you like the animation then go for it.

 

Arcane Bolt I tested and frankly it did less damage than Frozen Fists so I don't where the gushing over it is coming from. But it's a source of Force Feedback procs, so go for it.

 

You can use FA with just one endurance reduction in it. Could take Permafrost out for it since it only adds Fire/Cold res (not terribly important) and Slow (to which you're overcapped anyway. You can slot the -slow in Mystic Flight to recoup if you feel like it). It's a bit heavy though, and Ice Armor is heavy to begin with. Finding room for Physical Perfection wouldn't go amiss to stretch uses of Energy Absorption though as long as it is not a long ST scenario it ought to keep you up, but you have already scrounged slots from Stamina/Health. Well, just keep Recovery Serums at hand see if you need them or not.

 

Frankly the build looks mighty fine. You'll have to see if you enjoy the Sorcery pool all the way to end game but if not it's easy to respec.

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Yeah I meant Greater Ice sword and I don't particularly like the animation (actually it looks kinda dumb) but I liked the power because it felt more powerful, maybe it's because I use it so late in my build.  I can easily respec it out in favor of regular ice sword which animates a full second faster.

 

Arcane bolt has two advantages: double damage when it procs, and it's ranged.  And as you said, I could probably spec it out too.  Respecs are cheap so I really don't mind trying things.

 

For endurance management with this Tank, it's all about Energy Absorption. You want this power fast and often, otherwise yes, you are always out of blue.

 

Thanks for the answer/advice, as always.

 

Edit: Very hard to do a build without Permafrost. It doesn't add much alone but it's the only power besides Tough that allows me to slot Res sets.  

 

I will try a build with ice Sword and Frozen fists instead of Arcane bolt. The numbers are better, everything is slightly faster. I considered Mu Mastery instead of Energy Mastery so I'd get more AoE but I'm starved for slots and unslotted AoEs are useless.

 

Something like this.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

 

Edited by Aeroprism
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