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Posted (edited)

Just came back to CoH from 2019, had a level 50 RA/IM that was in a decent starting point that I've been enjoying playing, and want to sink some actual influence into. I've been reading through lots of threads here and looking at slotting advice for both sets, though never the two together. I've come up with the below build, and would appreciate other's expertise! I've combined a lot of Sovera's advice from other threads here 😃

 

I'm hitting these numbers without the +resistance from Might of the Tanker (though actually running tough, and with incarnates on), so a bit of overkill. Defense isn't as high as I'd like and this is with Maneuvers and Weave on, I figure in teams Defense buffs are very common, and my regen + absorb are great. I have Ground Zero proc bombed, which I'm sure I won't be able to afford for some time, and two procs in Frozen Aura (I could get 6% more psi resist not doing that...?) and I'm just shy perma-hasten with 1 enemy in range (As shown), but over when Beta Decay has on average 6.


image.png.a354c0d48f6b9060891a492c85b120f2.png

Anything people would advise to change/tweak? Thanks!
 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(5), Ags-Psi/Status(7)
Level 1: Frozen Fists -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg(43)
Level 2: Gamma Boost -- SynSck-EndMod(A), SynSck-Dam/Rech(11), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(46), SynSck-EndMod/+RunSpeed(48)
Level 4: Ice Sword -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(42)
Level 6: Fallout Shelter -- EndRdx-I(A)
Level 8: Frost -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-Acc/Dmg/EndRdx(17), Ann-Acc/Dmg/Rchg(17), Ann-Dmg/Rchg(19), Ann-Acc/Dmg(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 12: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(25)
Level 14: Radiation Therapy -- ThfofEss-+End%(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(29)
Level 16: Beta Decay -- PrfZng-Taunt(A), PrfZng-Taunt/Rng(50)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(37), Prv-Heal/Rchg(37), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(40), Prv-Heal(42)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Taunt -- PrfZng-Dam%(A)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), ShlWal-ResDam/Re TP(48)
Level 26: Ground Zero -- TchofLadG-%Dam(A), Obl-%Dam(34), ScrDrv-Dam%(34), Erd-%Dam(36), PrfZng-Dam%(36), ShlBrk-%Dam(36)
Level 28: Freezing Touch -- Hct-Dam%(A), UnbCns-Dam%(31), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33)
Level 30: Kick -- Empty(A)
Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), ImpArm-ResPsi(43)
Level 35: Build Up -- GssSynFr--Build%(A), RechRdx-I(45)
Level 38: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), Erd-%Dam(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(34)
Level 49: Fly -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Cardiac Core Paragon 
Level 50: Diamagnetic Core Flawless Interface 
------------

 

Edited by Oysterhead

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

  • Oysterhead changed the title to RadArmor/IceMelee build advice requested
Posted

You do have a bit too much resistances slotted. It's not a huge deal, but if you can lower them by 10% you could reassign those slots somewhere else.

 

As Rad Armor you sweat endurance so Cardiac is not needed. I'd say Musculature. Though it does not add much none of the other alphas really help much in your particular case (resistance based tanker, so don't need help with resists; very endurance positive so don't need endurance reduction; aiming for proc bombs so recharge will hinder those).

 

Slotting for AoE defense gives you little. I'd say keep on aiming towards S/L until you softcap. While it will get whittled fast under defense debuffs it will help against any other factions who do not do that.

 

Slotting for psi/toxic makes sense since they are a weak point of the set, but, you have a shield that doubles as a small heal, plus a second heal, plus Ice Patch. And there aren't many mobs that actually do either. A bit of LoS breaking and Ice Patching should keep them flopping as you kill those troublesome ones (IMO).

 

 

I've butchered your pretty build all neatly put together for a truly generic one. You get the usual 40% to S/L I aim for, knowing that Barrier will softcap you. You have 79-80% resistances with one stack of the Tanker ATO, 85% with two, and either a third stack or Barrier will finish capping it. Again, the other Destiny Incarnates are not of big use since you don't need heals, or recharge, or endurance. Your single target rotation will have to use Frost - which is a better option than Frozen Fists regardless - so you get both Tanker ATO procs in use be it ST or AoE. Frozen Touch -> Ice Sword -> Frost -> Ice Sword. Small gap. Start over. When Hasten is down (though you do have Beta Decay to whittle the 16 seconds it is down) you can add Frozen Fists. I've skimmed all the slots for endurance since with Particle Shielding (use it on CD both for the recovery and the shield) and Radiation Therapy with a Theft of Essence you should never know what endurance problems are.

 

 

Keep in mind your original build is solid and you'll do all content with it the way you have it built to your tastes.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(5), Ags-Psi/Status(7)
Level 1: Frozen Fists -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 2: Ice Sword -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(15), ImpSwf-Dam%(42)
Level 4: Frost -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Acc/Dmg/Rchg(19), Bmbdmt-+FireDmg(19)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), Rct-ResDam%(25), ShlWal-ResDam/Re TP(48)
Level 8: Radiation Therapy -- ThfofEss-+End%(A), Pnc-Heal/EndRedux(11), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(29)
Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), ImpArm-ResPsi(25)
Level 12: Fallout Shelter -- EndRdx-I(A)
Level 14: Beta Decay -- PrfZng-Taunt(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(37), Prv-Heal/Rchg(37), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(40), Prv-Heal(42)
Level 20: Build Up -- GssSynFr--Build%(A), RechRdx-I(45), RechRdx-I(49)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Ice Patch -- RechRdx-I(A)
Level 26: Ground Zero -- TchofLadG-%Dam(A), Obl-%Dam(34), ScrDrv-Dam%(34), Erd-%Dam(36), PrfZng-Dam%(36), ShlBrk-%Dam(36)
Level 28: Freezing Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), Hct-Dam%(33), UnbCns-Dam%(33)
Level 30: Gamma Boost -- SynSck-EndMod(A), SynSck-Dam/Rech(45), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(46), SynSck-EndMod/+RunSpeed(48)
Level 32: Taunt -- PrfZng-Dam%(A)
Level 35: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(43), RctRtc-Pcptn(43)
Level 38: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), Erd-%Dam(40)
Level 41: Kick -- Empty(A)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(47), ImpArm-ResPsi(47)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(49)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Diamagnetic Core Flawless Interface
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Musculature Core Paragon
------------

 

 

 

  • Like 2
Posted

This is the build I run, I never rely on Incarnate stuff to design a build. Incarnate stuff to me is just a bonus to be used on Incarnate lvl content. I went positional melee def for cap, and high Res, I too took musculature for damage bonus and end mod, protracted fights you will need the extra dmg to take on enemies. Of course I play my tanks like broots so moving like a freight train through mobs is a bonus, a good team though will mop up just as quick as you can taunt. I swapped out Meltdown for Taunt its just not on the build, I tanked Recluse recently and needed him focused on me instead of the team while they took down the pylons, my health bar never moved on +4x8 so I'm happy with the results.

 

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  • Like 1

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted

Much appreciated to you both! I did a respec this morning, sticky pretty close to Sovena's path, moving a few things around (I like to keep taunt early for exemplar stuff) but the IO set changes look good, gets that much better mix I was hoping for. I've managed to purchase about 50% of the sets, 100M doesn't go as far as I remembered ha. Keeping yours saved Warpact incase I find I need a bigger boost to survival. 

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

Posted

i know you already did a respec but here is my version of this build see what you think.

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Endurance/RechargeTime

Level 1: Frozen Fists

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage
  • (43) Superior Might of the Tanker - Damage/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (45) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 2: Gamma Boost

  • (A) Panacea - +Hit Points/Endurance
  • (7) Panacea - Heal
  • (7) Panacea - Heal/Endurance
  • (9) Panacea - Endurance/Recharge
  • (9) Panacea - Heal/Recharge
  • (11) Panacea - Heal/Endurance/Recharge

Level 4: Frost

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage
  • (46) Superior Gauntleted Fist - Damage/RechargeTime
  • (46) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (46) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 6: Proton Armor

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Endurance/RechargeTime
  • (15) Unbreakable Guard - RechargeTime/Resistance

Level 8: Fallout Shelter

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Radiation Therapy

  • (A) Doctored Wounds - Recharge
  • (48) Doctored Wounds - Heal
  • (48) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Endurance/Recharge
  • (50) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge

Level 14: Beta Decay

  • (A) Analyze Weakness - Chance for +ToHit
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge
  • (19) Analyze Weakness - Defense Debuff
  • (21) Analyze Weakness - Defense Debuff/Endurance/Recharge

Level 16: Boxing

  • (A) Empty

Level 18: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Impervium Armor - Psionic Resistance
  • (23) Aegis - Psionic/Status Resistance

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Reactive Defenses - Scaling Resist Damage
  • (27) Kismet - Accuracy +6%

Level 22: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (27) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance

Level 24: Combat Jumping

  • (A) Shield Wall - Defense
  • (29) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Recharge
  • (31) Shield Wall - Defense/Endurance/Recharge

Level 26: Ground Zero

  • (A) Obliteration - Chance for Smashing Damage
  • (31) Eradication - Chance for Energy Damage
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)
  • (33) Touch of Lady Grey - Chance for Negative Damage
  • (33) Perfect Zinger - Chance for Psi Damage
  • (34) Analyze Weakness - Chance for +ToHit

Level 28: Freezing Touch

  • (A) Hecatomb - Chance of Damage(Negative)
  • (34) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Damage
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 32: Ice Patch

  • (A) Recharge Reduction

Level 35: Ice Sword

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Accuracy/Damage
  • (39) Superior Blistering Cold - Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (39) Superior Blistering Cold - Accuracy/Damage/Endurance

Level 38: Frozen Aura

  • (A) Armageddon - Chance for Fire Damage
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge

Level 41: Meltdown

  • (A) Impervium Armor - Psionic Resistance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 47: Super Speed

  • (A) Quickfoot - Endurance/RunSpeed

Level 49: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Gauntlet 


Level 1: Brawl

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