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Guilty Pleasure of mine, incarnate advice please.


HexxenBeast

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So been working on this a little bit. I love defense primaries for tankers, my sd/bs is fun but waiting those long seconds for another teleport and whirling slash is kind of.. monotonous.

 

So I went with this idea instead. My biggest gripe about super reflexes is no panic heal. Aid Self is nice but it gets interrupted to easily even at softcap defenses, and so I thought, which primary gives a heal? Well Dark Melee does! So she's /almost/ Incarna softcapped, prior to any defense buffs from team or debuffing from hits (Ranged is short by a bit but real close once I love tap something).

 

Basically, need incarnate choices so I know what to head for first and foremost once I get to 50.

 

Here's the build, yes it's expensive, but I can canibalize much of it from other characters if need be or farm it up in a day or two.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 1: Shadow Punch -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(36), DarWtcDsp-Slow%(36), DflEgo-RecDeb%(36), SprMghoft-Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37)
Level 2: Focused Senses -- Rct-ResDam%(A), Rct-Def(3), Rct-Def/EndRdx(3)
Level 4: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40)
Level 6: Agile -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(7), LucoftheG-Def/Rchg+(7)
Level 8: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Evasion -- RedFrt-Def(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13)
Level 14: Taunt -- Empty(A)
Level 16: Siphon Life -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(17), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23)
Level 18: Lucky -- Rct-Def/EndRdx/Rchg(A), Rct-Def(19), Rct-Def/EndRdx(19)
Level 20: Touch of Fear -- UnsTrr-Acc/Fear/Rchg(A), UnsTrr-EndRdx/Fear(23), UnsTrr-Fear/Rng(29)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), UnbGrd-Max HP%(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 26: Quickness -- Run-I(A)
Level 28: Soul Drain -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(31), AdjTrg-ToHit(33), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)
Level 35: Dark Consumption -- ScrDrv-Dam%(A), ScrDrv-Dmg/Rchg(48), ScrDrv-Acc/Rchg(50)
Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Dmg(40), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(48)
Level 41: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Dmg(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43)
Level 44: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(11), PrfShf-EndMod(11)
------------

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Thanks in advance! Also, if you see some glaring slot holes, or other build advice, please feel free! I am not married to what I've got and am new to Dark Armor so...

 

She is resist capped near across the board once I hit about 45% health

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I'd like to preface this I don't usually play defense based Tanks. That said and based off the ones I do play here's my 2 infs worth:

 

Alpha
Musculature Radial Paragon

or

Cardiac Core Paragon (to stack a little more Resist with the Hybrid option)

 

Judgement

Your call, I like Ion, but there is an argument for Void, Mighty and Pyronic.

 

Destiny
Either Core or Radial (not sure if the Radial aspect stacks with debuff resist (if it does, your call based on play style)) Epiphany

 

Lore

Your call, I tend to go with Banished Pantheon, but I have used Seers and Carnies as well.

 

Hybrid
Melee Core Embodiment (more damage resistance)

 

Interface
Reactive Core Flawless Interface
or
Diamagnetic Core Flawless Interface (depends on how well the To Hit Debuff works. On some toons I've noticed a difference on other not so much, again your call)

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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Alpha: Musculature

Judgement: Soul Drain will force you into Melee, having a powerful ranged (AoE) tool can be useful as a Tanker so either Pyronic or Ion

Interface: Go off the beaten path and pick up something that's not common in teams like Cognitive or Spectral, still contain a damage component but have a slightly different debuff flair.

Destiny: Rebirth Radial will prove a worthwhile heal and passive regen for a Super Reflex character, well worth having on tap.

Hybrid: Melee Core for added +Res. Between that and passive effects in SR, your "panic" moments won't be much in the panic department.

Lore: Roll a d20.

 

I did want to offer up some build slotting suggestions more than anything that could help shore-up some oddities and slotting inconveniences you're facing. Build I had doesn't include Soul Mastery, with the Tanker modifications and the adjustments to Dark Melee it may not really be necessary, but take a look and see what you might take away from it. It's iCap

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(23)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(27)
Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def/Rchg(7)
Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
Level 6: Practiced Brawler -- EndRdx-I(A)
Level 8: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
Level 10: Boxing -- Acc-I(A)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(48)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), UnbGrd-Max HP%(21), HO:Ribo(21), UnbGrd-ResDam/EndRdx(23)
Level 16: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def(17), Rct-Def/EndRdx(17), Ksm-ToHit+(46), Rct-Def/Rchg(48)
Level 18: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 20: Smite -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Dmg/EndRdx(27), TchofDth-Dam%(29), Mk'Bit-Dam%(29), PrfZng-Dam%(31), GldStr-%Dam(45)
Level 22: Shadow Maul -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FuroftheG-ResDeb%(33)
Level 24: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(45), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Taunt/Rchg(46)
Level 26: Quickness -- Run-I(A)
Level 28: Siphon Life -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx(34), GldStr-%Dam(34), PrfZng-Dam%(34), TchoftheN-Heal(36), TchoftheN-%Dam(36)
Level 30: Touch of Fear -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 32: Soul Drain -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(40)
Level 35: Assault -- EndRdx-I(A)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42), PrfZng-Dam%(42)
Level 41: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(46)
Level 44: Super Speed -- EndRdx-I(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(43), PrfShf-End%(48)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
------------

 

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Thanks for the advice on the Incarnates from both of you! I appreciate it and will look into the suggested ones for sure.

 

As for the build I don't like giving up Gloom (single target strong ranged attack) and the solid AoE ranged attack either. Especially as a tanker, that said I do admit yours has better resistances pre scaling, and better positionals by a few percent which may make a significant difference. I don't think Smite is worth losing Gloom and Dark Obliteration and Soul Consumption for. Having an end refill on tap is a handy thing for those end drain situations. I'll take a look at slotting though for sure since yours is better than my original attempt in the staying alive department.

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Note: all of the following assumes amps, dampenders, basebuffs, demonic, and/or wedding bed.

 

In working on an 801 tank (see link in sig), SR failed 11 of 12 runs, and the 12'th run was a thing of beauty surpassing all other builds.   AKA: it's hard as hell to pull off, but if you the player perform flawlessly, the the peak performance of SR can be fantastic, well beyond what most would ever suspect.  At the same time, you should expect to fall short of that goal 11 out of 12 times.  There's a reason I recommend Inv/ first, and SD/ second, and normally don't include SR.

 

I've lost the charcter to test server wipes, so I can't promise this is exact, but it looks correct to my recollection:

SR DM Tank - Prototype 801 - DN 2i - [i25].mxd

 

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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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Just to be devil's advocate for Ion, I've noticed that in most situations you'll get far more hits from it than the radius AoEs, and that's probably why it's my "go to" Judgement. That said, Pyronic does have the advantage of being a Targeted Ranged AoE, so you can use it to aggro another single mob (where as Ion hits many... not just one mob, but possibly multiple mobs - which isn't a bad thing, you're a Tank! But you may what/like slightly more control of the power than Ion offers).

 

I was wondering about other Interface options, so thank you for the input Sir Myshkin.

 

One other thing I forgot to mention was you're concern about lack of healing, with only DM providing that (Siphon Life). You and also slot Power Transfer's +chance to heal in Dark Consumption, which might help (note, if it's already there my apologizes, I haven't looked at the build today), and I think Seers (and probably other pets too) provide heal/s as well. So, depending on what you're looking for, one of the sets that include that might be a good option.

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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21 hours ago, HexxenBeast said:

I don't think Smite is worth losing Gloom and Dark Obliteration and Soul Consumption for. Having an end refill on tap is a handy thing for those end drain situations.

Definitely not suggesting you entirely give up your build for mine, in fact you could easily trade out Shadow Maul and/or Touch of Fear for one of (or either) of those picks, but I would highly encourage the inclusion of Smite over something like Shadow Punch for filler. Obviously Punch has to be taken, but there's enough headway in the build to flip around two power picks, and if you'd rather trade out for Gloom and Dark Obliteration I could respect that.

 

I will say however that Dark Consumption is likely going to be a power you find sitting unused in your power tray. I have plenty of experience with Dark Melee, and I've packed an excessive amount of hours on an */SR Scrapper to know that there's just not enough out there in the game that ever concerned me from an endurance stand point. Short end of it if you're planning on leveling into the build, sure pick up Consumption along the way it'll help if you're going to gimp on slotting out enhancements, but you'll likely find yourself getting rid of it at 50 with a completed build.

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