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Electricity - Best Archetype to Use It?


tripthicket

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I'm looking to give an electric-based character a fair try. To that end, I'm scratching my head as to an archetype to choose. I know electric powers drain endurance; I'm not sure how that's useful when killing, I mean arresting the bad guys as quickly as possible is pretty much a top 10 goal, if not #1.

 

I'll be wanting to play a ranged character, but you electric melee-type fans should feel free to show me the error of my ways. My play-style is very largely solo; when I do team, I'm not too worried about what I do or don't bring to the table. Either I'm taking fire so someone else doesn't or I'm taking out a foe so someone else doesn't have to. Strategy is for the other guys.

 

I like to do damage at range, so leaning away from controlling. That would seem to leave me with Blasters, Corruptors, Defenders and Sentinels, but again, Controller and Dominator fans, do speak up to advocate for your choice. I also am not married to the idea of Elec/Elec whatever, though if that's the best way to play Electricity, again, I'm listening.

 

Being retired, I've got time on my hands, but I'd rather not make one of each and see how I like them. Thus, I'm asking all of you. What archetype makes the best use of electricity-based powers? What's your favorite electricity-using character to play? Or if you just can't stand electric powers, give me an earful about my poor choice of goals!

 

Thanks in advance!

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3 hours ago, tripthicket said:

My play-style is very largely solo; when I do team, I'm not too worried about what I do or don't bring to the table.

Blaster it is!  This is a basic armored blaster: hard capped S/L resist, softcapped Ranged defense.  If they try to melee, you can sap them with 2 PBAOE and your damage aura.  Lead with the snipe on the biggest yutz and follow up with ball lightning, then burn the rest of the mob down one at a time.  Or you can hover away and slam double holds on a problem child, whatever.  This build is tweaked a little from when I used it on Live.

 



This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Dynamo: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Electric Fence -- GrvAnc-Hold%(A)
Level 2: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Ball Lightning -- Dtn-Dmg/EndRdx(A), Dtn-Dmg/Rchg(17), Dtn-Acc/Dmg/EndRdx(17), Ann-Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25)
Level 8: Short Circuit -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Aim -- GssSynFr--Build%(A)
Level 12: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(33)
Level 14: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 16: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 18: Build Up -- AdjTrg-ToHit(A)
Level 20: Tesla Cage -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(36), Lck-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(37)
Level 22: Dynamo -- Prv-Heal(A), Prv-Absorb%(39)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx(39), LucoftheG-Def/Rchg+(39)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(40), GldArm-3defTpProc(42)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(45)
Level 38: Shocking Bolt -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(46)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), StdPrt-ResDam/Def+(48)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), ShlWal-ResDam/Re TP(50)
Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(15), PrfShf-End%(15)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------



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9 hours ago, tripthicket said:

I'm looking to give an electric-based character a fair try. To that end, I'm scratching my head as to an archetype to choose. I know electric powers drain endurance; I'm not sure how that's useful when killing, I mean arresting the bad guys as quickly as possible is pretty much a top 10 goal, if not #1.

 

I'll be wanting to play a ranged character, but you electric melee-type fans should feel free to show me the error of my ways. My play-style is very largely solo; when I do team, I'm not too worried about what I do or don't bring to the table. Either I'm taking fire so someone else doesn't or I'm taking out a foe so someone else doesn't have to. Strategy is for the other guys.

 

I like to do damage at range, so leaning away from controlling. That would seem to leave me with Blasters, Corruptors, Defenders and Sentinels, but again, Controller and Dominator fans, do speak up to advocate for your choice. I also am not married to the idea of Elec/Elec whatever, though if that's the best way to play Electricity, again, I'm listening.

 

Being retired, I've got time on my hands, but I'd rather not make one of each and see how I like them. Thus, I'm asking all of you. What archetype makes the best use of electricity-based powers? What's your favorite electricity-using character to play? Or if you just can't stand electric powers, give me an earful about my poor choice of goals!

 

Thanks in advance!

 

 

Here you go: Corruptor - Electrical Blast - Sonic Resonance.mxd You can be ranged, be a team playe if you want, be tanky down the road, and still do good damage. Especially with Scourge going off.

Edited by JJDrakken
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If you usually solo, then Stalker might be a better choice.  

 

Matures quicker / Exemplars better.  Stalker Stealth for many missions.  Much more durable than a blaster.

 

Stalker solves the usual problem of Electric melee - ST, because it has the Assassin's shock.  Then of course you get the Lightning Rod Telenuke.

 

Added to this is the very strong Stalker ATOs.  

 

 

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