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Looking for some general info on Blaster/Corruptor/Defender for solo


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I want to do a slow-play character, mostly will be solo/duo though I'll dip into TF's every now and then.

Themeatically the character is all ingenuity and training, so I'm going for either Pistols or Assault Rifle, with Devices/Traps, but it's not something I've ever done before so I was wondering which AT and combo you guys think will be most interesting.

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1 hour ago, TheGentlemanGhostronaut said:

I want to do a slow-play character, mostly will be solo/duo though I'll dip into TF's every now and then.

Themeatically the character is all ingenuity and training, so I'm going for either Pistols or Assault Rifle, with Devices/Traps, but it's not something I've ever done before so I was wondering which AT and combo you guys think will be most interesting.


Devices can be fun solo. Especially if you like a slower play style, setting up trip mines and traps.

Blasters are my favourite at the moment. They offer a challenge in that they aren’t as invincible as most of the other classes. 
They can also be made very strong for end game content.

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On 5/5/2021 at 4:38 PM, TheGentlemanGhostronaut said:

I want to do a slow-play character, mostly will be solo/duo though I'll dip into TF's every now and then.

Themeatically the character is all ingenuity and training, so I'm going for either Pistols or Assault Rifle, with Devices/Traps, but it's not something I've ever done before so I was wondering which AT and combo you guys think will be most interesting.

 

 

Corrupters will in the end be your best bet. Offer means of survival, good damage, and solo/team just fine.

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I've had a dual pistols/devices blaster and a traps/beam rifle defender.

 

Dual Pistols is a fun set to play, although I wish there was a "we get it, you like twirling, now stop" alternative animation set. I couldn't help feel like it was a bit underpowered, though.

 

Beam Rifle might be a bit too overtly sci-fi, but it's a very fun set to play that does a little bit of a lot.

 

Devices has a good range of damage/utility and suits a solo blaster very well - caltrops are great and the mines are excellent for solo play.

 

Traps is a bit of an odd set but great solo. It's a bit of a late bloomer (so arguably better on a Defender for solo play because you get several key power much earlier if you're playing slowly and pausing XP), Force Field Generator is amazing because it gives you a lot of defence and mez protection at level 8, although it does occasionally get lost and you can outrun it if you're not careful. Poison trap also lets you fight AVs more efficiently because of how hard it debuffs regen.

 

Defenders also get a damage buff playing solo or in small groups, so they're more viable than they seem whereas Corruptors are pretty linear in their damage.

 

If it were me, I'd go for a traps/something defender and proc out the secondary for damage just because of how much sooner you get the key traps/ powers, which is important if you're slow-road levelling.

Edited by Gulbasaur
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On 5/5/2021 at 4:38 PM, TheGentlemanGhostronaut said:

I want to do a slow-play character, mostly will be solo/duo though I'll dip into TF's every now and then.

Themeatically the character is all ingenuity and training, so I'm going for either Pistols or Assault Rifle, with Devices/Traps, but it's not something I've ever done before so I was wondering which AT and combo you guys think will be most interesting.

 

Here a build you might like.  Corruptor - Assault Rifle - Traps.mxd

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All these builds are soloing 8/4 but I do 8/3  for just ease of running the missions.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(17)
Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), GldJvl-Dam%(45)
Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(3)
Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(11)
Level 6: Kick -- Acc-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(33)
Level 14: Glue Arrow -- Rgn-Knock%(A), PstBls-Dam%(46), FrzBls-Rchg/ImmobProc(48)
Level 16: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(33)
Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(27), PstBls-Dam%(29)
Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(23)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), PrfShf-End%(50), PrfShf-EndMod(33)
Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(31)
Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(29), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(31)
Level 30: Flash Arrow -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 38: Gymnastics -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(39)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(43)
Level 44: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50)
Level 47: Bonfire -- FrcFdb-Rechg%(A), PstBls-Dam%(50)
Level 49: [Empty] -- Empty(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 8: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 1: Immobilizing Dart -- Dvs-Hold%(A)
Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25)
Level 6: Swap Ammo 
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21)
Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43)
Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36)
Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42)
Level 22: Boxing -- KntCmb-Acc/Dmg(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46)
Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Radial Paragon 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Sunbow II: Level 50 Science Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 2: Dual Wield -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(19)
Level 6: Swap Ammo 
Level 8: Super Speed -- WntGif-ResSlow(A)
Level 10: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(25)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27)
Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), Apc-Dam%(31)
Level 20: Cauterizing Aura -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(31), EndMod-I(33), EndMod-I(33)
Level 22: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-Def/EndRdx(40)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 35: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45)
Level 38: Hot Feet -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(48), OvrFrc-Dam/KB(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(50)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 8: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50)
Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31)
Level 6: Kick -- Acc-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), SprDfnBrr-Acc/Dmg(17), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(33)
Level 14: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(33)
Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(43)
Level 20: Hover -- LucoftheG-Def/Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(39)
Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46)
Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43)
Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(48)
Level 35: Weave -- LucoftheG-Def/Rchg+(A)
Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 47: Web Envelope -- GrvAnc-Hold%(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 8: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Martial Combat
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(27)
Level 1: Ki Push -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(3)
Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9)
Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13)
Level 10: Kick -- Empty(A)
Level 12: Reach for the Limit 
Level 14: Burst of Speed -- Erd-%Dam(A), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(37), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), ClvBlo-Dmg/EndRdx(34)
Level 16: Dragon's Tail -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Rchg(45)
Level 18: Executioner's Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23)
Level 20: Reaction Time -- Empty(A), Empty(29), PrfShf-End%(36), PrfShf-EndMod(36), Empty(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 28: Inner Will -- DctWnd-Heal(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Throw Sand -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(39)
Level 38: Eagles Claw -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(48)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 24: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

 

 

 

 

 

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